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- 12
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- Seen Nov 6, 2012
Personally I dislike the Type Chart for being unbalanced. Rock, Ice, and Grass are too vulnerable. Poison and Dark are too weak overall. Steel and Ghost (mostly Steel) are too defensive, ect...
What do you guys think about the Type Chart in pokemon? Would you change it? If so, how and why?
However, there's a problem because the Type Chart is based on natural entity which the type represents and not against pokemon of that type. For example, get a metal stick and wack a Magikarp with it should realistically be no different (damage-wise) than smacking a Rattata with a metal stick, yet it would do "not very effective" in the video game - which is what we're talking about here.
And then there's the problem of changing the type chart based on balance of the game, or basing it on reality. The both are very difficult to deal with because obviously, a game with this many types, based on varying degrees of fiction and reality, it would be impossible to balance fully. Also, when basing it on reality, we come along roadblocks... Steel has many resistances, most/all of which make sense. However, Normal and Fighting would be awful types because, what's a normal person going to do against a fire, or an electric current, or a bird? You try to punch an open flame or get a metal stick and shove it into a pool of water?
So yeah. What do you guys think about it, ect...?
What do you guys think about the Type Chart in pokemon? Would you change it? If so, how and why?
However, there's a problem because the Type Chart is based on natural entity which the type represents and not against pokemon of that type. For example, get a metal stick and wack a Magikarp with it should realistically be no different (damage-wise) than smacking a Rattata with a metal stick, yet it would do "not very effective" in the video game - which is what we're talking about here.
And then there's the problem of changing the type chart based on balance of the game, or basing it on reality. The both are very difficult to deal with because obviously, a game with this many types, based on varying degrees of fiction and reality, it would be impossible to balance fully. Also, when basing it on reality, we come along roadblocks... Steel has many resistances, most/all of which make sense. However, Normal and Fighting would be awful types because, what's a normal person going to do against a fire, or an electric current, or a bird? You try to punch an open flame or get a metal stick and shove it into a pool of water?
So yeah. What do you guys think about it, ect...?
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