Why, oh why, would you use a Timid nature with Talonflame? Not only is it fast enough already, but it's also not very strong (which the high base powers of Flare Blitz and Brave Bird can compensate). Since Talonflame can already sustain itself with Roost, Leftovers isn't necessary; the preferred item is either Life Orb, Sharp Beak or Sky Plate. The nature should be Adamant as well. The last 4 EVs should go into Defense to give Talonflame an odd HP number (to let it switch into Stealth Rock twice at full health and survive; it's unlikely, but it could happen). Tl;dr:
-Swords Dance
-Flare Blitz
-Brave Bird
-Roost
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb/Sharp Beak/Sky Plate
Ability: Gale Wings
Again, you're using the wrong nature for Greninja. It primarily uses Special moves, and Jolly weakens them (+Speed, -Special Attack). If you're using U-turn, run a Naive nature.
I don't get why you'd use Transform with Smeargle. Care to enlighten us why?:
-Spore/Dark Void
-Sticky Web
-Stealth Rock/Magic Coat
-Taunt/Parting Shot
Nature: Timid
EVs: 96 HP/120 Def/40 SDef/252 Spe
Item: Focus Sash
Ability: Own Tempo
King's Shield + Swords Dance Aegislash is too easily played around that it's not funny:
-Shadow Ball
-Sacred Sword
-Shadow Sneak/Iron Head
-King's Shield
Nature: Quiet
EVs: 240 HP/252 SAtk/16 Spe
Item: Leftovers
or
-Shadow Ball
-Sacred Sword
-Shadow Sneak
-King's Shield/Iron Head/Pursuit
Nature: Quiet
EVs: 244 Atk/252 SAtk/12 Spe
Item: Life Orb/Spooky Plate/Spell Tag
or
-Swords Dance
-Shadow Sneak
-Iron Head
-Sacred Sword/Head Smash
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb
or
-Swords Dance
-King's Shield
-Shadow Sneak
-Sacred Sword
Nature: Adamant
EVs: 252 HP/252 Atk/4 SDef
Item: Leftovers
or
-Autotomize
-Shadow Ball
-Hidden Power (Ice)
-Sacred Sword/Iron Head/Flash Cannon
Nature: Rash/Modest
EVs: 88 Atk/252 SAtk/168 Spe
Item: Life Orb/Weakness Policy
or
-Shadow Ball
-Pursuit
-Toxic
-King's Shield
Nature: Sassy
EVs: 252 HP/4 SAtk/252 SDef
Item: Leftovers
Why would you use Giga Impact? It's a terrible move competitively because it makes Excadrill a sitting duck the next turn. Excadrill has better coverage options, like Iron Head, its secondary STAB, and Rock Slide, which pairs well with Earthquake:
-Earthquake
-Rock Slide/Iron Head
-Rapid Spin
-Swords Dance/Stealth Rock
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers/Air Balloon/Chople Berry
Ability: Mold Breaker
or
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Nature: Adamant/Jolly
EVs: 120 HP/136 Atk/252 SDef (Adamant) or 252 Atk/4 Def/252 Spe (Jolly)
Item: Assault Vest (Adamant)/Choice Scarf (Jolly)
Ability: Mold Breaker
Honestly, Sunny Day is redundant with Charizard Y's Drought. For the most part, Charizard Y is a standalone sweeper, using its Drought to power up its Fire Blasts; the sun supporting its teammates is simply a bonus. And I don't think that Talonflame and Charizard Y should be together, IMO because they share the same weaknesses. Other Mega Pokemon to consider in Charizard's place are Venusaur, Pinsir, Gyarados, Ampharos, Heracross, Gardevoir, Mawile, Aggron and Medicham:
Venusaur:
-Giga Drain
-Sludge Bomb
-Sleep Powder/Earthquake
-Synthesis
Nature: Bold/Relaxed
EVs: 252 HP/88 Def/168 SDef or 252 HP/252 Def/4 SDef
Item: Venusaurite
or
-Giga Drain/Leech Seed
-Sludge Bomb
-Hidden Power (Fire)
-Synthesis/Protect
Nature: Modest
EVs: 252 HP/252 SAtk/4 SDef
Item: Venusaurite
Pinsir:
-Swords Dance
-Return
-Earthquake
-Quick Attack
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Pinsirite
Gyarados:
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge/Bite/Ice Fang
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Gyaradosite
Ability: Intimidate
Ampharos:
-Rest
-Sleep Talk
-Volt Switch
-Dragon Pulse
Nature: Modest
EVs: 252 HP/44 SAtk/192 SDef/20 Spe
Item: Ampharosite
Ability: Static
or
-Volt Switch
-Dragon Pulse
-Focus Blast
-Thunderbolt/Discharge/Heal Bell
Nature: Modest
EVs: 236 HP/252 SAtk/20 Spe
Item: Ampharosite
Ability: Static
Heracross:
-Pin Missile
-Close Combat/Swords Dance
-Rock Blast
-Earthquake/Swords Dance
Nature: Adamant
EVs: 164 HP/252 Atk/92 Spe
Item: Heracronite
Ability: Guts/Moxie
Gardevoir:
-Hyper Voice
-Psyshock
-Focus Blast/Hidden Power (Ground)
-Taunt/Shadow Ball/Will-o-Wisp
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Gardevoirite
Ability: Trace
Mawile:
-Play Rough
-Sucker Punch
-Fire Fang/Iron Head/Swords Dance
-Swords Dance/Substitute
Nature: Adamant
EVs: 132 HP/252 Atk/124 Spe
Item: Mawilite
Ability: Initimidate
or
-Rest
-Sleep Talk
-Play Rough
-Foul Play
Nature: Impish
EVs: 248 HP/252 Def/8 SDef
Item: Mawilite
Ability: Intimidate
Aggron:
-Stealth Rock
-Heavy Slam/Iron Head
-Thunder Wave/Ice Punch
-Earthquake/Rock Slide
Nature: Relaxed
EVs: 252 HP/16 Def/240 SDef
Item: Aggronite
Ability: Sturdy
or
-Rest
-Sleep Talk
-Iron Head/Heavy Slam
-Earthquake/Ice Punch
Nature: Relaxed
EVs: 252 HP/16 Def/240 SDef
Item: Aggronite
Ability: Sturdy
Medicham:
-High Jump Kick
-Zen Headbutt/Ice Punch
-Fire Punch
-Bullet Punch/Substitute
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Medichamite
Ability: Pure Power