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Competitive Team Help

  • 4
    Posts
    10
    Years
    • Seen Mar 9, 2014
    This is the team I built, and so far I have won I would say about 60-70% of my matches. I was looking to see if anyone had any suggestion to improve on this team whether it be switching out moves or using a different pokemon instead of one that is being used.

    1) Talonflame
    Ability: Gale Wings
    Item: Leftovers
    EV: 252 Spe/ 252 At/ 6 hp
    Nature: Timid

    Move set:
    Brave Bird
    Flare Blitz
    Sword Dance
    Roost

    2) Greninja
    Ability: Protean
    Item: Leftovers
    EV: 252 Spe/ 252 Sp. At/ 4 At
    Nature: Jolly

    Move set:
    Dark Pulse
    Hydro Pump
    Ice Beam
    U Turn

    3) Smeargle
    Ability: Own Tempo
    Item: Focus Sash
    EV: 252 Spe/ 128 Def/ 128 HP
    Nature: Hasty

    Move set:
    Spore
    Stealth Rock
    Sticky Web
    Transform

    4) Aegislash
    Ability: Stance Change
    Item: Shell Bell
    EV: 252 Def/ 252 At/ 4 HP
    Nature: Adamant

    Move set:
    Kings Shield
    Swords Dance
    Sacred Shield
    Shadow Sneak

    5) Excadrill
    Ability: Mold Breaker
    Item: Focus Sash
    EV: 252 Spe/ 252 At/ 4 HP
    Nature: Timid

    Move set:
    Rapid Spin
    Earthquake
    Giga Impact
    Brick Break

    6) Charizard
    Ability: Blaze
    Item: Charizardite Y
    EV: 252 Spe/ 252 Sp. At./ 4 HP
    Nature: Timid

    Move set:
    Solar Beam
    Sunny Day
    Flame Thrower
    Dragon Pulse
     
    Last edited:

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    Why, oh why, would you use a Timid nature with Talonflame? Not only is it fast enough already, but it's also not very strong (which the high base powers of Flare Blitz and Brave Bird can compensate). Since Talonflame can already sustain itself with Roost, Leftovers isn't necessary; the preferred item is either Life Orb, Sharp Beak or Sky Plate. The nature should be Adamant as well. The last 4 EVs should go into Defense to give Talonflame an odd HP number (to let it switch into Stealth Rock twice at full health and survive; it's unlikely, but it could happen). Tl;dr:
    -Swords Dance
    -Flare Blitz
    -Brave Bird
    -Roost
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Sharp Beak/Sky Plate
    Ability: Gale Wings

    Again, you're using the wrong nature for Greninja. It primarily uses Special moves, and Jolly weakens them (+Speed, -Special Attack). If you're using U-turn, run a Naive nature.

    I don't get why you'd use Transform with Smeargle. Care to enlighten us why?:
    -Spore/Dark Void
    -Sticky Web
    -Stealth Rock/Magic Coat
    -Taunt/Parting Shot
    Nature: Timid
    EVs: 96 HP/120 Def/40 SDef/252 Spe
    Item: Focus Sash
    Ability: Own Tempo

    King's Shield + Swords Dance Aegislash is too easily played around that it's not funny:
    -Shadow Ball
    -Sacred Sword
    -Shadow Sneak/Iron Head
    -King's Shield
    Nature: Quiet
    EVs: 240 HP/252 SAtk/16 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Sacred Sword
    -Shadow Sneak
    -King's Shield/Iron Head/Pursuit
    Nature: Quiet
    EVs: 244 Atk/252 SAtk/12 Spe
    Item: Life Orb/Spooky Plate/Spell Tag

    or
    -Swords Dance
    -Shadow Sneak
    -Iron Head
    -Sacred Sword/Head Smash
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb

    or
    -Swords Dance
    -King's Shield
    -Shadow Sneak
    -Sacred Sword
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Leftovers

    or
    -Autotomize
    -Shadow Ball
    -Hidden Power (Ice)
    -Sacred Sword/Iron Head/Flash Cannon
    Nature: Rash/Modest
    EVs: 88 Atk/252 SAtk/168 Spe
    Item: Life Orb/Weakness Policy

    or
    -Shadow Ball
    -Pursuit
    -Toxic
    -King's Shield
    Nature: Sassy
    EVs: 252 HP/4 SAtk/252 SDef
    Item: Leftovers

    Why would you use Giga Impact? It's a terrible move competitively because it makes Excadrill a sitting duck the next turn. Excadrill has better coverage options, like Iron Head, its secondary STAB, and Rock Slide, which pairs well with Earthquake:
    -Earthquake
    -Rock Slide/Iron Head
    -Rapid Spin
    -Swords Dance/Stealth Rock
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Leftovers/Air Balloon/Chople Berry
    Ability: Mold Breaker

    or
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Adamant/Jolly
    EVs: 120 HP/136 Atk/252 SDef (Adamant) or 252 Atk/4 Def/252 Spe (Jolly)
    Item: Assault Vest (Adamant)/Choice Scarf (Jolly)
    Ability: Mold Breaker

    Honestly, Sunny Day is redundant with Charizard Y's Drought. For the most part, Charizard Y is a standalone sweeper, using its Drought to power up its Fire Blasts; the sun supporting its teammates is simply a bonus. And I don't think that Talonflame and Charizard Y should be together, IMO because they share the same weaknesses. Other Mega Pokemon to consider in Charizard's place are Venusaur, Pinsir, Gyarados, Ampharos, Heracross, Gardevoir, Mawile, Aggron and Medicham:

    Venusaur:
    -Giga Drain
    -Sludge Bomb
    -Sleep Powder/Earthquake
    -Synthesis
    Nature: Bold/Relaxed
    EVs: 252 HP/88 Def/168 SDef or 252 HP/252 Def/4 SDef
    Item: Venusaurite

    or
    -Giga Drain/Leech Seed
    -Sludge Bomb
    -Hidden Power (Fire)
    -Synthesis/Protect
    Nature: Modest
    EVs: 252 HP/252 SAtk/4 SDef
    Item: Venusaurite

    Pinsir:
    -Swords Dance
    -Return
    -Earthquake
    -Quick Attack
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Pinsirite

    Gyarados:
    -Dragon Dance
    -Waterfall
    -Earthquake
    -Stone Edge/Bite/Ice Fang
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Gyaradosite
    Ability: Intimidate

    Ampharos:
    -Rest
    -Sleep Talk
    -Volt Switch
    -Dragon Pulse
    Nature: Modest
    EVs: 252 HP/44 SAtk/192 SDef/20 Spe
    Item: Ampharosite
    Ability: Static

    or
    -Volt Switch
    -Dragon Pulse
    -Focus Blast
    -Thunderbolt/Discharge/Heal Bell
    Nature: Modest
    EVs: 236 HP/252 SAtk/20 Spe
    Item: Ampharosite
    Ability: Static

    Heracross:
    -Pin Missile
    -Close Combat/Swords Dance
    -Rock Blast
    -Earthquake/Swords Dance
    Nature: Adamant
    EVs: 164 HP/252 Atk/92 Spe
    Item: Heracronite
    Ability: Guts/Moxie

    Gardevoir:
    -Hyper Voice
    -Psyshock
    -Focus Blast/Hidden Power (Ground)
    -Taunt/Shadow Ball/Will-o-Wisp
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Gardevoirite
    Ability: Trace

    Mawile:
    -Play Rough
    -Sucker Punch
    -Fire Fang/Iron Head/Swords Dance
    -Swords Dance/Substitute
    Nature: Adamant
    EVs: 132 HP/252 Atk/124 Spe
    Item: Mawilite
    Ability: Initimidate

    or
    -Rest
    -Sleep Talk
    -Play Rough
    -Foul Play
    Nature: Impish
    EVs: 248 HP/252 Def/8 SDef
    Item: Mawilite
    Ability: Intimidate

    Aggron:
    -Stealth Rock
    -Heavy Slam/Iron Head
    -Thunder Wave/Ice Punch
    -Earthquake/Rock Slide
    Nature: Relaxed
    EVs: 252 HP/16 Def/240 SDef
    Item: Aggronite
    Ability: Sturdy

    or
    -Rest
    -Sleep Talk
    -Iron Head/Heavy Slam
    -Earthquake/Ice Punch
    Nature: Relaxed
    EVs: 252 HP/16 Def/240 SDef
    Item: Aggronite
    Ability: Sturdy

    Medicham:
    -High Jump Kick
    -Zen Headbutt/Ice Punch
    -Fire Punch
    -Bullet Punch/Substitute
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Medichamite
    Ability: Pure Power
     
    Last edited:
  • 4
    Posts
    10
    Years
    • Seen Mar 9, 2014
    I am still new to this whole competitive side of pokemon, so thank you for correcting my natures and evs. I use smeargle to start off with by using spore to put the enemy to sleep and lay down hazards. I did not always run transform, but I saw someone who used it well by transforming into a charizard while the other person was asleep (with spore) and used it to do some real damage. Otherwise I'm just messing around with it.

    I use giga impact with excadrill cause I honestly do not know what else to use. I mainly keep him in there to use for rapid spin and from time to time use his brick break or earthquake.

    I use talonflame for that priority brave bird to really finish off pokemon, but you are right I could replace him.

    I have honestly no clue why I have sunny day. I mainly use smeargle to set up hazards like sticky web to give my charizard a speed advantage. I use solarbeam and flamethrower to destroy the other teams. I had one game where I had only my charizard left and the other guy still had 5, but I destroyed him with Charizard. He can also take a hit survive most thunderbolts with 40-45% health.Also I like keeping him for nostalgic purposes.

    You pointed out a lot of problems I have thanks! I have no clue how I have been winning I guess smeargle setting up the hazards and putting one of the pokemons to sleep helps setup charizard to sweep the rest of the team and all the other pokemon are there to provide support in case there is something my charizard can't take down.
     
  • 223
    Posts
    10
    Years
    I am still new to this whole competitive side of pokemon, so thank you for correcting my natures and evs. I use smeargle to start off with by using spore to put the enemy to sleep and lay down hazards. I did not always run transform, but I saw someone who used it well by transforming into a charizard while the other person was asleep (with spore) and used it to do some real damage. Otherwise I'm just messing around with it.

    I use giga impact with excadrill cause I honestly do not know what else to use. I mainly keep him in there to use for rapid spin and from time to time use his brick break or earthquake.

    I use talonflame for that priority brave bird to really finish off pokemon, but you are right I could replace him.

    I have honestly no clue why I have sunny day. I mainly use smeargle to set up hazards like sticky web to give my charizard a speed advantage. I use solarbeam and flamethrower to destroy the other teams. I had one game where I had only my charizard left and the other guy still had 5, but I destroyed him with Charizard. He can also take a hit survive most thunderbolts with 40-45% health.Also I like keeping him for nostalgic purposes.

    You pointed out a lot of problems I have thanks! I have no clue how I have been winning I guess smeargle setting up the hazards and putting one of the pokemons to sleep helps setup charizard to sweep the rest of the team and all the other pokemon are there to provide support in case there is something my charizard can't take down.

    You don't have to replace talonflame, but rather than change its nature (breed a new one with the right nature). Basically I agree with platinum dude. Your pokemons nature are all the opposite of what it suppose to be.
     
  • 28
    Posts
    11
    Years
    Just Know That Two Turn Moves Are Bad Except When You Have A Move Like Solar Beam + Sunlight Or Sky Drop , Stuff Like That . I Would Keep Sword Dance & Maybe Replace Sacred Sword For Iron Head Or Something Since Does A Lot More Damage (STAB) & Can Cause Flinch. I Also Like The Moves On Smeargle But I Don't Know How You Would Do All That At Once , Maybe Start With Spore ? But Be Careful , When An Opponent Is Asleep , Don't Fool Around , Is Actually A Great Chance To Put In Entry Hazards Or Attack & Just Watch Over Those Pokemon With Ability Insomnia & Brave Bird. (:
     
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