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[Question] Cannot make rival move based off of conditional branching in Pokémon Essentials

1
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301
Days
    • Seen Aug 1, 2023
    I am trying to set up my own 'pick your starter' situation where the rival picks the starter with the type advantage over yours, but I cannot get him to move to the table to simulate picking up a pokemon. I tried going to the demo lab but I cannot find the event anywhere in the map. Maybe I am just having trouble with the triggers, and It could also be when the player picks a starter it is not registering the variable. Any help will be greatly appreciated.
     
    2
    Posts
    283
    Days
    • Seen Apr 12, 2024
    Hi, for the lab part, for each pokeball containing a starter, you need to define a route for the rival just after the player pick a starter. Here is how it work for bulbasaur : on page 2, just after the script pbAddPokemon, insert a new route that look like this : Turn down, Move Forward(3 times), Turn Right, Move Forward(5times),Turn Up, 1 Move Forward. Don't forget on the route to say that is is the event call Rival which need to move. I am assuming that the rival is just on the left of professor Oak. Then Add a Wait For Move's Completion. You need to make this for all starter, changing the route each time. I hope this helped.
     
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