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Changing Grass Animation

1,104
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16
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  • Sorry I couldn't find the image on my computer. But I've uploaded the Microsoft word document that I wrote the tutorial in. That can be found as an attachment in the first post.
     

    Iken

    The OTHER other white meat.
    17
    Posts
    15
    Years
  • let's say i'm changing the grass to a sort of greyish dead plant.

    how would i change the color of the animation?

    EDIT: Er... nevermind *duh*

    RE-EDIT: OK nevermind, i can't make this work -_-''
     
    Last edited:

    sab

    Now too much of a life.
    999
    Posts
    15
    Years
  • Call me a n00b but I can't figure out how to change the palletes in tile molester.
     
    Last edited:

    the0person0of03

    RANDOM JUNK #1- goat in a tutu
    17
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    15
    Years
  • Cool, but Im wanting more.

    THIS. IS. AWESOME.

    but im just wondering.
    how can you add an animation to a new tile? Like the Pokemon Gen. 4 games' windmills.
     
    6
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    10
    Years
  • Hey im working on a pokemon hack and i already changed the grass to a different image, adn changed the palette and im very confused on the hex editor and so forth, please help
     
    275
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  • Ok, I know this is a very old thread, but it's the start of what I was looking for. Re-uping the0person0of03's question, is it possible to add more animations, not simply change them?
    Also, I don't know for the palettes, but I'm sure the behavior bytes are organized in tables that may later point at this specific animation.
    Knowing this (and that JPAN actually found the table), is it possible to get the table and locate every animation in the game?
    Also, seems like the tall grass animation is in the Fire Red ROM, after all. Why it doesn't work in Advance Map? It was used on top of a different tile, a regular grass. Wht it doesn't work by calling it from Advance Map?
     
    417
    Posts
    9
    Years
    • Seen Nov 20, 2016
    Ok, I know this is a very old thread, but it's the start of what I was looking for. Re-uping the0person0of03's question, is it possible to add more animations, not simply change them?
    Also, I don't know for the palettes, but I'm sure the behavior bytes are organized in tables that may later point at this specific animation.
    Knowing this (and that JPAN actually found the table), is it possible to get the table and locate every animation in the game?
    Also, seems like the tall grass animation is in the Fire Red ROM, after all. Why it doesn't work in Advance Map? It was used on top of a different tile, a regular grass. Wht it doesn't work by calling it from Advance Map?
    http://www.pokecommunity.com/showthread.php?t=252704
     
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