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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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34
Posts
10
Years
    • Seen Sep 11, 2013
    Open the folder where your XSE is stored. Find the "Settings.ini" or the Configuration File. Open it with Notepad. Find "AutoUpdateCheck=1". Change 1 or whatever number is written there with 0. There you go. It's not an error with script but an error with the .ini file.

    There is no AutoUpdateCheck=1
     
    34
    Posts
    10
    Years
    • Seen Sep 11, 2013
    [Options]
    AlwaysOnTop=False
    MinimizeToSystemTray=False
    IgnoreChanges=False
    LineNumbers=True
    StatusBar=True
    Sidebar=True
    SidebarAlignment=True
    ShowNotes=True
    ShowRecentFiles=True
    EmulatorPath=
    [Format]
    BackgroundColor=16777215
    ForegroundColor=-2147483640
    FontName=Courier New
    FontBold=False
    FontItalic=False
    FontSize=9
    [MRUList]
    1=National Pokedex Script.rbc
    [MRUPath]
    1=C:\Users\Dylan\Desktop\
    [Built-in]
    LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
    [Batch]
    LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
    FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
    Log=True
    STD=True
    STDItems=False
    STDPoke=False
    STDAttacks=False
    [TextAdjuster]
    TextLimit=35

    These are all my options
     
    534
    Posts
    11
    Years
    • Age 26
    • Seen Jul 24, 2023
    [Options]
    AlwaysOnTop=False
    MinimizeToSystemTray=False
    IgnoreChanges=False
    LineNumbers=True
    StatusBar=True
    Sidebar=True
    SidebarAlignment=True
    ShowNotes=True
    ShowRecentFiles=True
    EmulatorPath=
    [Format]
    BackgroundColor=16777215
    ForegroundColor=-2147483640
    FontName=Courier New
    FontBold=False
    FontItalic=False
    FontSize=9
    [MRUList]
    1=National Pokedex Script.rbc
    [MRUPath]
    1=C:\Users\Dylan\Desktop\
    [Built-in]
    LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
    [Batch]
    LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
    FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
    Log=True
    STD=True
    STDItems=False
    STDPoke=False
    STDAttacks=False
    [TextAdjuster]
    TextLimit=35

    These are all my options

    Then do this.
    Code:
    [Options]
    AlwaysOnTop=False
    MinimizeToSystemTray=False
    IgnoreChanges=False
    LineNumbers=True
    StatusBar=True
    Sidebar=True
    SidebarAlignment=True
    ShowNotes=True
    ShowRecentFiles=True
    EmulatorPath=
    [B]AutoUpdateCheck=0[/B]
    [Format]
    BackgroundColor=16777215
    ForegroundColor=-2147483640
    FontName=Courier New
    FontBold=False
    FontItalic=False
    FontSize=9
    [MRUList]
    1=National Pokedex Script.rbc
    [MRUPath]
    1=C:\Users\Dylan\Desktop\
    [Built-in]
    LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
    [Batch]
    LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
    FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
    Log=True
    STD=True
    STDItems=False
    STDPoke=False
    STDAttacks=False
    [TextAdjuster]
    TextLimit=35

    And may I know if you are using v1.1.1?
     
    10
    Posts
    10
    Years
    • Seen May 26, 2013
    Unhandled exception has occured..

    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.450 built by: RTMLDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    Also, my partner on this project has no problems using A-Trainer, but mine runs into an error (Subscript out of range). Are the two related?
     
    34
    Posts
    10
    Years
    • Seen Sep 11, 2013
    Then do this.
    Code:
    [Options]
    AlwaysOnTop=False
    MinimizeToSystemTray=False
    IgnoreChanges=False
    LineNumbers=True
    StatusBar=True
    Sidebar=True
    SidebarAlignment=True
    ShowNotes=True
    ShowRecentFiles=True
    EmulatorPath=
    [B]AutoUpdateCheck=0[/B]
    [Format]
    BackgroundColor=16777215
    ForegroundColor=-2147483640
    FontName=Courier New
    FontBold=False
    FontItalic=False
    FontSize=9
    [MRUList]
    1=National Pokedex Script.rbc
    [MRUPath]
    1=C:\Users\Dylan\Desktop\
    [Built-in]
    LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
    [Batch]
    LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
    FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
    Log=True
    STD=True
    STDItems=False
    STDPoke=False
    STDAttacks=False
    [TextAdjuster]
    TextLimit=35

    And may I know if you are using v1.1.1?
    The version is 1.0.0, should it work after this or should I get 1.0.1? Every place I went to for 1.0.1 either wasn't legitimate or had viruses in them lol
     
    534
    Posts
    11
    Years
    • Age 26
    • Seen Jul 24, 2023
    Malicious files, found it by both of my securities


    I've found 1.1.1, downloaded, extracted, then tried compiling and still get error 9 even though the auto check update equals 0

    I don't know anymore. It can be an error in your system, you didn't load a ROM before compiling, some software blocks it etc. There's a hundred reasons I can give you. Try disconnecting from the internet before opening the program.
     
    10
    Posts
    10
    Years
    • Seen May 26, 2013
    Hey Robin! I figured out what the issue was..I was trying to send the ROM to someone. Anyways, do you know how I can assign Bulbasaur to #1 in the Regional Dex? I tried changing the pointers and it didn't work out..
     
    534
    Posts
    11
    Years
    • Age 26
    • Seen Jul 24, 2023
    Does anyone know where the text string for these are stored? And more specifically, the one where it says "POKeMON". I'm using FR.


    And re-upping my question from the last page which is, what would a pointer to an expanded ROM look like? I'm using FR.

    Hey Robin! I figured out what the issue was..I was trying to send the ROM to someone. Anyways, do you know how I can assign Bulbasaur to #1 in the Regional Dex? I tried changing the pointers and it didn't work out..

    Use PGE's Pokedex Order Editor.
     
    Last edited:
    10
    Posts
    10
    Years
    • Seen May 26, 2013
    Use PGE's Pokedex Order Editor.

    Yeah, just tried it and it says it's set the order to way I want it, but in actuality it hasn't. Thank you for your help thus far! I can't believe I almost forgot to say that.
     
    Last edited:
    534
    Posts
    11
    Years
    • Age 26
    • Seen Jul 24, 2023
    Yeah, just tried it and it says it's set the order to way I want it, but in actuality it hasn't. Thank you for your help thus far! I can't believe I almost forgot to say that.

    Actually, even I don't really know how it works but, I think it works in the opposite way like setting for example, you want Bulbasaur to be #1 in regional dex, try setting him to #1 on the national dex. That's how I think it works. Oh, if that doesn't work. Try it again in the usual way you should do it, not the one I stated above and make sure, if you made Bulbasaur #1 in regional dex, swap his place with Treecko, the original #1 in the regional dex.

    You know like for example:
    #1 Treecko => #203 Bulbasaur (Not sure) will be
    #1 Bulbasaur => #203 Treecko.
     
    10
    Posts
    10
    Years
    • Seen May 26, 2013
    It doesn't appear to work, but what probably angers me about this the most was that through trial and error, I managed to get it to work ONCE, but forgot my steps because I lost track and now I can't replicate my success.
     

    Jambo51

    Glory To Arstotzka
    736
    Posts
    14
    Years
    • Seen Jan 28, 2018
    And re-upping my question from the last page which is, what would a pointer to an expanded ROM look like? I'm using FR.

    FR doesn't matter in this case, a pointer to expanded ROM is the exact same as a pointer to the normal ROM. You just take the address and add 0x8000000 to it. So if your address is 0x1250000, the pointer to it is 0x1250000 + 0x8000000 -> 0x9250000 -> 00 00 25 09

    It doesn't appear to work, but what probably angers me about this the most was that through trial and error, I managed to get it to work ONCE, but forgot my steps because I lost track and now I can't replicate my success.

    If you're on FR, you can't do a regional dex. The game doesn't draw any distinctions between the regional order and the National order, so if you edit one, it affects the other too.
     
    534
    Posts
    11
    Years
    • Age 26
    • Seen Jul 24, 2023
    FR doesn't matter in this case, a pointer to expanded ROM is the exact same as a pointer to the normal ROM. You just take the address and add 0x8000000 to it. So if your address is 0x1250000, the pointer to it is 0x1250000 + 0x8000000 -> 0x9250000 -> 00 00 25 09

    Oh so that's how.

    If you're on FR, you can't do a regional dex. The game doesn't draw any distinctions between the regional order and the National order, so if you edit one, it affects the other too.

    Actually, he is using Ruby. Is it still the same?
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • If the offset is the usual 0123456 then its 56 34 12 08
    But in an expanded Rom offsets after 1000000 are like so 1123456 = 56 34 12 09
     
    1
    Posts
    11
    Years
    • Seen Jun 2, 2013
    So I've been trying to get this code to work but no matter what the moment when stepped to tile that activates (should atleast) the game simply freezes and player doesn't move anywhere and nothings happening :d

    Spoiler:
     
    1,775
    Posts
    15
    Years
  • A question for those who may be somewhat proficient with music hacking:

    Does anyone have a complete list of the instruments used in Pokémon Ruby? I've found one Magnius made a while ago, listing commonly used DirectSound instruments in GBA games (http://www.pokecommunity.com/showthread.php?t=139156), but I've realised that Ruby actually doesn't use some of them, such as the Overdriven Guitar and a few others (at least, to my knowledge). Obviously by a lot of trial and error I can figure out what instruments are 'missing' from Ruby, but it'd obviously be quicker if someone already had a list of what instruments are already there to work with? (Assuming of course that I'm correct in my.. assumption).
     

    Jambo51

    Glory To Arstotzka
    736
    Posts
    14
    Years
    • Seen Jan 28, 2018
    Actually, he is using Ruby. Is it still the same?

    Honestly, no idea. I looked at the code for Ruby's Pokédex and it made me cry. It's THAT bad.

    At a guess, I'd say it works like you'd expect, with one set of data being for regional and another being for national. One thing I do know is that you can't have any duplicate entries. That can cause crashes or simply cause the dex not to work properly.
     
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