• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Create your own Pokemon move

Status
Not open for further replies.
118
Posts
15
Years
  • Layout (no OHKO moves please)

    Name
    Type
    Physical/Special/Status
    Base power and accuracy

    Descripion

    Secondary Effect

    Soul Reap
    Ghost
    Physical
    100 Bp 90 Acc

    A ghoulish hand from the underworld reaches for the pokemons inner will and lowers its self esteem

    Has a 20% to lower all stats.
     
    Last edited:

    tente2

    "Outta my way, dammit!"
    403
    Posts
    14
    Years
  • Name: Soul Steal
    Type: Ghost
    Base Power and Accuracy: 20, 100%
    PP:10

    Description: The pokemon temporarily steals the foes soul, giving it back on the next turn.

    Secondary Effect: Puts the pokemon to sleep. The pokemon can only stay asleep for up to two turns.
     
    Last edited:
    2,910
    Posts
    13
    Years
  • Name: Fire Nova
    Type: Fire
    Base Power and Acc: 70/-(never misses)
    PP: 15

    Description: The Pokemon makes a fiery circle around itself, that can't miss. It can hurt more than 1 pokemon in battle.
    Secondary Effect: 60% chance for burning the foe Pokemon.
     

    Andrut

    Collecting dust since 1898
    284
    Posts
    14
    Years
  • A few ideas. =0:
    Leaf Punch
    Type:Grass
    Power:75
    PP: 15
    Accuracy: 100%
    The Grass-type variety of Ice/Fire/Thunder Punch. May lower Defense.(20%)
    Psypunch
    Type:Psychic
    Power:75
    PP: 15
    Accuracy: 100%
    May confuse.(20%)
    Magical Powder
    Type:Grass
    PP: 10
    Accuracy: 90%
    Confuses and Paralyzes/Sleeps/Poisons the foe.
    Aqua Slash
    Type:Water
    Power: 60
    PP: 20
    Accuracy: 100%
    Has increased Critical hit ratio, 20% of raising speed.
     

    mervyn797

    What? I'm right here. >D
    1,696
    Posts
    15
    Years
    • Seen Nov 28, 2011
    Name: Dusk Shadow
    Type: Dark
    Base Power and Accuracy: 70, 100%

    Description: A vast dark shadow which engulfs the entire scene. Damages all non-dark pokemon in the battle.
    Secondary Effect: Maybe confuse the opponent Pokemon. (20% chance)

    PP: 10
     

    NovaStar

    Team Malachite Spriter
    146
    Posts
    13
    Years
  • Name: Fire Nova
    Type: Fire
    Base Power and Acc: 70/-(never misses)
    PP: 15

    Description: The Pokemon makes a fiery circle around itself, that can't miss. It can hurt more than 1 pokemon in battle.
    Secondary Effect: 60% chance for burning the foe Pokemon.

    Isn't that slightly overpowered? I'd bring down the burning chances.
    Aside from that here's a move I made for the Create a Pokemon Event.

    Lockdown
    Type:
    Create your own Pokemon move

    Category: Status
    Power: -
    Accuracy: -%
    PP: 5
    Description: User stands ground bulking it's body up.
    Effect: Maximizes Defenses at the expenses of speed.

    Contests:
    Category: Tough
    Appeal: ♥♥
    Jam: 0
    Prevents from being startled for entire round.

    Think of it as a defensive belly drum. Maxes out the defense minimizes the speed.
     

    PunxsatownyPhil

    The guy who still uses a GBC
    116
    Posts
    14
    Years
  • Mega Trip
    Type:
    Create your own Pokemon move

    Category: Physical
    Power: Varies
    Accuracy: 100%
    PP: 15
    Description: The shorter the opponent, the higher the power.
    Effect: 20% chance of flinching.

    Reverse of Grass Knot and Low Kick.
     
    2,910
    Posts
    13
    Years
  • Isn't that slightly overpowered? I'd bring down the burning chances.
    Aside from that here's a move I made for the Create a Pokemon Event.


    Lockdown
    Type:
    Create your own Pokemon move

    Category: Status
    Power: -
    Accuracy: -%
    PP: 5
    Description: User stands ground bulking it's body up.
    Effect: Maximizes Defenses at the expenses of speed.

    Contests:
    Category: Tough
    Appeal: ♥♥
    Jam: 0
    Prevents from being startled for entire round.

    Think of it as a defensive belly drum. Maxes out the defense minimizes the speed.

    Does that matter? It's only my fantasy. Maybe I exaggerated the burn damage a bit (...)

    Anyway.

    Blessed Aim
    Type: Normal
    Power: -
    Acc: -
    PP: 5
    Description: Pokemon uses this move for itself to prevent accuracy loss for 2-5 turns.

    Zeal
    Type: Fighting
    Power: 20 (raises with every turn)
    Acc: 95
    PP: 20
    Description: Pokemon does the series of blows for 2-5 turns with raising power. The move can hit more than 1 pokemon in battle. (Something like Rollout)
    Secondary Effect: Your Pokemon gets confused after this.
     

    TheNewRocketMovement

    Nothing suits me like a suit.
    81
    Posts
    14
    Years
    • Seen Aug 27, 2010
    I hope the next gen introduces four legendaries instead of a trio, each legend symbolises a season, heres my ideas for their signature moves:

    Spring Growth
    Type: Grass
    Power: 80
    Accuracy: 100

    Description: The user aborbs nutrients from the ground to attack the foe, the users defences may also be raised.

    Secondary effect: Has a 30% chance of raising the users Defence and Special Defence.

    Summer Inferno
    Type: Fire
    Power: 120
    Accuracy: 100

    Description: The user withdraws heat from the sun and charges at the foe, it may inflict a burn.

    Secondary effect: The user charges on the first turn and then attacks (If Sunny Day is in effect the charging turn is skipped) This attack has a 10% chance of burning the foe.

    Autumn Fall
    Type: Ground
    Power: 90
    Accuracy:

    Description: The user increases the gravity to strike flying or levitating Pokemon.

    Secondary effect: This move can hit Pokemon that are usually immune to Ground type moves (Such as flying-types, pokemon with the levitate ability or pokemon that have used Magnet Rise)

    Winter Rain
    Type: Water
    Power: 80
    Accuracy: 100

    Description: A cascade of freezing cold water crashes down on the foe.

    Secondary effect: This attack has a 20% chance of freezing the foe, If rain or hail is falling this move's base power is increased to 120.
     

    Timbjerr

    [color=Indigo][i][b]T-o-X-i-C[/b][/i][/color]
    7,415
    Posts
    20
    Years
  • Name - Toxic Slash
    Type - Poison
    Base power and accuracy - 80/95

    Descripion - A terrible slashing attack backed by a potent venom.

    Secondary Effect - 30% chance of badly poisoning the opponent
     

    Silhouette

    On my way to Viridian City ♪
    2,659
    Posts
    16
    Years
  • Name: Nega Speed
    Type: Dark
    Category: Physical
    Base Power: 80
    Accuracy: 100
    PP: 5

    The Pokemon jumps back to charge, raising its speed on the first turn. In this stage, the Pokemon is in a semi-invulnerable stage (like fly, dig, etc.).

    The Pokemon dashes forward on the next turn with a +1 priority. If the trainer tries to switch, the move becomes a +7 priority with half of its base power.
     

    Scorpio219

    PM me for custom banners
    134
    Posts
    13
    Years
    • Seen Jun 9, 2013
    Name: random box

    Type: Normal or ghost

    Effect: 20% chance of confuse, 10% chance of toxic, 10% chance of freeze, 10% chance of poison, 10% chance of sleep, 10% chance of paralyze 10% chance of burn, 20% chance of giving back a quarter of opponent's health
    -------------------
    Name: random box 2

    Type: Normal or ghost

    Effect: 10% chance of confuse, 15% chance of toxic, 15% chance of freeze, 10% chance of poison, 15% chance of sleep, 15% chance of paralyze 15% chance of burn, 5% chance of giving back all of opponent's health

    Basically random box 2 has better percentages of giving the opponent a stat effect but it is a bigger risk of u lose
     

    Charmander_004

    I love Pokémon and Charmander
    97
    Posts
    18
    Years
  • I have always had lots of ideas for this! I'm tired now maybe I'll write more later, but here are some. Since there is a little number of worthy fire type moves I'll begin with them.
    ----------------
    Warm Up
    Fire
    Cat: Stat
    -- Bp / 100 Acc / 20 pp

    The user raises it body tempeture to raise the power of fire type moves for the next turn. (Similar to Charge).
    ----------------
    Fire Wall
    Fire
    Cat: Special
    85 Bp / 100 Acc / 15 pp

    A huge wall of flames hits all the foes in battle. It may burn the opponents (10% chance) (Similar to Surf)
    ----------------
    Flame Up
    Fire
    Cat: Stat
    -- Bp / 100 Acc / 20 pp

    The user covers up in flames gaining resistance to water type moves. (Similar to Water Sport)
    ----------------
    Heat Claw
    Fire
    Cat: Physic
    85 Bp / 90 Acc / 15 pp

    The user slashes the foe with with red-hot claws. It has a high critical hit ratio and may burn the foe (10% chance) (Similar to Crabhammer)
    ----------------
    Comet
    Fire
    Cat: Physic
    120 Bp / 100 Acc / 10 pp

    The users charges at the foe spinning and flames all over its body as if it were a giant comet from space. It also hurts the user. (Similar to Double Edge)
    ----------------
    Dimensional Rift
    Ghost
    Cat: ???
    ?? Bp / 90 Acc / 5 pp

    The user enters another dimension to help its ally (next pokemon in party)attack the targeted foe from it using the first move in its move set at the end of each turn. The user can't return until the targeted foe faints and/or the battle ends. The user cant be attacked or faint in this state.
    ----------------
    Time portal
    Psychic
    Cat: Stat
    -- Bp / 90 Acc / 5pp

    The users creates a time portal to go to the future and dissappears. If the player has no more pokemon left in reserve, the pokemon will return from the future with superpowers and all its stats maxed out.
    ----------------
    I hope you like 'em!
     
    Last edited:

    tente2

    "Outta my way, dammit!"
    403
    Posts
    14
    Years
  • Diamond Dust
    Ice
    Stat
    -- bp/Accuracy 100%/10 pp

    The user surronds itself with very small ice shards, blinding the opponent with their light.

    It increases your accuracy to 100%(in the case that it was lowered by attacks like sand attack) lowers the opponent's evasion to normal, and increases your Attack, Special Attack, Special Defense and Speed by one stat and decreases your Defense by three until the end of your next turn.


    Does that matter? It's only my fantasy. Maybe I exaggerated the burn damage a bit (...)

    Yeah, well when you post something here people initially don't consider that. And anyway, it does, and it wasn't just burn damage but the fact it damages all pokemon and that it never misses. It's A LOT overpowered.

    It's like I posted this:

    Absolute Ownage
    ???
    Physical
    Infinite bp/Never Misses EVER/Infinite pp

    An attack that ALWAYS goes first, ALWAYS hits no matter what,(King's Rock, etc.) ALWAYS OHKOs the opponent no matter what.(Sturdy, etc.)
    During the end of your turn the user regains all of it's HP.
     

    King Gumball

    Haven't been here for ages...
    2,179
    Posts
    13
    Years
  • Power Volt
    -- BP, 85% ACCURACY, 5 Pp

    The pokemon Gives all its energy into a huge blast of electricity.

    Special.

    Power: 120

    Effect: lowers users defence 100% chance, paralysis the oppinetent 30%chance
     

    Morgnarok

    PokéCommunity Supporter - Platinum Tier
    2,220
    Posts
    13
    Years
  • Death Grip
    Ghost
    Bp:100 % Accuracy:75%

    A Grip Of Death That Grabs The Enemy And Puts Him/Her In A Unstable Death Wrath.

    Power:120




     

    KnilShadowLink

    #1 Arcanine Fanboy
    277
    Posts
    15
    Years
  • Diamond Dust
    Ice
    Stat
    -- bp/Accuracy 100%/10 pp

    The user surronds itself with very small ice shards, blinding the opponent with their light.

    It increases your accuracy to 100%(in the case that it was lowered by attacks like sand attack) lowers the opponent's evasion to normal, and increases your Attack, Special Attack, Special Defense and Speed by one stat and decreases your Defense by three until the end of your next turn.



    Yeah, well when you post something here people initially don't consider that. And anyway, it does, and it wasn't just burn damage but the fact it damages all pokemon and that it never misses. It's A LOT overpowered.

    It's like I posted this:

    Absolute Ownage
    ???
    Physical
    Infinite bp/Never Misses EVER/Infinite pp

    An attack that ALWAYS goes first, ALWAYS hits no matter what,(King's Rock, etc.) ALWAYS OHKOs the opponent no matter what.(Sturdy, etc.)
    During the end of your turn the user regains all of it's HP.

    Roflmao, why are you getting so upset? It's just a thread...


    Anyways....This is the signature move for the awesome Pokemon, Farfetch'd! ^_^


    Create your own Pokemon move


    Name
    - Thwack

    Type
    - Flying

    Physical

    Base power
    : 250

    PP
    : 20

    Accuracy
    : -- (Never Misses)

    Description
    : The user charges at the foe and hits them with a stick/leek.

    Secondary Effect
    : 50% Chance to Flinch, 30% Chance to Confuse, 20% Chance to Paralyze, 10% Chance to raise all stats one stage

    NOTE: Keep in mind that this is a move ONLY for Farfetch'd! It's supposed to save him from getting an evolution.
     
    19
    Posts
    14
    Years
    • Seen Jun 18, 2013
    knock-back punch
    pp 10
    power 70
    changes other trainers pokemon as well as inflicting damage
     
    2,910
    Posts
    13
    Years
  • Roflmao, why are you getting so upset? It's just a thread...


    Anyways....This is the signature move for the awesome Pokemon, Farfetch'd! ^_^


    Create your own Pokemon move


    Name
    - Thwack

    Type
    - Flying

    Physical

    Base power
    : 250

    PP
    : 20

    Accuracy
    : -- (Never Misses)

    Description
    : The user charges at the foe and hits them with a stick/leek.

    Secondary Effect
    : 50% Chance to Flinch, 30% Chance to Confuse, 20% Chance to Paralyze, 10% Chance to raise all stats one stage

    NOTE: Keep in mind that this is a move ONLY for Farfetch'd! It's supposed to save him from getting an evolution.

    Bolded - Positive.

    Glacial Spike
    Type: Ice (Special)
    Power: 60
    Acc: 100
    PP: 20
    Description: The Pokemon shoots long single spike of ice.
    Secondary Effect: 5% chance to freeze foe Pokemon + 5% chance to decrease speed of foe Pokemon

    Frozen Armor
    Type: Ice
    Power: -
    Acc: -
    PP: 5
    Description: The Pokemon makes a shield made of ice around itself. Increases Def and Sp. Def
    Secondary effect: 5% chance to freeze foe Pokemon when it hits you with physical move.
     

    Inferny

    Lord of Pokabu
    90
    Posts
    13
    Years
  • Name Swift Counter
    Type Normal
    Psychical/Special/Status Special
    Base power and accuracy -- --

    Descripion
    The user's body flicks into invisibility for a second then appears again. When the effect activates, the same flick is shown. When used, there is a chance (Users level -1 %) that the following attack of the opponent's damage will be neglected, and the opponent takes 25% of the damage you would have taken.

    Secondary Effect
    If used twice in a row the attack will fail.
     
    Status
    Not open for further replies.
    Back
    Top