XxGreivousxX said:
What, this?
Nope, the link is broken.
No,
this!
The thread is nicely titled "AdvanceBattle request".
Also the post is dated March 18th, therefore not that old and easy to find.
kage-kami said:
Now for my question, to copy directly from my topic which nobody answered to =p:
"Okay, i've opened TLP and went to the offset where the badges are. I edited them to my liking and everything looked fine (I kept within the space limits, and even left the black line inbetween, as it is on the other badges)
But when I open the rom and look at the badges, they have random artifacts around the side, and through the centre is remains of the previous badge (I've even tried drawing over the black line, to no avail) and it even adds artifacts to the next badge along, even though I kept within the space limitations.
Anyone else know of this problem and how to fix it?"
Make sure you have adjusted the tile view correctly. (Using the -/+ keys.)
Most likely you haven't adjusted it right, and there fore have overwritten something of one badge with something of another. (Causing those artifacts.)
hitme2k5 said:
Hi, does anyboy know of any tools for changing what Pokémon Trainers have in FireRed? If so, could you post here. Thanks
EDIT - I have another question, when i try and open a ROM in PET, it comes up with a message that says pokeroms.ini not found download it at helmetedrodent.kickassgamers.com/pokemon. But there's nothing there. I really need help with this.
Hex-Editor is the best choice.
PET usually corrupts some of the Pokémon data when editing is. (Because of a bug when reading the data.)
However you can use it to easily find the offset for a Trainer's Pokémon.
What to do then has been answered just on the previous page.
The pokeroms.ini comes with EliteMap. Make sure that all files are in the same folder. (The ROM, PET, the pokeroms.ini.)
ramon99 said:
Can you input new trainers without saving it over the old trainers (in FR)
and how would I do that than? (if it's possible)
As far as I know there are no free Trainer slots.
However, if the data offsets are stored in a pointer table, you can easily repoint the table and add your new data offset at the bottom.
mxkpkmnextu?? said:
Hail
I would like to know how to make a checkitem and warp script...
Like in the presence of a specific item the character would be warped to another map and if not it would just play a message...
And can I create new key items for the game??
[[ ]]
Stay Sick\m/
The checkitem script has been posted on the previous pages of this thread. (Search function helps.)
It can easily be modified to match the script you want, by adding a Warp command to the True case.
Yes, you can. If you don't want your new Item to have any special abilities, just copy the Itemdata of an existing key Item over one of the free "??????" slots.
Then just give it a name and make it obtainable in the name. (Remember to leave important things, like the Item number just how they are. (Or change them back later on if you have overwritten them.)