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- Seen Sep 25, 2017
I'm sure all of you know that Grass and Ice types could use some major buffs. I also note that Bug and Rock types could use a boost and Water types need a nerf.
First off, make Bug types super effective and resistant to Water types. Insects can last quite well under water, so this makes a bit of sense. It would also make Bugs more useful and give more utility to those Water/Flying types. While we're at it, have Bugs resist Electric and Ice type attacks. This would make Bugs an efficient wall against most Water types and give them some more safe switch ins.
Rock types should be resistant to Electric types (rock is a poor conductor of Electricity), other Rock types (seriously, how is that not already implemented?), and maybe Ice types.
Grass types, I think should be resistant to Psychic types (because...they're plants), Fairy types, and Rock types. That will seriously help them out.
Ice types are a little tricky. Maybe make them super effective to Steel, which would be an interesting relationship between the types. But I think what Ice needs most of all is more diverse moves. Another priority move, the special equivalent of King's Shield, an entry hazard, more moves that can land super effect on specific types, Hail lowering the power of Fire type attacks, an item that only increases the Defense and Special Defense of Ice types, and most important of all...a move that freezes the target. None of that 10% chance nonsense; an actual move for that status condition. Make the Ice types about controlling the field, to help with their weaknesses.
What do you guys think? Any suggestions you think would be better or questions about mine?
First off, make Bug types super effective and resistant to Water types. Insects can last quite well under water, so this makes a bit of sense. It would also make Bugs more useful and give more utility to those Water/Flying types. While we're at it, have Bugs resist Electric and Ice type attacks. This would make Bugs an efficient wall against most Water types and give them some more safe switch ins.
Rock types should be resistant to Electric types (rock is a poor conductor of Electricity), other Rock types (seriously, how is that not already implemented?), and maybe Ice types.
Grass types, I think should be resistant to Psychic types (because...they're plants), Fairy types, and Rock types. That will seriously help them out.
Ice types are a little tricky. Maybe make them super effective to Steel, which would be an interesting relationship between the types. But I think what Ice needs most of all is more diverse moves. Another priority move, the special equivalent of King's Shield, an entry hazard, more moves that can land super effect on specific types, Hail lowering the power of Fire type attacks, an item that only increases the Defense and Special Defense of Ice types, and most important of all...a move that freezes the target. None of that 10% chance nonsense; an actual move for that status condition. Make the Ice types about controlling the field, to help with their weaknesses.
What do you guys think? Any suggestions you think would be better or questions about mine?