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[Archive] Simple Questions

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martijn

HeartGold & Collosseum
133
Posts
17
Years
    • Seen Jun 28, 2016
    FireRed Sappy playlist

    I've created a XML play list for Sappy to be used for FireRed. It's not perfect yet, so I'd like it if people would check the descriptions and verify/correct them.
    Just add the code just above "</sappy>" at the end of the sappy.xml-file.
    Well, here's the code:
    Code:
    	<rom code="BPRE" name="Pokémon FireRed" songtable="0x4A32CC" creator="Gamefreak">
    		<playlist name="Towns">
    			<song track="300">Pallet Town</song>
    			<song track="314">Viridian City</song>
    			<song track="335">Pewter City</song>
    			<song track="308">Cerulean City, Fuchsia, etc..</song>
    			<song track="313">Vermillion City</song>
    			<song track="309">Celadon City</song>
    			<song track="267">Vendaturf Town (R/S/E)(?)</song>
    			<song track="336">Slateport City (R/S/E)(?)</song>
    			<song track="337">Reminds me of a G/S/C town</song>
    		</playlist>
    		<playlist name="Routes">
    			<song track="291">Routes #1</song>
    			<song track="293">Routes #2</song>
    			<song track="294">Routes #3 (?)</song>
    			<song track="295">Victory Road</song>
    			<song track="305">Sea route</song>
    			<song track="306">Lavender Tower #1</song>
    			<song track="280">Lavender Tower #2</song>
    			<song track="288">Mt. Moon</song>
    			<song track="307">Rocket HQ</song>
    			<song track="331">Rock routes</song>
    			<song track="289">Power Plant (?)</song>
    			<song track="334">Viridian Forest #1</song>
    			<song track="287">Viridian Forest #2</song>
    			<song track="264">Evolving/Safari Zone</song>
    			<song track="274">Lavender Tower-type song</song>
    			<song track="279">Cinnabar Island (?)</song>
    		</playlist>
    		<playlist name="Houses etc.">
    			<song track="301">Oaks lab</song>
    			<song track="302">Oaks jingle</song>
    			<song track="275">Gyms</song>
    			<song track="344">Gyms (R/S/E) (?)</song>
    			<song track="326">Celadon gamecorner #1</song>
    			<song track="327">Celadon gamecorner #2</song>
    			<song track="330">Celadon gamecorner #3</song>
    			<song track="269">Celadon gamecorner #4 (win)</song>
    			<song track="273">Celadon gamecorner #5</song>
    			<song track="303">Pokémon Center #1</song>
    			<song track="328">Pokémon Center #2</song>
    			<song track="256">Pokémon Center #3 (just healed)</song>
    			<song track="281">Pokémon Center #4 (healing?)</song>
    		</playlist>
    		<playlist name="Battle">
    			<song track="298">Normal Pokémon battle #1</song>
    			<song track="341">Normal Pokémon battle #2 (?)</song>
    			<song track="340">Normal Pokémon battle (R/S/E) (?)</song>
    			<song track="310">Victory #1</song>
    			<song track="311">Victory #2</song>
    			<song track="257">Victory #3</song>
    			<song track="258">Victory #4</song>
    			<song track="259">Victory #5 (R/S/E)</song>
    			<song track="260">Victory #6 (R/S/E)</song>
    			<song track="261">Victory #7 (R/S/E)</song>
    			<song track="262">Victory #8 (R/S/E)</song>
    			<song track="299">Rival battle (?) (R/S/E)</song>
    			<song track="312">Gym victory</song>
    			<song track="296">Gym battle/League battle</song>
    			<song track="315">Gary's theme #1</song>
    			<song track="316">Gary's theme #2</song>
    			<song track="342">Gary's theme #3 (?)</song>
    			<song track="297">Rival battle/normal battle (?)</song>
    			<song track="319">Normal battle victorie #1</song>
    			<song track="322">Normal battle victorie #2</song>
    			<song track="283">Rocket-/Hiker-encounter</song>
    			<song track="284">Lass-encounter</song>
    			<song track="285">Bug Catcher-encounter (and more?)</song>
    		</playlist>
    		<playlist name="Etc.">
    			<song track="317">Prof. Oak rating jingle #1</song>
    			<song track="318">Prof. Oak rating jingle #2 (?)</song>
    			<song track="321">Intro movie</song>
    			<song track="277">Intro movie (battle)</song>
    			<song track="278">Main screen</song>
    			<song track="323">Oak's intro, beat</song>
    			<song track="324">Oak's intro, song #1</song>
    			<song track="292">Oak's intro, song #2(, beginning?)</song>
    			<song track="329">Unknown #1</song>
    			<song track="268">Unknown #2 (R/S/E)(?)</song>
    			<song track="339">Unknown #3 (R/S/E)(?)</song>
    			<song track="345">Unknown #4</song>
    			<song track="332">Follow me around #1</song>
    			<song track="272">Follow me around #2</song>
    			<song track="282">On the bike</song>
    			<song track="276">Jigglypuff's song</song>
    			<song track="338">Jigglypuff's song</song>
    			<song track="263">Begin evolution</song>
    			<song track="265">R/S/E battle (rival?)</song>
    			<song track="266">R/S/E battle (wild/trainer)(?)</song>
    			<song track="271">R/S/E Contests (failure)</song>
    			<song track="286">Registering in Hall of Fame</song>
    			<song track="290">Ending credits (R/S/E right?)</song>
    		</playlist>
    	</rom>
     

    Hiidoran

    [B]ohey[/B]
    6,213
    Posts
    18
    Years
  • Alright quick question here,
    Can anyone tell me the hex offset where nidoran(F) is in the intro to Pokemon Leaf Green? I would really like to change this as it is important in making my intro make sense...

    Thanks in advance,
    Hiidoran
     

    dakelland12

    fire type master
    128
    Posts
    17
    Years
    • Age 31
    • Seen Apr 15, 2007
    hi when i press compile and save the script to the rom it come up with this error how or what do i do to sort this out.
     

    martijn

    HeartGold & Collosseum
    133
    Posts
    17
    Years
    • Seen Jun 28, 2016
    Hi, how can you point the Charizard image in FireRed to another image?
    The ROM contains a image of Blastoise and Venusaur and Pikachu and I would like to display one of those instead of the Charizard (most preferably Blastoise). Remember that I'm still a noob ;)
     

    homurakitsune

    Conlanger
    10
    Posts
    17
    Years
  • I recently downloaded a rom and the hacking tools, but when I try to browse for the rom so I can modify it, it doesn't show up. I tried making it show all files but then it said it was a type mismatch. This has happened with all my tools. Did I get a bad rom or what? Thanks in advance and sorry if this is a stupid question, but I am a noob.
     

    zak

    xpert trainer
    244
    Posts
    19
    Years
  • wel..

    I recently downloaded a rom and the hacking tools, but when I try to browse for the rom so I can modify it, it doesn't show up. I tried making it show all files but then it said it was a type mismatch. This has happened with all my tools. Did I get a bad rom or what? Thanks in advance and sorry if this is a stupid question, but I am a noob.

    firstly make sure you have extracted all the tools and the rom you want to edit, also some tools need to be in the same folder as the rom to work , e.g bewildered and some of the tools in the elitemap folders so make sure there iun the same directory,
     

    zak

    xpert trainer
    244
    Posts
    19
    Years
  • no prob

    make sure you download it from the official site, helmetrodent something its on treeckos tool page in tool showcase,
     

    Jeremy

    <font color="deepskyblue">Sweetie</font>
    4,728
    Posts
    20
    Years
  • How can I make unLZ.GBA to work. All I see are palletes.

    Well sweetie, did you click the Goto button?

    I'm hacking pokemon ruby (US) But when i go to put a munchlax sprite on sprite 252 (POKEPIC) It says the pics to big and the PALs (?) to big! Help plz!

    Thanx in advance.

    Well sweetie, the pic should be at least 64 by 64 sweetie, and it should 16 colors. Try indexing the pic's color using photoshop. If it's still too big even the dimentions are correct, then insert the pic in an empty offset.

    Can someone PLEASE tell me how to change a palette step-by-step? I just don't understand it! Or if there is already a thread about it, could you tell me where it is?

    Okie sweetie, for trainer pics, make sure the pic is index and simply import the pallete using unLZ.GBA.

    For tilesets and ect, this is what ya need:
    Hex editor and VisualBoyAdvance.

    First load the ROM and go to the place you want to edit the pallete.
    Next click on tools/pallete viewer.

    Look for the pallete you want to edit and click it.

    Pay attention to the value and search for it. Remember when you search for the value, flip the bytes: Example:
    Pallete Viewer: 1234
    Hex editor: 3412

    Hope this helped some of you sweeties?
     
    231
    Posts
    18
    Years
    • UK
    • Seen Jul 11, 2023
    Ok, I need to know how to add in a Pokémon's cry. I have created a Pikachu in Littleroot town in Ruby. I have made it say 'Pika pika', but I want to be able to hear the cry aswel. Anybody know how to do this?
     

    Blaziken626

    Pokemon Black Shadow
    208
    Posts
    17
    Years
    • Seen Aug 25, 2015
    Okie sweetie, for trainer pics, make sure the pic is index and simply import the pallete using unLZ.GBA.

    First, what do you mean by index? And how do I import a palette? I can only import sprites.
     
    Last edited:

    duskull_seviper

    I made this 5 years ago, wow.
    24
    Posts
    17
    Years
  • INI for Advance- Text

    Where can I get a Pokemon Emerald INI file so I can Hack it? Please, no links just the name.
     

    Taichi

    The Keyblader of The Future
    428
    Posts
    17
    Years
    • Seen Sep 14, 2012
    Revolving doors?

    okay heres the deal, hacker newb in case you havent notice. i got a bunch of hacking tools that i know the basics of. So here i am messing around with a ruby game seeing what i could come up with. I remodeled Petalsburg using Advanced Map. I maded about 5 houses and a gym but when i enter the gym it's wally's house and whenever i go through another house i end up coming out of the house that i first made. Help if you can?
     

    TreeckoLv.100

    You can call me Treecko
    492
    Posts
    17
    Years
    • Age 31
    • USA
    • Seen Nov 17, 2010
    That's an easy one. You just need to fix the warp's number and bank. In the right column of AdvanceMap, after you click the "Events View" tab, you can edit where the warps go. You just have to use a warp's "Event Number" and "Map Bank". The map's bank is located in the left column by a city's, town's, route's, or room's name is. And the "Event Number" is located at the top of the right column after clicking on a warp.

    Do you understand, or should I elaborate more for you?
     

    Taichi

    The Keyblader of The Future
    428
    Posts
    17
    Years
    • Seen Sep 14, 2012
    That's an easy one. You just need to fix the warp's number and bank. In the right column of AdvanceMap, after you click the "Events View" tab, you can edit where the warps go. You just have to use a warp's "Event Number" and "Map Bank". The map's bank is located in the left column by a city's, town's, route's, or room's name is. And the "Event Number" is located at the top of the right column after clicking on a warp.

    Do you understand, or should I elaborate more for you?



    Please elaborate more. I'm not really tryin to make a hack but it's sorta seeing what i can do with it, you know what im saying. Just meesin aroud. but anyway please and thanks.
     
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