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Create Your Own Pokemon Move!

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walasaka

Dark-type Trainer
56
Posts
15
Years
  • Cool, here's mine. There's a distinct lack of dark-type power, I agree :p

    Name: Dark Frenzy
    Type: Dark, Special Attack
    pp: 5
    Power: 140
    Accuracy: 80
    The Pokemon enters a frenzy, firing off repeated blasts of dark energy. Confuses the user, but sharply increases Sp. Atk.
    Scope: All other Pokes on the field (including partners in double battle!). Goes on for 3 turns. Cannot be switched out!
     

    KurlyFries

    let's get this bread
    225
    Posts
    16
    Years
  • Cool, here's mine. There's a distinct lack of dark-type power, I agree :p

    Name: Dark Frenzy
    Type: Dark, Special Attack
    pp: 5
    Power: 140
    Accuracy: 80
    The Pokemon enters a frenzy, firing off repeated blasts of dark energy. Confuses the user, but sharply increases Sp. Atk.
    Scope: All other Pokes on the field (including partners in double battle!). Goes on for 3 turns. Cannot be switched out!

    Let's make this semi interesting and critique the move(s) on the post above.

    Dark Frenzy Sounds like a cool Darkrai/Giratina signature move.

    I don't get scope at all.

    here's some:

    Stampede
    Type: Normal
    PP:10
    Accuracy: 85
    Base Damage: 30
    Effect: Power increases by 20 for each Pokemon with this move in the party.
    If all Pokemon in party have this move, then a OHKO effect is added for 30% of the time.

    Desperation
    Type: ???
    PP: 1
    ACC: 75
    Base: 10
    Description: The Pokemon tries to attack the foe with its last stretch of willpower
    Effect: Unusable if health is not in red - Goes first.
    This one is complex. Let's say your Pokemon has 1/10 of health left. Then the meager power of this move is multiplied by the reciprocal of this fraction, in this case 10/1. The move power is now 100.

    (Now try that on a Lv. 100 Blissey with Endure. :D)
     

    Turke

    The Dude
    152
    Posts
    14
    Years
  • Name: Arial Blaze
    Type: Fire/Flying
    PP: 20
    Accuracy: 95
    Power: Does an amount of damage double that of the user's level
    Effect: Never fails to burn the foe.
    Description: The user surrounds itself with a ball of fire, flies high into the sky. Then, on the next turn, comes crashing down into the opponent.
     
    1,244
    Posts
    16
    Years
  • Hmm.... Let's see what i can get.

    Name: Up-grade(Ditto signature move)
    Type: Normal
    PP: 1

    Accuracy:100%
    Power:---
    Effect: Blows up opponent
    Description: Ditto grabs hold of opponent absorbs and then takes it down from the inside. Used only when Ditto is the last Pokemon in your party.
     
    35
    Posts
    16
    Years
    • Seen Nov 13, 2012
    Name:Fart (status)
    Type:posion
    Power:---
    Accuracy:Always hits, except if Used Dig
    [Decreased Priority move -2]
    Effect:Badly Poisions the foe. However, the The opponent may switch out And that pokemon may take the poison instead.Unlike Toxic, Can poison Steel types.
     

    psychopath002

    Bronze League: Fire Gym
    105
    Posts
    14
    Years
  • Name: Flare Slam
    Type: Fire
    PP: 10
    Power: 90
    Accuracy: 90
    Description: Heats up the body for a full on flared body slam on the target. May cause foe to flinch or burn.
     

    Åzurε

    Shi-shi-shi-shaw!
    2,276
    Posts
    15
    Years
    • Seen Jun 2, 2013
    Here's some.

    Time Travel (mOOG Variant)
    Attack Type: Special (+Other, +physical)
    Range: Foes only,
    Type: Psychic
    Power: 110
    Accuracy: 95
    Base PP: 5
    Description: Warps through time to surprise and attack your foe.
    Effects: Disappears 1st turn, inflicts main damage. stays gone turn 2, inflicts Strange Seed(Psychic based Leech Seed), reappears turn 3, and causes foe to flinch while taking a small amount (Power 30) of Psychic based damage. The 3-turn move may end at any time when attacked by a special, Dark-type move with a base power above 60. Also a field move (uses are anyone's guess :P).

    Vortex
    Attack Type: Other
    Range: Weather
    Type: Flying
    Power: --
    Accuracy: --
    Base PP: 5
    Description: Engulfs the battle area in strong rotational winds.
    Effects: Flying type and Levitating pokemon gain +50% Speed, while others lose 60% base Accuracy to their moves. If Fog was in play the turn Vortex was used, all pokemon instead lose 75% accuracy for the duration of this effect. Gas-based moves (ex: Smog, Poison Gas) and Spore-based moves (ex: Stun Spore, Sleep Powder) do not lose accuracy, and instead now have a range of All, including user. Wind-based moves (ex: Gust, Silver Wind, Heat Wave) also gain +75% base power, and cannot miss. Aeroblast gains +100% base power, and targets 2 foes, hits airborne pokemon, and cannot miss. Fly and Bounce do not require a turn in the air, but user may opt to use it. Grass and Ground-type attacks lose 50% base power. Flying, Electric and Water moves gain 50% base power. If another weather conditioning move or Aeroblast is used, this move ends immediately.

    Pretty evil, huh?
     

    s0nido

    turn up the engine
    1,590
    Posts
    15
    Years
  • Magic Repel
    Type: Psychic
    PP: 10
    Accuracy: 100
    Power: --
    All special attacks are reflected right back at the foe, causing double the damage while leaving the user unharmed. Chance of failing rises when used in succession.

    Vaporization
    Type: Fire
    PP: 5
    Power: --
    Accuracy: 30
    Causes a massive fireball that causes all Pokemon on the field to faint including the user. If the move misses, the user faints anyway.
     

    Gulpin

    poisonous
    3,271
    Posts
    17
    Years
    • Seen Jan 16, 2017
    Time Travel (Celebi signature moves, FTW! :D) [Special]
    Type: Psychic
    PP: 10
    Power: 110
    Accuracy: 85%
    Description: The user dissapears on the first turn, then attacks on the second.

    ^ Adding to this ^

    Time Travel
    Type: Psychic
    Category: Special
    Power: 110, Accuracy: --, PP: 5
    The user causes opponent to re-do the past five moves it used, though this time injuring itself. At the end of the five turn re-do, the user swoops in for a powerful [110 power] blow against the foe. 50% Chance of causing user to automatically switch to the previous Pokemon in play.
    [ex. Round 1: Charizard uses Flamethrower, Round 2: Charizard uses Flamethrower, Round 3: Charizard uses Ember, Round 4: Charizard uses Ember Round 5: Charizard uses Gust, Round 6: Celebi uses Time Travel, Charizard uses 2 Flamethrowers, 2 Embers, and 1 Gust to itself.]


    My own moves:

    Normalize
    Type: Normal
    Category: Status
    Power: --, Accuracy: 50, PP: 5
    This move causes foe's type and moves to become the normal type. 10% Chance to lower users' Attack, Sp. Attack, Defence, Sp. Defence, and Speed.

    Pokemon that can learn Normalize:
    Keckleon

    Pokemon that can learn Normalize through breeding:
    Every Fighting Type Pokemon


    Zero
    Type: Normal
    Category: Status
    Power: --, Accuracy: 01, PP: 100
    This move causes every stat of the foe to be lowered by 100 points [or to zero if a stat is below 100]. Causes user to drop to 1 HP.

    Pokemon that can learn Zero:
    Ditto, Arceus

    Pokemon that can learn Zero through breeding:
    Every Pokemon that can breed.
     

    Obsession

    Narcotic Empress
    50
    Posts
    16
    Years
    • Seen Sep 19, 2009
    Fire Pillar
    Type: Fire
    Category: Special
    Power: 75 Acc: 80 PP: 10
    This move has a 40% chance of inflicting a burn. When Sunny Day is in effect, this move has 100% chance of burn.

    Pokemon that can learn this move:
    Typhlosion, Charizard, Blaziken, Infernape, Ninetails, Houndoom, Magmortor, Magmar, Moltres, Entei, Flareon.


    Shadow Wave
    Type: Dark
    Category: Special
    Power: 40, Accuracy: 100 PP 30
    This move will strike first unless the foe speed is higher as is using a priority 1 or more move.

    Pokemon that can learn this move:
    Dusknoir, Duskull, Sableye, Absol, Darkrai, Giratina.
     
    350
    Posts
    15
    Years
    • Seen Nov 24, 2010
    WaveBuster
    Electric TYpe
    PP 5
    Acc 80
    Power 120
    Effect - Gives off a chain of electric energy. Lasts up to 5 turns, but power halves each turn.
     

    Yaliw

    Water/Steel/Fighting Trainer
    61
    Posts
    15
    Years
  • Roar of Spacial Judgement
    Type: Win
    PP: 1...because thats all you'll need
    Power: Win
    Once used, you automatically win the game. period.

    Sacred Aerofire Blast
    Type: Pwn
    PP. 2 because after the first time, you'll want to see that agian
    Power: Enough to affect the real world
    After using this ability, your enemy's DS EXPLODES in their hand shooting liquid crystal into their eyes

    Exploding Splash
    Type: Fail
    PP. 40 to intice you to use this move
    Power: Fail
    This move makes a huge explosion... then doesn't affect the enemy.. except your pokemon faints just like after an explosion
     

    Germaniac

    Victoria Concordia Crescit
    539
    Posts
    14
    Years
  • New move idea

    If you have a move idea post here, you must post like this:
    Name: Final Judgment
    Power: OHKO (One Hit Knock Out)
    PP: 1
    Accuracy: 100%
    Effect: This Attack can used if all another attack PP is 0
    Pokemon can learn it: Arceus
     

    Kristy Haruka

    Johto Fangirl!~
    69
    Posts
    14
    Years
    • Seen Sep 5, 2009
    Name: Healing
    Power: --
    PP: 10
    Accuracy: 100%
    Effect: Used on partners in double battles. Works like Recover but for another Pokemon.
    Pokemon can learn it: Pokemon that have to do with maternity/healing/miracles. I.e. Kangaskhan, Chansey/Blissey, Celebi, Cleffa/Clefairy/Clefable, etc.

    I always thought there needed to be a good "healing" type Helping Hand attack. And it would help the anime team in using healing attacks that are NOT Aromatherapy and Heal Bell. xD
     

    H-King

    Elite Four Will Fan
    134
    Posts
    14
    Years
  • name: Draco Blast
    power: 150
    PP: 5
    accuracy:95%
    effect: Damages all pokemon in the battle. Has a 50% chance of inflicting a random special condition.
    pokemon who can learn it: Any fully evolved dragon type.
     

    The Scientist

    PKMN Scientist/Mathemagician
    721
    Posts
    20
    Years
  • By "Create Your Own Pokemon Move!" I don't think OP meant "Steal Final Fantasy Spells and Metroid Beams!"

    You can do better than that.

    Psyburn
    Type: Psychic/Fire
    Power: 50
    PP: 10
    Status: 30% chance to inflict Burn
    Data: Uses psychic powers to generate a burst of flame.

    Psyshock
    Type: Psychic/Electric
    Power: 50
    PP: 10
    Status: 30% chance to inflict Paralysis
    Data: Uses psychic powers to generate a jolt of electricity.

    Psyfreeze
    Type: Psychic/Ice
    Power: 50
    PP: 10
    Status: 30% chance to inflict Freeze
    Data: Uses psychic powers to generate a powerful chill.

    All three moves are taught by Move Tutors, and can ONLY be learned by Psychic-types. Due to the attacks' unique dual-typing, you need to be careful who you target: for example, Ground-types aren't affected by Psyshock, Dark types aren't affected by any of the three, and Grass/Poison types take 4x damage from Psyburn.
     

    Pekachoo

    LOLCATS
    67
    Posts
    14
    Years
    • Seen Sep 2, 2009
    Fire Barrage
    Type: Fire
    Accuracy: 85
    Power: 23
    PP: 20
    Fires 2-5 fireballs at the opponent. 10% chance of burn.

    Demon Breath
    Type: Dark
    Accuracy: 100
    Power: 70
    PP: 20
    Fires a deadly dark breath at the opponent. May cause confusion.
     
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