Thanks, hopefully it'll work as good as it looks!So glad you went with a gray scale approach. Looks very nice.
Awesome!Looks great! Can't wait to be able to use this!
Yeah, the to-do list is really just what we need to get done before we release the first alpha.I'm glad with the progress of the tool!
I would like to verify if our previous suggestions, most particularly the ones which you previously said to be featured, which are not specifically listed in the "To-do list" are still being considered? Thanks!
Hopefully before the year is over, if not sooner!This looks really cool, a much better user friendly approach than A-map! how much longer do you think before we will see the first download release?
See above!This looks promising. I wasn´t really a big fan of Advanced Map and this is way better and more user-friendly. What do you think, how much time does it take, to finish this project?
Thanks, I hope I can!Thanks diegoisawesome! Keep motivating us with your rom hacking expertise!
Well I don't really see the benefit of doing this... Could you elaborate?Idea/Suggestion:
Player's view mode- Displays a movable in-game-screen-sized box inside the map view
Other details that you can think of but here are they anyways:
- Ofcourse the box also displays a sprite(or any) telling the player's position in-game
- The outside area of the box being a little bit dimmed will help lessen getting a brain cancer
- Being able to edit the map while this is on may be of help too
Good luck on this project!
Thank you!This looks good. All the best!
That will definitely be included!This looks really good. I'm tired of A-map atm, too plain.
One thing I would like to see implemented is the triple layered hack, as I can't do on my computer.
Anyways, good luck!
Thank you!This look awesome indeed :D
It's pleasing to see a refined AdvanceMap interface.
Haha, yeah the source code is really only there for people that want to help us with this project (which we would definitely appreciate if you have experience with C++ and Qt!).This looks absolutely amazing, I'm pretty psyched for a release of this that I can actually run on my PC. (Like, I don't know jack squat about source code, so I'm just waiting for an EXE)
Well I don't really see the benefit of doing this... Could you elaborate?Idea/Suggestion:
Player's view mode- Displays a movable in-game-screen-sized box inside the map view
Other details that you can think of but here are they anyways:
- Ofcourse the box also displays a sprite(or any) telling the player's position in-game
- The outside area of the box being a little bit dimmed will help lessen getting a brain cancer
- Being able to edit the map while this is on may be of help too
Good luck on this project!
Yeah, the to-do list is really just what we need to get done before we release the first alpha.
Yes, we will make that on by default but optional.Is it possible to disable the connected maps view?
We're really shooting for the end of the year as our goal. However, we have to slightly limit the scope of what we're going to release by years' end... which (for now) means no undo function. However, it will have parity with A-Map and be able to fully replace it by then.This looks great, though I feel kinda bad that the thing I'm most excited about is a goddamn undo button... why A-map doesn't have that is beyond me.
Do you still think this will be done by the end of the year?
Yes, we will make that on by default but optional.
We're really shooting for the end of the year as our goal. However, we have to slightly limit the scope of what we're going to release by years' end... which (for now) means no undo function. However, it will have parity with A-Map and be able to fully replace it by then.
However, it will have parity with A-Map and be able to fully replace it by then.
However, it will have parity with A-Map and be able to fully replace it by then.
Suggestion, could you guys include an easier to use Door Manager than the one in this thread? I think that that's within the scope of a map editor like this to have, and it'd be great to not have to use that old, garbage program to mess with door animations.
Suggestion, could you guys include an easier to use Door Manager than the one in this thread? I think that that's within the scope of a map editor like this to have, and it'd be great to not have to use that old, garbage program to mess with door animations.
Hah, nice analogy. Hopefully you still feel the same way once the alpha comes out!I... I think I love you and pokedude9. The teasers you've shown us so far with the connections on the screen and the multi tile selection are so clean and make so much sense. It's like AMap is an abusive spouse that we've been putting up with this whole time, and AME is that well-meaning friend who saves us and we eventually have 2 kids with and settle down in a nice neighborhood with a white picket fence and a good school district. We knew AMap was bad, but didn't really know how poorly it treated us until AME swept us off our feet.
I definitely want to have full support for triple-layer blocks implemented within AME.As others have said before this is just great! I've been waiting for MEH but this looks even better.
I'm just wondering how exactly triple tiles will work with AME. Will it be the same way its handled in AMAP? or would there be the possibility of viewing it as one tile?
That's definitely in the works!Suggestion, could you guys include an easier to use Door Manager than the one in this thread? I think that that's within the scope of a map editor like this to have, and it'd be great to not have to use that old, garbage program to mess with door animations.
Definitely not for the first stable beta but eventually!definitely excited for this! in the first stable beta are you gonna have the animation editor, or nah?
We were thinking of adding the ability to edit and preview tile animations from within AME, not sure what you mean by "associated tiles with it".That's a really good point, I saw that tile animations were planned to be included so it could be nice to add this too. Maybe if there's a tile that has an existing animation when you click it, it could bring up all the associated tiles with it, could be the same with doors.
Unrelated, another suggestion I would potentially like seeing would be to restructure map banks and automatically assigning numbers to them.
Obviously it isn't a top priority right now, but definitely for later.Lu-Ho made a door editor too which you can find here. Sure it could use some improvements but I've never had too much trouble with it. I would rather they focus on more important features myself.
Thanks for your support!Oh my god, yes! Honestly, I've been turned away from trying to build my own maps before because of Advance Map and it's lack of features that you two are actually adding! This is the first I've heard of this project, and I'm extremely excited to see how it progresses! I can just see myself actually having fun trying to make some test maps with this! Good luck you guys!
Just because the end results have been good doesn't mean that A-Map is a good program internally, or that the creators of hacks haven't been fighting it every step of the way. I can't speak for anyone else but I personally have fought with A-Map numerous times. It's not just buggy, it's closed source so nobody can fix the bugs later even if they had the knowledge and the capability. You have to make a modification in the binary of the program if you want to do something such as change the amount of map names or Pokémon available in the ROM because LU-HO didn't future-proof it.For all of you saying A-Map sucks and everything, I just want to point out something.
Almost 99% of hacks around here have used A-Map as their mapping tool, and as you can see, results aren't so bad at all. So if you want to praise this tool over A-Map, please make sure you have tried to do a little more than adding trees to Pallet Town. Thank you.
Now, in order not to make this post off topic, I want to say that I really want to try this out. It's been so long since A-Map was last updated and it's always great to try out new programs. I can't wait :D
Thanks!This looks incredible! I don't really have any creative input, but it looks great.