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No money puns. They just don’t make cents.
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Because in my opinion, YES, YES THEY ARE. Well tied with XY, but if I had to choose, I would lean slightly to SM. They were just that easy. I'll have you know that I wasn't even trying with my original playthrough (well, other than finding mons that didn't have shit natures, but that wasn't really progress), but I fucking breezed through the game.
Pretty much all of the parts of the game that seemed hard were more annoying than such, such as the random level jumps, and grinding up lower levelled creatures amongst SOS battles (I personally think SOS battles are alright. With regular teammates, they make for fun grinding and can be cheesed to get better encounters. But with lower leveled creatures you are trying to raise it can be annoying)
I made a similar thread on bulbagarden, and a recent post mentioned that what I thought were random trainers with Z-moves were actually route bosses, and I just misremembered it. Okay then! Thanks for pointing that out, unfortunately you made the game look even easier.
Oh, and remembered when I said XY was tied with this as the easiest game? Did you know, well, in XY, the grunts had a variety of creatures that were fully evolved eventually. Did you also know, in SM, the grunts NEVER FUCKING EVOLVED THEIR MONS. Did you also know that that is just insulting, because we had 2 generations of competent grunts in a row, right before this one.
Everything was just so damn easy. Even the totems, even random toughies I didn't have a counter for. The hardest battle in the game and the only battle I struggled in was the final rival battle. I did not expect his koala to have both Wood hammer and Earthquake, and that promptly eviscerated my starter and main Fire mon.
I'll definitely assure you all that I barely used the EXP share, but I still pretty much steamrolled through everything. So how hard did you think the original SM were? And yes, for the original SM, so no bringing up the ultras, I know those games have some hard parts.
Pretty much all of the parts of the game that seemed hard were more annoying than such, such as the random level jumps, and grinding up lower levelled creatures amongst SOS battles (I personally think SOS battles are alright. With regular teammates, they make for fun grinding and can be cheesed to get better encounters. But with lower leveled creatures you are trying to raise it can be annoying)
I made a similar thread on bulbagarden, and a recent post mentioned that what I thought were random trainers with Z-moves were actually route bosses, and I just misremembered it. Okay then! Thanks for pointing that out, unfortunately you made the game look even easier.
Oh, and remembered when I said XY was tied with this as the easiest game? Did you know, well, in XY, the grunts had a variety of creatures that were fully evolved eventually. Did you also know, in SM, the grunts NEVER FUCKING EVOLVED THEIR MONS. Did you also know that that is just insulting, because we had 2 generations of competent grunts in a row, right before this one.
Everything was just so damn easy. Even the totems, even random toughies I didn't have a counter for. The hardest battle in the game and the only battle I struggled in was the final rival battle. I did not expect his koala to have both Wood hammer and Earthquake, and that promptly eviscerated my starter and main Fire mon.
I'll definitely assure you all that I barely used the EXP share, but I still pretty much steamrolled through everything. So how hard did you think the original SM were? And yes, for the original SM, so no bringing up the ultras, I know those games have some hard parts.