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Can anyone help me? I am trying to change the size of maps in Gold using GoldMap and evertime I do, the maps don't connect properly and the warps do not work. Please help!
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h@Ck3R said:Download editmap and use spread or whatever it's called to edit the overworld sprites. for the other sprites, i forgot what program you use, just use unlzgba. That battery loaded meens that the emulator you are using is emulating the clock inside the actual game cartridge. it's good. also, guy above me. give more information, dont be stupid. you know, like rom version or what pokemon you want to edit. i cant help you
Use GS starting PokeEditor and to hack the game start off simple for changing maps use GoldMaphow do i change the starter pokemon
Check the "Export Pallete" option when you are saving the picture to the ROM.Twilight Seraph said:I've been trying to add my own sprites for the Pokemon Emerald hack I'm working on and whenever I try to add it with unLZ-GBA, it gives the message "Image is not Indexed." and doesn't work (I made sure that the image was indexed and it still didn't work). And when I reduce the number of colours in the sprite then index it and try to add it using unLZ-GBA it works, but the colours get messed up and it has a screwed up background. How can I fix this?
Btw, I've tried to give the sprites transparent colour but when I do that, unLZ-GBA gives the same message "Image is not indexed", even though I DID index it!
If you can't correct them by changing them back to what they were before in Advance-Map, you can try comparing the new values to the old ones with a Hex-Editor and change them back manually.Perappu said:Is it possible to fix the animations of doors opening (and other various animations) in a Pokemon Advance game, if you've edited Tilesets or Blocks with AdvanceMap?
Thanks!
-Perappu
This question has been answered here before. Just go to the previous pages of this thread and you will find your answer. Also the search function is very helpful.Ken Santana said:What i meant is how to change the prof.birchs picture at starting intro?
The reccomended format for Images is PNG, not GIF.Christos said:When I import a 16 colour GIF image in unlz and I write it into the rom it is not in because when i press next and then previous it'so only green.Why?Can anyone help me?
Simply scroll through the ROM until you find them. They are uncompressed and can therefore be edited like every other graphic.w_rink_ly said:How can pokemon icons (small sprites you see in your team line up) be edited using tile molester?
You have to add a setflag command which will activate the National dex.aaronb27 said:Does anyone know how to hack pokemon ruby and sapphire so that when you start the game Professor Birch will give you the National Pokedex instead of the Hoenn Pokedex?
If you dump the cry with PokeCry you will see it's offset in the "SampleOffset" box.RicePigeonKKM said:anyone know the offset where the pointer for each pokemon's cry is located at in sapphire?
Pokémon Amplifier and AgiXP can be used to edit the Pokémon's values and stats as well as their Pictures.Blazichu said:Are there any Pokemon editors for Gold and Silver?
Just load your script into ScriptED and click on "Compile", then select your ROM and it will be inserted.camperdave said:Hello.
I have already wrote my first script in rubikode.
I know how to use elite map to change the offset of the sign.
How do I get the script into the gba at the offset so I can call it?
Overworld Sprite Editor, Tile Layer Pro, Hex-Editor.Christos said:How can I add overworld sprites in a rom?Does anyone know which program does that?
Make sure your filename is free of spaces.camperdave said:In scripted what does:
mean?
the script, scripted and the rom are all in the same directory - why can't it find something?
There is no other program yet. Either search the offset yourself with a Hex-Editor by comparing the bytes with a supported ROM, or wait for someone to compatibilize it.Legendary_Reploid_Zero said:PKMN Amplifier doesn't work for FR, so I need a program that edits what PKMN evolves into what. Is there any other alternative?
Just take a look at Advance/Elite-Maps INI file. There you will find the offsets.h4Ck3R said:In my program wilded, i have support for r/b/g/s and i want to add support for all the advance games. i have no idea and can not find the area for the wild pokemon. i need the address for ALL the pokemon advance games. ty
{wtf, does a topic you post automatically go in here???}
That means that you did not define the colors used in the Image when you created it.Psychopatische_Alakazam said:every time I try to import one of my one pokémon (fakémon) i get an error that says "the image is not indexed" do you know what this means
(and yeah the pokémon has the same colors as the original one)
As I told you already via PM, it is possible to change the graphics and palletes, however the Animations aren't able to be edited yet.Criptexa said:Is it possible to make and insert a whole new intro for pokemon emerald?
It's not a single black pallete.Li-Kero said:In the intro(Where Prof. Birch talks) witch black-palette is the correct palette for the background? I know palette hacking so that's no trouble...
One more question... In hex workshop, how do you load a table-file? Should the table file just be in the same folder as the ROM?
Those sprites are uncompressed, you can edit them with Tile Layer Pro or Tile Molester.Evil_Sasuke said:Can any one help me im making a emerald hack and i dont know how to change the begining hero/heroin, prof sprites and the hero/heroin battle spites can any one help me?
That simply means that the Save file has been loaded.XxGreivousxX said:Well, when I turn on my VBA to open a hack on it it says "battery loaded", what does that mean?
See the "How to add new Pokémon" tutorial in the Tutorial forum.bluejay said:how can i put pokemon in a game that i made?
What do you mean by "tile offsets"? Specify please.DarkMastaC said:what are the tile offsets for Ruby AXVE? SOrry if this was already asked, i tried looking found nothing. thx in advance.
Make sure all files are in the same folder. (Including the ROM.)Christos said:Whenever I compile scripts it says:
Rubikon 1.3 by Kyoufu Kawa
--------------------------------------------------------------
Loading command database...
Empty command database detected. Program halted.
Or:File not found
Why?
And is there a program that you can import overworld sprites into a rom?
It has nothing to do with the background-byte.Li-Kero said:Right now i'm editing a tile. How do i select that the background of the tile is sand? I know that it has something to do with "Background-byte"
See the Hacking Tools Reference in the Tools Showcase.kobrakai said:Can anybody help me and finding a link to a working Goldmart