Hi I'm new to this website and I was wondering if I could get some advice on my team. I mostly want to know if the movesets I've chosen are good, or if I should change it at all. Here it is,
Squirtle
-Hydro Pump
-Surf
-Rest
-Double Team
Flareon
-Flamethrower
-Reflect
-Take Down
-Tail Whip
Victreebel
-Poison Powder
-Stun Spore
-Solar Beam
-razor leaf
Raichu
-Thunder
_Thunder Wave
-mimic
-Body Slam
Pidgeot
-Fly
-Agility
-Double Edge
-Mirror Move
Hypno
-Psychic
-Meditate
-poison gas
-dream eater
Are these movesets good? What should I change about them? Thanks
Like everybody else, I'll assume this is an in-game team.
First of all- Squirtle. Keep Surf, but I recommend Ice Beam, Earthquake and Skull Bash. Ice Beam for Grass weakness and Dragon Types, Earthquake as a response to its Electric weakness, and Skull Bash as it's kind of the Squirtle line's signature move. If not Skull Bash, then something like Strength, Mega Punch, or Submission. And I would also recommend using 2 Rare Candies to evolve Squirtle into Blastoise. Much more effective in the late game.
Flareon- Mostly decent moveset. I would replace Tail Whip with Swift (Route 12). Takes advantage of Flareon's high attack and never misses the target. Take Down is ok but I would teach it Strength as it's almost as powerful and no recoil damage.
Victreebel- Replace Poison Powder with Toxic (better poisoning move that does more damage). Replace Stun Spore with Double Team (at Celadon Department Store) so you evade damage whilst your opponent is suffering poison and this can also buy you time to get off a Solar Beam without taking damage. Also, Razor Leaf is ok but consider replacing it with Mega Drain- STAB, restores HP, chips away in addition to Toxic damage).
Raichu- Mostly decent moveset. I would only replace Mimic with Submission (at Celadon Department Store) for coverage against Ground weakness (since most ground types used in Gen 1 by NPC's are part Rock). Also, consider replacing Thunder with Thunderbolt for accuracy (it's not absolutely necessary to do that though).
Pidgeot- Keep Fly and Double Edge, replace the other two with Double Team and Reflect (both from Celadon Department Store). Pidgeot already outspeeds a good majority of Pokemon in Gen 1 so it doesn't need Agility, however, improving to its evasiveness is a good idea. Also, upping its' defence as well as evasiveness makes it harder to kill.
Hypno- Keep Psychic. Replace Poison Gas and meditate with Double Team and Reflect for the above reasons. Also why Dream Eater when you have no moves to induce sleep? It wouldn't have any effect otherwise. Hypno's attack is garbage so any physical moves make no sense. Try Metronome (Pokemon Lab on Cinnabar Island). At least you could get something decent. Bright side is that Psychic Types have no weakness in Gen 1 so you could risk the Metronome.