• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Create an ability!

50,218
Posts
13
Years
  • Mind Boost: Pokemon's Speed and Sp. Atk increase by 1 stage if hit by a Psychic-type attack.

    Paralyze Rush: This Pokemon's Speed increases if paralyzed.

    Damage Heal: Pokemon recovers health if struck by contact moves.

    Dazzle: Opponent's Accuracy is reduced when this Pokemon is sent into battle.

    Ignoration: If Pokemon is confused, it cannot attack itself.
     

    luigimario84

    Owner of worlds
    150
    Posts
    12
    Years
  • Burn Grip
    When the pokemon with the abilty and the opponent make contact the opponent is burned and trapped in the vortex. (Like with whirlpool)
     

    MisterBlue92

    I don't want your damn lemons!
    39
    Posts
    12
    Years
  • Transparency - This Pokemon is immune to physical attacks, but takes double damage from special attacks.
    Shield Spell - This Pokemon is immune to special attacks, but takes double damage from physical attacks.
     

    Charicific

    PkMn Trainer
    505
    Posts
    12
    Years
  • Tracer: Priority Attacks won't have their Effect.

    For example, a quick attack or Mach Punch will not strike first. Weird Idea huh? But its just to avoid overpowered abilities.
     
    Shinobi Dash- Steals opponent's Item at start of battle. Fails if user is holding an item.

    Concealed Weapon- Deals 1/8 Max HP to opponent if either Attack Stat is decreased.

    Melody- Boosts accuracy of moves like Sing, Grasswhistle, etc.

    Germophobe- Water moves recover 1/2 HP. However, takes double damage from Poison moves.

    Dramatizer- Sharply lowers Defense at start of battle, but halves opponents accuracy.

    Microsize- Sharply boosts Evasiveness at start of battle, but lowers Attack.

    Macrosize- Sharply raises Attack at start of battle, but lowers Speed.

    Copy Gaurd- Halves damage taken from attacks that are the same type as the opponent.

    Data Stream- Reflects damage taken from Electric- and Steel-Type moves.

    Rinse- May removes status effect. (Like Shed Skin for Water-Types)

    Optimism- Boost a random stat if hit by a Physical Attack.

    Hacker- Reverses ANY of the opponent's stat boosts.

    Mind Wipe- Randomly disables one of the opponents moves when sent out.

    Scavenger- Picks up a random Item at start of battle

    Mythic Aura- Greatly boosts the power of Dragon, Fire, and Flying type moves

    Barb Wired- May release Spikes if hit by a Physical Attack

    Soul Transfer- Keeps user's Item, Stat Changes, and Type when switching out. (This would be ridiculously overpowered)

    Impatient- Boosts the power of Priority Moves

    Vaccination- Doubles power of moves used against Poison-types

    Insecticide- All the stats of Bug-Type Pokemon are halved
     
    Last edited:

    Ev Trainer X

    Your average insane gamer
    156
    Posts
    15
    Years
  • Out of all the create an ability threads I've gone through, I've hardly ever seen double battle abilities, so...

    Back-To-Back:Both of this Pokemon's defenses are increased by 1 stage in a double battle.

    Traitor:If this pokemon attacks a teammate, a random stat will be boosted sharply.

    Stage Hog:All status moves are drawn to this pokemon.


    I'll come with some more later...maybe.
     

    Shea Man

    Karakuri Dôji Ultimo Fanboy
    217
    Posts
    12
    Years
  • Akimbo- Pokemon will use two moves and no PP when health is below 80% (AKA Last Ditch Method / Speaking of...)

    Last Ditch- Pokemon will always attack first, and with boosted stats, when HP is below 25% full

    Demonic- After this Pokemon faints, all opponents on the battlefield are placed under the effect of Nightmare

    Zen- The Pokemon may sometimes cause moves which always hit to miss completely
     
    309
    Posts
    12
    Years
    • Seen Sep 14, 2012
    Team Leader: If sent first into battle this pokemon's Attack and Defense get boosted

    First Strike: This pokemon always moves first but highly enhances the enemies
    Defense and Sp. Defense.

    Revenge: If this pokemon is hit with a OHKO the enemy faints after 2 turns unless shifted.

    Poisoner: If the enemy eats a berry they are automatically poisoned.

    Last Stand: If this pokemon is last in the party it saves 1 HP. (EXAMPLE: If this pokemon has 5 HP and the enemy hits it with any move that does damage this pokemon will have 1 HP left. Not like Sturdy.)
     

    cazzler

    Feraligatr FtW!
    469
    Posts
    15
    Years
  • Cool Thread ;)

    Heavy Load
    : Moves that calculate damage using the users weight is increased by 20%
    Rampant: Ensures moves like Outrage, Thrash, Petal Dance, etc, last for 3 turns

    Thats all I can think of from the top of my head!
     

    Golden Warrior

    Pokemon Professor
    375
    Posts
    12
    Years
  • Even though this is my thread, I may as well:

    Einstein: The Pokemon with this ability will be able to translate Unown language. :nervous:

    Rock Eater: Rock and Ground attacks give health to the Pokemon.

    Doppleganger: If there is a blank slot in your Pokemon um... place during battle, a Pokemon with this ability will make a clone of itself in that blank area. (only during battle.)
     

    OriginGiratina

    Dragon-type Trainer
    59
    Posts
    12
    Years
  • Sand Armor: Defense and Sp. Defense are raised by 25% when in Sandstorm

    Unstoppable Power: The Pokemon can't lower its stats itself

    Frozen Touch: The Pokemon may Freeze the foe if it contacts it
     
    297
    Posts
    12
    Years
    • Seen May 19, 2014
    Inform if names and effects have been taken already...

    Psyfield : Foe's attack and special defense lowered by 10%,while defense and special attack raised by 10%. In double battles, your second Pokémon WILL get affected. Mold Breaker, Turboblaze and Terravolt CAN break this ability.

    Anxious : If the user gets affected by a critical hit, speed is sharply raised. In double battles your second Pokémon's critical hit targeting this Pokémon does NOT count. Mold Breaker, Turboblaze and Terravolt CAN break this ability.

    Mind Force : Special Attacks have a 40% higher critical hit ratio while Attacks have 20% lower critical hit ratio. Mold Breaker, Turboblaze and Terravolt CAN break this ability.
     

    miju-kun

    soaring
    531
    Posts
    13
    Years
    • Seen May 28, 2014
    Undaunted: Immune to attack loss and moves which "intimidate" the user.
    Healthy Body: Immune to status problems.
    Mystical Force: Raises Sp. Attack and Sp. Defense to maximum when health is less than 25%.
     

    OriginGiratina

    Dragon-type Trainer
    59
    Posts
    12
    Years
  • Second chance: When fainted, the pokemon returns back, but with 25% HP

    Shadow: When sent in battle, the pokemon instantly has a Substitute (Dark form of itself) and evades 1 attacking move only. Status don't affect it if it has the Shadow.
     
    Back
    Top