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[Game Journal] Cherrim Tries to Talk About Games Other Than Final Fantasy XIV

Cherrim

PSA: Blossom Shower theme is BACK ♥
  • 33,296
    Posts
    21
    Years
    I can't speak for FF or FFII, but I really enjoyed III. I'm surprised how high you rate V because the story and characters (other than Galuf) are pretty meh, but if you like V you will definitely like III. Mechanically, V is a bit better than III but they're very similar. III's story is basically "V's story but good" though so if you enjoyed V you should love III.
    Oh why did I think I'd already responded here what

    I never got far in III back when I played it for DS but I don't remember much of anything drawing me in. I'm hoping to go through 1-3 this year just to mark them off my list tho. I've heard the first two are a slog but hearing III is like V makes me happy because I really did enjoy it. (As for rating it highly... I think I've always just been in Final Fantasy for the Girls and a game where 3/5 party members in a very old game are female is just an automatic point increase even if there's not a ton of concrete substance to work with lmao.)
     
  • 25,559
    Posts
    12
    Years
    Oh why did I think I'd already responded here what

    I never got far in III back when I played it for DS but I don't remember much of anything drawing me in. I'm hoping to go through 1-3 this year just to mark them off my list tho. I've heard the first two are a slog but hearing III is like V makes me happy because I really did enjoy it. (As for rating it highly... I think I've always just been in Final Fantasy for the Girls and a game where 3/5 party members in a very old game are female is just an automatic point increase even if there's not a ton of concrete substance to work with lmao.)

    I mean, fair enough lmao. III uses a job system very similar to V.
     

    Cherrim

    PSA: Blossom Shower theme is BACK ♥
  • 33,296
    Posts
    21
    Years

    Log Update #25
    First update of the year! I haven't really been up to much so it took me a while to decide on a new journal theme and write an entry. But it's already February so even if I haven't been playing much, I figured I should drop an update. Idk if I'm just gonna use this same picture of my wol every update this year or switch the footer up with other stuff I'm playing (or maybe just different pictures of my wol? probably just that actually). Time will tell!!

    Update Summary

    • COMPLETE: Down in Bermuda
    • BEATEN: Thimbleweed Park
    • BEATEN: Danganronpa 2: Goodbye Despair
    • Final Fantasy XIV: Patch 6.55
    • Professor Layton and the Curious Village
    • Muse Dash



    Thimbleweed Park
    I think I mentioned near the end of last year that I have a pretty cheap subscription to Google Play Pass right now and this is one of the games on it that I'd been eyeing for years because of its art style. It's a pixel art game with absolutely gorgeous backgrounds. I think the idea during development was that it would be a very traditional point-and-click adventure game where you have an inventory of random stuff that you pick up and use all over to solve the mystery but with some updates for the modern world.



    However... I don't know that they updated it enough for me. The game environment looks great, sure, but it still very much has the awkward trappings of early adventure games. It's one thing to be an homage to the old games, but this doesn't really feel like decades of progress circling back to the genre. It just feels like a clunky point-and-click from the mid-90s with nicer backgrounds and crisper voice acting. I don't know if maybe the version I played felt especially cramped because I was just playing on my small phone screen, but the UI is so big in order to fit all the verb-commands you can do along with an inventory on screen at all times. It took up so much of the screen which was a shame because as I keep saying, the backgrounds are really nice! However they definitely get massive points for having a really, really good mobile system. They made it really easy to pick what you want even with your big fingers on a small screen, so it was nice they took the time to really get the mobile port right. But that doesn't really save how dated the gameplay feels. I even played the scaled back version, I think, where they took out a lot of the BS, and I still thought the game felt clunky and awkward. I think there's really just no good reason not to streamline a genre like this and this game showed me why. Thankfully they had a really robust "tips hotline" you could call with the in-game phones where it would give you different options for where you're stuck and I was always able to figure stuff out myself based on that. So at least it wasn't entirely clunky!

    The story was pretty decent, I thought, and I liked most of the main characters, but I did find it pretty disappointing that like... you have all these characters to switch between but they never really feel like they have any good reason to work together by the end. I wish they'd dedicated some time to giving them an actual reason to join forces beyond the two FBI agents (who actually weren't even supposed to work together anyway!!). The humour in the game was exactly what you'd expect from the era. Really referential but also pretty charming.


    I think for people who really loved this genre of game, especially with nostalgia goggles on for its inception, this game is probably pretty perfect. If you like the genre but find the earlier games sort of obligatory to play for being the foundation of the genre, this will feel similarly frustrating.

    Status
    Beaten

    System
    Android

    Challenge
    Free Choice

    Down in Bermuda
    This is another Play Pass game I picked up. I sorta played it on and off over the course of a few days and often as something to occupy my hands while I watched a TV show with my mom. It's basically just a little puzzle game with an element of hidden object. There's only a few worlds to go through and nothing is terribly difficult, but it's a cute little game to pass the time with and the environments are all vivid and beautiful.


    I keep playing games that make me feel a bit bad that I'm just playing these on my little phone as opposed to my iPad, but I'm definitely finding that there are WAY more games on Play Pass than there are on Apple Arcade so if I choose to continue this one, I definitely feel like I'm getting more value. But we'll see how many games I can complete during my preview and maybe I won't even need to renew. :')

    Status
    COMPLETE

    System
    Android

    Danganronpa 2: Goodbye Despair
    This is a replay. I've got the game from the library that includes all three main games and I really want to play through them all along with the like... beach episode thing? But it's just taking me forever. I know back when I played them all on Vita I got through each game with a platinum in about a week's time, if not much faster, but I guess knowing all the twists means I'm not as glued to my console trying to figure out what happens next. I really gotta haul ass though because someone's put a hold on this game and I don't know why my library has let me renew it twice since then but I'm being a jerk by not returning it and soon I'm sure they'll stop letting me renew. u_u

    I always liked the first game better than the second and that definitely still holds true. While I really love some characters in 2, I also have a lot more that I really just cannot stand. They're very polarizing characters for me where either I love them or I hate them with barely any in-between whereas in 1 I think I just kinda liked everyone and really liked a few more. iirc the third one is similar to the second where some are great and some just aren't, but when I was reading the wiki for 2 today I stumbled across a character from 3 that I had utterly forgotten about lmao.

    Anyway, my replay was fine. It's nice playing on a console that doesn't have achievements/trophies so I don't feel obliged to 100% these games all over again. I'm doing bare minimum plot and it's liberating. Especially because for whatever reason I think all the trial minigames are WAY worse in 2 compared to the first game. I thought I was just crazy but a friend mentioned it unprompted when I mentioned that I'd beaten this game on twitter and it's TRUE. It's like they made them more complex and more frustrating on purpose or something. I didn't remember that from my first playthrough and now I'm worried about v3. :( Plotwise, I remember really hating the big twist at the end of this game, but this time I didn't mind it so much. I think since I knew everything that was coming, I could watch for any and all hints about it, so it wasn't quite as blindsiding.


    I... don't know why this is the only screenshot I took.


    Status
    Beaten

    System
    Nintendo Switch

    Professor Layton and the Curious Village HD
    I've been wanting to replay the Layton games for a while, especially with a new one on the horizon. I'd actually intended to replay my actual DS copy which I picked up in Japan way back when with the intention of using it to study but uh... I really wanted to see what the mobile port was like and my DS is not with me right now, so we're playing this off Play Pass instead!


    I'm not very far at all since I've just played it a couple times in the car while my mother is at some medical appointments, but it seems like a great port so far. One quirk I kind of love is that I have a flip phone (z flip 4) so I can actually sort of... bend my phone in half and it looks like a DS screen kinda. I don't do it often because it's kind of awkward to play that way but sometimes I'm just too tickled not to. :'D I should look into more DS or GBA SP emulation on this thing.


    Status
    Playing

    System
    Android

    Muse Dash
    I don't have a lot to write about this yet because I only played for a bit today, but this is a really cute game! It's a rhythm game with no story to speak of, but the art style is cutesy and vibrant, the songs are bouncy and a good fit for a rhythm game, and the gameplay is great! It's kind of a battle sidescroller rhythm game with repetitive looking levels but they all look fantastic so I can't say I mind. It's less than $5 too, so it's an easy pick up if you like the genre. It looks like there's DLC for like $40 with hundreds of songs? That's kind of insane lol.

    I was gonna pick it for February's Game Along since the theme is <10 hour games, but since there's no story I thought it might be a bit hard to tell when I've actually beaten it. I'll set it for when I have played all the songs, but I don't know if credits will technically roll.

    Screenshots are kinda hard to take so I don't have any to share now but I'm prob coming up again the image limit anyway. :')

    Status
    Playing

    System
    Steam Deck

    Final Fantasy XIV: Patch 6.55
    Uhh... for the very first time since I caught up back before 5.3, I did not complete MSQ on the day of patch. In fact I still haven't done it! Idk why, I just do not really care about the story right now and am also not very excited for the story of Dawntrail, so I just haven't seen the point in going over to finish it up.

    I did do the Manderville stuff on day one and I've since gotten all the relics I wanted. A very boring and uninspired grind! I hope next expansion the relic is a proper grind again. Just like... I still don't understand why they made this one uncapped endgame tomes the whole way instead of doing a more Heavensward-style relic where you could at least get the items you need from multiple sources. That way at least maybe stuff like Variant Dungeons wouldn't be totally dead on arrival. But oh well. A few hunt trains and I was done and now I've got BIS for finishing up the savage tier.


    Another thing I've done these past few weeks instead of MSQ: I bugged my FC leader to give me access to the workshop so I could try to figure out subs and I gathered and crafted like a madman this past while to get a sub up and running along with the parts for 3 more subs when I unlock more. My FC is basically just me and a couple friends who are never on my server anyway so all the profits will likely be mine. >:3 I can make all the subs pink and no one can stop me!

    Also look at my new glam it's right below. ♪ I figured out how to take gposes with transparent backgrounds and that's very exciting, although for what I'm not sure yet.

    Status
    Playing

    System
    PC

    EMPHASIS COLOUR:
    TEXT

    IMAGES:
     
    Last edited:

    Cherrim

    PSA: Blossom Shower theme is BACK ♥
  • 33,296
    Posts
    21
    Years

    Log Update #26
    It's been kind of a while but I haven't really been up to a whole lot anyway so that's... fine. (Actually I wrote that sentence and then I went in and updated the little list directly below this and oh, I guess I kind of have been up to a lot.)

    Update Summary

    • COMPLETE: Danganronpa 2: Goodbye Despair
    • COMPLETE: Cat Museum
    • COMPLETE: Doronko Wanko
    • BEATEN: Professor Layton and the Curious Village
    • BEATEN: Muse Dash
    • BEATEN: Danganronpa Another Episode: Ultra Despair Girls
    • BEATEN: Danganronpa V3: Killing Harmony
    • BEATEN: Assassin's Creed III: Liberation
    • BEATEN: Final Fantasy XIV: Patch 6.55
    • BEATEN: Master Detective Archives: RAIN CODE
    • Evoland
    • Anonymous;Code



    Cat Museum
    This was my Game-Along game for the theme "short game". I'd seen it on Steam and was intrigued by, well, let's be honest, cats. But I also wishlisted it because it mentioned everything in it was hand drawn and that's cool! I ended up playing it on my phone because it was part of Google Play Pass or whatever it's called.



    I do kinda wish I'd looked into the game a little bit more since it definitely had more of a horror aesthetic than I realized and that's not really my jam. Just a bit like... grotesque, in a lot of places? It's someone's jam, for sure, but not mine. I still enjoyed the game though. It's sort of a point and click but you can also pet cats and it sort of tried for a deep-ish story but I'm not sure I totally liked how it was told. Still made me cry though!!!!


    Status
    Complete

    System
    Android

    Challenge
    Short Game

    Muse Dash
    I was originally gonna play this for the short game theme but then I wasn't sure if there was a clear enough "win" scenario, so I picked the above. But then I ended up playing this anyway. I dunno if it truly counts as beaten but I did clear every song so I think that's good enough!


    This was a really well put-together rhythm title. The art style is really cute and colourful with really great lines and animations. The beatmaps are pretty good and intuitive and it's really satisfying taking out enemies to the music. The music itself was... well, it was fine. I had some songs I really enjoyed and a lot that I didn't care for at all. I don't have the DLC so I just had the base songs, but apparently the DLC (which is like 5x the price of the game itself lol) is super chonky and adds like hundreds of songs or something insane like that. I don't think I'll ever spring for it because I was pretty content with the length of the game, but if you like rhythm games, I'd definitely check Muse Dash out.

    Status
    Complete

    System
    Steam Deck

    Danganronpa Another Episode: Ultra Despair Girls
    So I beat Danganronpa 2 at the time of my last post here and had started on DRV3 (next section) but I kind of like... could not stop thinking about the series at all so I decided I'd just play this weird shooter spinoff too, so I grabbed my PS Vita from my dad's and then realized I could not for the life of me find my copy of the game so I ended up modding my Vita and well, now I have a lot of games. ;) It was surprisingly easy and I love the Vita as a console so I recommend it a lot.

    Anyway! This game is like... not great. But not as bad as I thought it would be either. I remembered enjoying my time with it back when I platinumed it on first play but I kind of assumed that maybe I just was just remembering it wrong. But I actually enjoyed it again this time too. There's a lot of really annoying parts and I feel like bullet upgrades are kind of confusing but... I think there's just a certain charm to the game and it plays surprisingly well for being a handheld shooter.

    I also think Komaru and Toko are extremely endearing together even though they start off as such opposites.

    Status
    Beaten

    System
    PS Vita

    Danganronpa V3: Killing Harmony
    It took me so long to get into this for some reason... I remembered pretty quickly that while I LOVE some of the characters in this game, I also cannot stand a lot more of them so I was not really enjoying myself at all... but I really wanted to play the weird beach spinoff game that came in the Switch bundle and I knew I'd enjoy it more if I took the time to actually play V3 so that I was refreshed on its characters... #DoItForGonta.



    I think I played the first two chapters over the course of three or four weeks and then forced myself to do the last few all in a week. It got better as I went and I actually had forgotten quite a bit of the game, surprisingly. The presentation of this game is so much more impressive than the others. The trials are so much more dynamic with the varying text and animations and the QOL all over is so much better since you can run around much easier. I wasn't huge on the like... instead of having lots of things to examine in each room, there's only a couple and the rest of the clutter can be whacked away and out of the room to clear it up and that's how you get extra monocoins. It was nice to have the source but I'd much rather have been able to examine more things for flavour text.

    I remember being pretty ambivalent to the story of this game. I remember people haaated the twist in it so much when it came out because they thought it was insulting to fans of the series but honestly, I liked it back then and I liked it again this time. I guess part of it is people didn't like how it kinda closed the door to more games in the series but I'm sure they could manage it if they really wanted to keep milking it.

    Anyway do not get this game on switch, the port is garbage. For whatever reason it just could not handle class trials. Playing for longer than a few minutes would make the menus slow to an absolute crawl (like 3fps) and sometimes if you opened the menu too often, even just to read back what people said, the music would unsync in a weird way. I had to constantly save the game because every time it switched to a new section of the trial, be it a minigame or a debate, there was a decent chance the entire game would crash and you'd lose all your progress. I don't understand how they managed to mess this game up because the other games worked just fine?? It's not like this is a AAA title from PS3 or something, it's a visual novel with little minigames from a less powerful handheld!

    I did a bit of postgame stuff here and to be fair I think it has the best postgame of all of them, but in the end I was actually just missing the DR2 characters so I went back and completed that game by getting all the relationship link things and doing Island Mode. Putting that here so I don't have to do a whole heading for it. :P I'll also add here that I'm tentatively playing through the beach side game I mentioned above but honestly, I think the scope of it is way too big so I'm not certain I'll finish it. The board game in DRV3 that that game is based off of is much better.

    Now I have to watch the anime even if I hear it's awful. u_u

    Status
    Beaten

    System
    Switch

    Assassin's Creed III: Liberation
    This was my game for the March theme, "stealth". I actually got this game in a bundle when I originally bought my Vita over a decade ago but I never played it. I always wanted to but by the end I recalled that I hadn't because people told me to play Assassin's Creed III first but even when I eventually did, I didn't like it at all so I didn't bother with the spinoff. And then this time around I forgot they were actually even related at all until the end lol.

    Man, what to say about this game. I guess I'll start with the good, since there's not that much of it. I think it's pretty cool that they managed to get an Assassin's Creed game running on the Vita. The maps don't feel insanely small and the crowds are sufficiently crowded, which is genuinely impressive. The graphics aren't amazing but they also aren't awful. Like, characters look terrible but the maps look pretty and impressive. I think the combat feels okay enough. It's from the era of "counter was too OP so we nerfed it but as a result every battle kind of sucks" so I'm not huge on it, but eventually they gave me a whip and it made me OP again so I didn't mind too much. The missions were pretty varied and felt very Assassin's Creed.

    Another thing I genuinely liked about the scope of the game was the idea of having different identities in one character. Aveline has three identities to choose from: Lady, Assassin, and Slave. You can change between the three in any dressing room and they each have their own advantages and disadvantages. I thought this was a really cool idea to use with their first female character because so much of socialization as a woman is like... code switching for different situations, so this felt like kind of an extension of that in a neat way. Very intersectional, too, since that's also something POC have always had to do, so combining it all into a gameplay mechanic actually felt a bit ahead of its time for me. Not sure if that's actually what they were going for, but the idea behind it worked really well for me. I loved it. Alas... I kind of didn't see the point in being anyone but the slave persona for nearly the whole game. As a Lady you're stuck in a poofy dress and you can like... power walk, but you can't jump or climb anything and you can't really fight at all save for your parasol gun. Guards don't attack you but groups of rough guys will harass you, so it's just annoying to get anywhere. As an Assassin, you have access to all your weapons and movement, but you're in a constant state of "guards will notice you" so you always have to use stealth to get around. But as a slave, not only can you be pretty invisible to enemy NPCs of all kinds, but you have all your movement, you have all your weapons but the pistol, and you can blend into other groups of slaves really easily during missions. I basically never saw the point in being either of the other two options except for missions where it forces one or the other on you. It's just a shame they made this mechanic the core of Aveline's identity and then it was largely just irrelevant to missions.

    As for the bad... well... the game was ambitious but because of that, it's suuuuper glitchy. I was constantly finding that climbing around wasn't as snappy or as consistent as in proper console Assassin's Creeds. Sometimes the game really struggled with enemy AI and sometimes the game couldn't figure out what I was trying to do. On several occasions I'd clip through the environment and get stuck inside something's hitbox and be unable to get out. Once I walked into a room to engage with an NPC and Aveline walked in circles until I shut the game off instead of starting the cutscene like she was trying to get into the right position for it. The game also had a lot of frustrating design choices that were really obviously meant to use all of the Vita's features. Like, a lot of things were tied to the front and/or back touchscreens. Rowing a canoe was stroking the back of the vita on alternating sides, opening letters was running your finger and thumb along the top on both back and front like a letter opener, and the worst: in order to see invisible ink on letters, you had to hold the vita's back camera up to a bright light but it was so finicky it only ever worked if i held it right up to my phone's flashlight... very annoying when you're playing a bit before bed!

    The game also just felt dated in a lot of other ways. The characters didn't feel very consistent and while the plot twist was kinda good, the cutscenes were so bad! The script was just awful for this game. You could really tell they came up with a bunch of map/mission concepts and then struggled to fit in a coherent story. Generally they were too short to make me care about anything but then by the end they started making them longer but also extremely boring so I definitely zoned out sometimes and that did not help my story comprehension. :/

    Also part of the reason I was never at all interested in the proper console Assassin's Creed III was because in the promo stuff it showed Connor running through snowy areas way too easily and as someone from a snowy climate it always bothered me. But for this whole game, my mantra to keep going was just "at least you aren't running unbelievably through snow" so what happens at the end? You join Connor for a mission in the snow. I am sorry Ubisoft, but while I can suspend my disbelief for the iconic dive-into-hay, I will die on the hill of a Louisianan would NEVER be able to scale a frozen waterfall. Are you kidding me??

    In the very last segment of the game, not only did I get clipped into the environment and have to restart, but the game launched me into the abyss at one point and then also glitched out the enemy I was trying to assassinate so I had to restart THREE TIMES because the game was glitchy. I have to hand it to Ubisoft... it was probably the perfect sendoff for this game, lol.

    Status
    Beaten

    System
    PS Vita

    Challenge
    Stealth

    Master Detective Archives: RAIN CODE
    I played this for the "Visual Novel" theme this month. I got it from the library and had to rush through it in about a week. It was... fun, I suppose. I liked the characters well enough and the gameplay was... fine. I'm not sure why the game didn't totally click for me. I really loved the setting and the environments and that's kind of it. I think a lot of the mysteries were a bit predictable and the whole mystery labyrinth mechanic and its mini games, which was the core of the game, fell a bit flat for me.



    One thing I did like, although it's a major spoiler so don't read if you haven't played, was the way they lampshaded the pink blood. At first you think it's just a reference to Danganronpa and something they're going to carry into this series as well, since it obviously took a lot of inspiration and instruction from DR as a mystery series, but then by the end everyone's like "WAIT the pink blood IS weird!!!" and it becomes a plot point that it's not red ahaha. I thought that was a really cute way to introduce this series, since it's obvious that we're going to get more games in it. I wish I had a screenshot of the cityscape but for some reason I don't. Just trust me that the vibes are great and it's fun to run around in and get to know.

    Status
    Beaten

    System
    Switch

    Challenge
    Visual Novel

    Final Fantasy XIV: Patch 6.55
    Omg for once I've done like a million things on FFXIV. I finally caught up on MSQ so I can mark this beaten now. It was fine. I like Wuk Lamat and especially her banter with Erenville (I'm so excited for him to be more of a main character in Dawntrail).

    Speaking of Dawntrail, I am terrified for the update because I hate what happened to my character in the benchmark. I know Yoshi-P said it shipped with the wrong lighting system in character creation but most of my issues weren't even really related to that. My markings were invisibly light, my fangs got filed down, my lips are wrong... I really hope it's all stuff that gets fixed in 7.0 but I'm not holding my breath. It kinda seems like they just got lazy with character edits and did one half of the races and just copy/pasted all the features over to the other, making them less unique. I guess we'll see.

    Onto more exciting things, @Austin and I had a sham wedding for the glam! It was fun! More fun has been abusing the teleport ring for important things like cheesing jump puzzles or teleporting 3 feet to the right. I forgot to hide my chat in like EVERY SINGLE WEDDING SCREENSHOT so,,,, the only good screenshot I have is the group shot. (Austin let me make the theme of the wedding Pink!)



    And continuing on from pink, my static finally cleared p12s! It took us absolutely forever possibly due to a combination of taking a lot of nights off over the course of prog and most of us not playing much outside of raid so I think we weren't as focused as we had been previous tiers. This was my first tier tanking savage for real though and I feel pretty good about how it went. At the very least I am not being forced to go back to dps by my static so I guess there's that lol. We're gonna dip our toes into TEA a little bit before DT comes out, so I'm excited to see what ultimate raiding is like!




    I don't think I have much else to say about XIV. I've been playing more lately since PC's group has been a lil more active and that's fun. I upgraded the RAM in my computer yesterday and now I've got 32gb which means I can go back to being able to have my browser open alongside XIV without the latter chugging to a stop. Exciting!


    Status
    Beaten

    System
    PC

    Anonymous;Code
    This is overdue so I have to rush it before I incur late fees like I did with Rain Code, but I'm enjoying it so far. I'm not very good at rushing it because I keep playing FFXIV instead but I still wanna finish it before it goes back. I'm not very far at all though so wish me luck aaaaa.



    I really like how lively the characters are and the additional popups on the screen are pretty neat for a visual novel. I can already tell I'm going to love the ludonarrative synergy in this game. ♥

    Status
    Playing

    System
    Switch

    EMPHASIS COLOUR:
    TEXT

    IMAGES:


     

    Cherrim

    PSA: Blossom Shower theme is BACK ♥
  • 33,296
    Posts
    21
    Years

    Log Update #27
    Look at me updating before too much has happened! We call that character development.

    Update Summary
    • COMPLETE: Final Fantasy ⮞ May 9 ★
    • COMPLETE: Donkey Kong 64 ⮞ May 13
    • BEATEN: ANONYMOUS;CODE ⮞ May 1
    • BEATEN: Evoland ⮞ May 12
    • BEATEN: 12 Minutes ⮞ May 14
    • BEATEN: Danganronpa S: Ultimate Summer Camp ⮞ May 22



    ANONYMOUS;CODE
    I liked the story in this game quite a bit. Time travel and pseudo-science is basically my jam and as expected from the Steins;Gate writers, this story worked. The characters were all surprisingly great—there was even some actual diversity in the bunch! Liddie is one of my fave characters ever, she was such a joy. An older POC woman who's a math influencer? With an accent? Who helps save the day multiple times with her connections and smarts? I'm in love!! Tbh I found the supporting cast a lot more endearing than the main characters who were just kinda boring, but that's fine.

    I didn't really like the gameplay at all, though. The general idea of the game is that you as the observer grant the main character the power to save and load the world as if it was a video game. So as he has to solve perilous quests, he can make save points and jump back to them at any time. Sometimes this happens automatically, but simply for the sake of having a bunch of bad ends, the game wants you to manually pull up the load menu right before disaster hits. In theory this is a cool mechanic, but they use it in such a wishy-washy way that it just feels disappointing almost all the time. It varies from eyerollingly pointless to actually confusing. I'm usually soooo into when video game mechanics are used in the story in a big way, but even though I should have been all over this, it just felt disappointing in practice. I think because the excuse to pull up the save/load screen was so flimsy all the time, the game would have been better served just being a kinetic visual novel.



    I played this on Switch because it was a library game but not being able to change the button mapping on the game was infuriating because the L button is mapped to skipping text and if you hold it down for a second it skips like 20 seconds' worth of text and I was constantly accidentally tapping it or setting the Switch down for a moment and skipping ahead. So annoying!!!!! Also the menus were oddly designed? These games always have a dictionary feature where you can read more about certain keywords in the game and it was such a pain to get over to that part of the menu because they designed the pause menu in a weird radial design. I imagine this game is better on PC, I guess? Where you aren't accidentally hitting shoulder buttons and you have a cursor to work the menu with, but it's not like this game would have been designed for PC and the consoles disregarded until last minute so idk what they were thinking.

    Status
    Beaten

    System
    Switch

    Final Fantasy
    This was fun! The theme for May was pixel art so I decided to take the plunge and start on my quest to finish up the last few Final Fantasies I haven't played, which is basically the earliest 3 (not counting XI and XVI for Reasons). It was nice to see the origins of the series, although I guess I played kind of an easy mode version, since all my characters had MP instead of what I hear are basically just D&D spell slots. So I could cheese lots of fights by just spamming big spells.

    Not that I needed to cheese fights because I spent 90% of the game tragically overlevelled. At first it was only a little bit my fault—I was grinding because the last time I played an early Final Fantasy (FF3) I got stuck in a dungeon and couldn't finish it nor make my way out to safety because I was underlevelled and I had to stop the game. This time I think I would literally just stop outside of towns and grind until I could fill my spell tiers and grab equipment, which I think is pretty reasonable, but that had me sooo overlevelled for the rest of the game. u_u I guess maybe I was supposed to buy what I could afford on the spot and move on and come back later when I was richer... but that's not how I wanted to play.

    But also I got lost a lot and fought everything that appeared before me because it seemed faster than hoping RNG kicked in as I tried to flee so it just kind of.... snowballed from there. I kept not realizing I was fighting bosses because they'd die in basically the same amount of time as a normal fight against mobs. Once I actually ended up in what turned out to be an extra/secret dungeon for the GBA version and I didn't even realize it wasn't the next place I was supposed to go for the main story because everything in there was so easy. I only realized something was wrong when I got to a secret boss in it and actually had to strategize in a fight...... which I still won with some effort anyway. Apparently I was supposed to save that for endgame oops!!! I had like one crystal and was told my level 30 characters were basically endgame level. I tried to rush after that, I really did...!



    Anyway I ended up doing all the extra content in the game after I beat it so that I could maybe have some semblance of a challenge and it kinda worked. Some of the secret (are they even secret? I guess not) dungeons were waaay better than others but thinking back on the game a few weeks later, none of them seemed egregious. Much better than some of the additional content in the later games I played remakes for.

    Status
    Complete

    System
    GBA

    Challenge:
    Pixel Art

    Donkey Kong 64
    I went to play Final Fantasy II after I finished FF1 in like a weekend and immediately realized that I was too out of it on painkillers to understand FF2's battle system so I shelved it and as I was trying to decide what to play instead, settled on a comfort game.

    I played a ton of DK64 as a kid back when I'd get maybe a handful of games per year and they had to last. This was made easy by the fact that I was very good at video games so I basically never beat them anyway. But now I'm kind of okay at video games! So I managed to 100% this in a few days because I was stuck on the couch anyway.

    I think the game largely still holds up but honestly, it's sooo much better when you have save states. A lot of things in it are just mean without it. I didn't feel bad about abusing them either because I actually 101%'d this on my original cartridge years ago after picking it up again. I was still surprised though that bananas that gave me SO much trouble that time around (the stupid spider races!!!) were like a half hour affair. (Basically first try for the Crystal Caves one!) Wild!

    Anyway like 2 days after I completed this I was watching something I thought was completely unrelated on YouTube and out of nowhere the video pivoted into talking about randomizers and mentioned that the DK64 randomizer (?) has a ton of QOL features even if you don't want the randomization and I could have been doing what I was doing while also having easy access to menus and being able to switch Kongs on the fly. u_u Oh well. Next time I get the itch to play, I suppose!



    I know everyone hates on this game for being such a slog of a collectathon but honestly I think it's really fun. Especially with save states. Dear god I will never play this again without them.

    Status
    Complete

    System
    Nintendo 64

    Evoland
    This was a cute little game that sort of parodies a bunch of early video games. Sometimes a little too closely, but for what it was, it was fine. You start out in black-and-white 8-bit pixels and as you progress in the game, you open chests that give you upgraded features like colours, health bars, turn-based battles, all the way up to 3D environments and whatnot. It's a really cute idea and a little love story to the evolution of retro games. It worked okay on my phone but I think it's probably better on non-touchscreen platforms.



    Status
    Beaten

    System
    Android

    12 Minutes
    This game was... not good. Time loop games are usually my fave things in the world but this one is just such a bad example of it propped up only by big name actors being in it, none of whom I actually know by anything but name because I don't pay attention to that stuff anyway.

    In a time loop scenario, usually the most important thing is getting a feel for what happens and when. As you repeat the loop, you learn more about the situation and use things to your advantage, whether that's you as a player or the character you play as. In this game... you could learn more about the other characters involved (of which there are really only 3), but you have 10 minutes to fill and honestly, only like 2 of those minutes are actually important. Nothing really happens the same during the first 5 minutes unless you force something to happen (which means it could happen whenever, not really time loopy) and at 5 minutes the attacker comes and runs the show, so you have no agency there either. Most of this game is spent standing around waiting, often in the closet or on the bed or straight up choosing a dialogue option that pretty much says "let's wait :)". It's infuriatingly boring.

    I don't like spoilers for these kinds of games for obvious reasons. You're supposed to figure things your for yourself and learning to twist the loop to your needs is what makes them satisfying! But I was really glad that I gave in and just looked up a guide on getting further. I think I may not have if one of my friends hadn't done a little rant about how bad the game was once. I was largely on the right track for most of the game, but the way it wanted you to do things was just so arbitrary and frustrating that I'm glad I didn't expend a lot of effort trying to get there on my own.



    This screenshot kinda sums up the experience... listening to relaxing hold music (interjected with "your call is important to us") while hiding in a closet while terrible things happen around me and to my wife for 10 minutes because I'm exploring what may well be a dead end lead in an incredibly boring game.

    Anyway I am extremely thankful I did not buy this game. :) I played it off my brother's steam library. So my condolences to him for spending money on it. Heed my friend's warning and don't bother with it. Also the twist sucks.

    Status
    Beaten

    System
    Steam

    Danganronpa S: Ultimate Summer Camp
    Omg do NOT play this. It's basically the board game mode from the DRV3 endgame but expanded into a whole game. And it sucks!!! It had awful gacha elements that presumably you pay full money for (I ended up playing my English copy on my Japanese Nintendo account since that's my default one and as such I couldn't connect to the online features which, I am pretty sure, were just "pay money for the good gacha coins") and the jist of the game is you have to complete 50 TURNS with everyone to complete it, so you gotta roll that gacha.

    All there is to this game is development mode, battle mode, and the gacha spinning. In development mode, you pick one of your available characters (that, outside of the three protagonists from the main games, you must spin a gachapon machine for) and then you must do 50 whole turns on this massive board game to level them up and get them to learn special skills. Events with other characters happen periodically and randomly the bears might show up and give you a boon or a debuff and you can also land on squares that will show you a little skit with some other characters and your chosen character. And you have to do this for all 65 characters to see the overarching story. That's 3250 turns! Every 10 characters taken through development mode will unlock more "story" chapters and upon completing those, you'll get permanent buffs in development mode like extra starting money or permanent multipliers to your levelling process.

    Once you have trained a character in development mode, you can use them in battle mode, which is basically a very boring battle tower where every fight has a several rounds with a bunch of enemies and there are like hundreds of floors and none of them are fun. You can use drops from the enemies to craft progressively better gear which is also very boring. The UI for managing your party and gear is atrocious. It's extremely frustrating, but once you clear certain floors in this mode, you get the option to purchase power ups in development mode to clear different areas of the game board faster. Most battles will also give you the basic currency to roll gacha, but not the one that gives you good cards.

    There are also "achievements" in the game (thank god I didn't get it on a platform that tracks them outside the game). These give you a better currency than the battle one for pulling, which will net you better cards. Did I mention that in addition to having 65 characters, each character has different four different rank cards you have to pull from worst to best? The better the card, the easier it is to level them up in development mode and the higher tier cards will unlock unique cutscenes. There are a lot of achievements to get with some of them being simple "see x number of scenes with character y" or "complete stage z of the battle tower" but then there are some progression based achievements with requirements like "do development mode with every card of every character". (That's 13,000 turns!!!!!!!!!!)

    Anyway the basic rotation of this game is you take a few characters into development mode, get as far as you can on the board, take the completed character into the battle tower and get as far as you can there, then go collect any achievement rewards you've obtained and spin the gacha hoping for better character cards or someone you like, and then repeat. Forever. It's so tedious and it stops being fun about 10 characters in (since at least for me that's about how many characters I actually like in the series). Development gets much better once you pass the 30 character mark but then it's also kind of discouraging because like... it feels pointless to go replay characters you picked at the start cuz you liked them which means you're putting more effort into characters you either don't like or don't have much of an opinion on and it just gets so boring so fast.

    I will say that story-wise, I did kind of enjoy this. I liked the individual chapters, short though they were, and the finale chapter although terrible in execution. (You have to use the first game's protagonist's basic normal card and progress through the board game with no other characters around and without all your buffs and you fight hard bosses and if you fail at the end and don't have a good enough party made from before that to step in for you, you're SOL because you can't train anyone else up or go back.) Anyway execution aside, I liked the story and I liked the character interactions. They weren't shy about putting surprising characters together and having them interact and I'm always a sucker for "everyone comes together to win" endings.

    I think the game should have given you better buffs sooner so that the board game wasn't so hopeless for most of your attempts at it and instead of making you do it 65 times as all the characters, it should have been like... 30 tops to finish the story. Let everything else just be optional. I know it'd mess with the whole "everyone needs to collect a friendship shard" thing but who cares. By the end of the game I was just getting everyone to 99 and then continuing to try to land on the level up spots that did nothing because it was faster than landing on any other spots as I tried to whittle down 50 turns over and over again. Quite miserable!

    I'm sorry can you tell I spent way too much time on this stupid game? I've been playing it on and off for months because it's so repetitive and boring. But the game is due back (I've renewed it over and over again at my library for six months since I first started the DR replays) so I hauled ass to actually finish it before I returned it because sunk cost fallacy told my brain I had to see the end of the story.



    Sorry for the questionable screenshot but the best part of this game was pretty early on when the first event I got on my fave character was basically the terrible brainrot OTP on a date and that's what I wanna commemorate in my journal. >_> It was all downhill from there. (Actually that whole run on the board was pretty good to me, now that I think about it. ^q^ Nearly every choice I made with Komaeda led to Hajime. Good times.)

    Status
    Beaten

    System
    Switch

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