So... I guess this one is far from new, however, I wonder if anyone know any solution.
So, you have an event, with graphics larger than a tile, at the border of map, where said map connects to another.
The other map layers over the one that the event is on, and parts of it gets cut out.
In this image, the player is followed by Brandan and a diglett.
An event with the looks of a Deoxys is also present to demonstrate the issue.
Deoxys and Brandan get the top of their sprites cut off.
View attachment 73156
When said event is also following the player, it is not really an option to not have events at the border.
By the fact that the player itself is not affected by this issue, there must be some kind of workaround. Is there anyone here who know of a workaround for this problem?
So, you have an event, with graphics larger than a tile, at the border of map, where said map connects to another.
The other map layers over the one that the event is on, and parts of it gets cut out.
In this image, the player is followed by Brandan and a diglett.
An event with the looks of a Deoxys is also present to demonstrate the issue.
Deoxys and Brandan get the top of their sprites cut off.
View attachment 73156
When said event is also following the player, it is not really an option to not have events at the border.
By the fact that the player itself is not affected by this issue, there must be some kind of workaround. Is there anyone here who know of a workaround for this problem?