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BW Pause Menu [ESSENTIALS V18]

BW PAUSE MENU
BW Pause Menu [ESSENTIALS V18]


Pokémon BW Pause Menu Script. The Menu looks nearly exactly like the one from Pokémon Black & White 2.

What you will get:
- all menu sound effects ripped from Pokémon Black & White 2
- all menu graphics ripped from Pokémon Black & White 2
- the script itself
- animated graphical visuals


Usage:
- Download the file from Attachments below and extract them.
- Paste the Graphics and Audio folder as intended in the main game file.
- The graphics must be inside Graphics/Pictures/Menu,
- Open the Script.txt file from the extracted folder and copy the entire code.
- Go to the Script-Editor, and create a new Script above Main, and call it BW Pause Menu or whatever desired.
- Paste the copied code there.
- Good to go now!


Credits:
  • Bhagya Jyoti
  • Shiney570

DOWNLOAD HERE or from the attachments
 

Attachments

  • BW Pause Menu.zip
    322.8 KB · Views: 82
Last edited:

YashPokeFan123

#PokeFan
  • 283
    Posts
    3
    Years
    • Seen Apr 28, 2023
    BW PAUSE MENU
    BW Pause Menu [ESSENTIALS V18]


    Pokémon BW Pause Menu Script. The Menu looks nearly exactly like the one from Pokémon Black & White 2.

    What you will get:
    - all menu sound effects ripped from Pokémon Black & White 2
    - all menu graphics ripped from Pokémon Black & White 2
    - the script itself
    - animated graphical visuals


    Usage:
    - Download the file from Attachments below and extract them.
    - Paste the Graphics and Audio folder as intended in the main game file.
    - The graphics must be inside Graphics/Pictures/Menu,
    - Open the Script.txt file from the extracted folder and copy the entire code.
    - Go to the Script-Editor, and create a new Script above Main, and call it BW Pause Menu or whatever desired.
    - Paste the copied code there.
    - Good to go now!


    Credits:
    • Bhagya Jyoti
    • Shiney570

    If I want to have unlimited option to BW Menu How will I make it like there are six option Pokemon,Bag etc it is on first page and new pages that have more options to menu

    BTW Love the script.
     
    Last edited:
    If I want to have unlimited option to BW Menu How will I make it like there are six option Pokemon,Bag etc it is on first page and new pages that have more options to menu

    BTW Love the script.

    You can achieve that by coding new panels. Since there were only these 6 in BW, and this script replicates that, I have no intention on adding any more options.
    You can just make 2 more panels and shift them up when you are on 6 option and press DOWN.
     
  • 4
    Posts
    6
    Years
    • Seen Oct 6, 2023
    I really liked the menu, I wanted to disable the clock (time) on the menu, how can I do that?

    Thanks and sorry for any mistake in english I'm using google traslate.
     
    In def pbMenuText, remove the following lines:-
    Code:
    textos.push([_ISPRINTF("{1:02d}   {2:02d}", Time.now.hour, Time.now.min),15,-3,false,baseColor,shadowColor])
    Code:
    overlay2=@sprites["overlay2"].bitmap
          overlay2.clear
          pbSetSystemFont(@sprites["overlay2"].bitmap)
          textos2=[]
          textos2.push([_ISPRINTF("       :       "),2,-4,false,baseColor,shadowColor])
          pbDrawTextPositions(overlay2,textos2)
     
    Last edited:

    Sir William

    Chemist
  • 72
    Posts
    3
    Years
    • Seen Apr 14, 2021
    In def pbMenuText, remove the following lines:-
    Code:
    textos.push([_ISPRINTF("{1:02d}   {2:02d}", Time.now.hour, Time.now.min),15,-3,false,baseColor,shadowColor])
    Code:
    overlay2=@sprites["overlay2"].bitmap
          overlay2.clear
          pbSetSystemFont(@sprites["overlay2"].bitmap)
          textos2=[]
          textos2.push([_ISPRINTF("       :       "),2,-4,false,baseColor,shadowColor])
          pbDrawTextPositions(overlay2,textos2)

    Hey Pal I wanted to use this resource in my project but, if I can not access Pokegear from Menu then is there any other way to acess the Pokegear and Debug ?
     
    Hey Pal I wanted to use this resource in my project but, if I can not access Pokegear from Menu then is there any other way to acess the Pokegear and Debug ?

    For Debug, you shall use F9 key. For PokeGear, I am working on the following blue-print for my game-> The Options menu will be replaced by Pokegear panel and Options button will appear to the side of close button. If you insist I will DM you the code once I finish.
     

    Sir William

    Chemist
  • 72
    Posts
    3
    Years
    • Seen Apr 14, 2021
    For Debug, you shall use F9 key. For PokeGear, I am working on the following blue-print for my game-> The Options menu will be replaced by Pokegear panel and Options button will appear to the side of close button. If you insist I will DM you the code once I finish.

    Thanks friend your scripts always amazed me I also love pokerides .
     
  • 4
    Posts
    4
    Years
    • Seen Dec 20, 2021
    I have a problem.
    When using flight an error appears.

    Script '[BW Pause Menu]' line 517: NoMethodError occurred.

    undefined method `pbEndScene' for nil:NilClass

    from 'BW Pause Menu' line 517 in `pokemonParty'
    from 'BW Pause Menu' line 513 in `pbFadeOutln'
    from 'BW Pause Menu' line 518 in `pokemonParty'
    from 'BW Pause Menu' line 487 in `pbMenuInput'
    from 'BW Pause Menu' line 182 in `pbMenuLoop'
    from 'BW Pause Menu' line 261 in `pbStartAnimation'
    from 'BW Pause Menu' line 146 in `pbStartScene'
    from 'BW Pause Menu' line 647 in `pbStartPokemonMenu'
    from 'Scene_Map' line 107 in `call_menu'
    from 'Scene_Map' line 206 in `update'
    from 'Scene_Map' line 229 in `main'
    from 'Scene_Map' line 226 in `loop'
     
  • 2
    Posts
    4
    Years
    • Seen Sep 6, 2022
    I have a problem.
    When using flight an error appears.

    Script '[BW Pause Menu]' line 517: NoMethodError occurred.

    undefined method `pbEndScene' for nil:NilClass

    from 'BW Pause Menu' line 517 in `pokemonParty'
    from 'BW Pause Menu' line 513 in `pbFadeOutln'
    from 'BW Pause Menu' line 518 in `pokemonParty'
    from 'BW Pause Menu' line 487 in `pbMenuInput'
    from 'BW Pause Menu' line 182 in `pbMenuLoop'
    from 'BW Pause Menu' line 261 in `pbStartAnimation'
    from 'BW Pause Menu' line 146 in `pbStartScene'
    from 'BW Pause Menu' line 647 in `pbStartPokemonMenu'
    from 'Scene_Map' line 107 in `call_menu'
    from 'Scene_Map' line 206 in `update'
    from 'Scene_Map' line 229 in `main'
    from 'Scene_Map' line 226 in `loop'

    You should delete @scene. in line 517.
     
    Last edited:

    The_Glitchy_Boy

    Don't Worry about me. Just being glitchy.
  • 10
    Posts
    2
    Years
    For Debug, you shall use F9 key. For PokeGear, I am working on the following blue-print for my game-> The Options menu will be replaced by Pokegear panel and Options button will appear to the side of close button. If you insist I will DM you the code once I finish.

    Hoi, Glitch here. I was just wondering if the pokegear code was finished yet. My project kinda depends on the pokegear 😅
     
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