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Create your own Pokemon move

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dark_ho-oh

Dark Mystical Bird
64
Posts
14
Years
  • Name: God Grip

    Type: Light

    Category: Special

    Power: 200

    Accuracy:50

    PP: 5

    Description: The Giant Golden Hand appears in front of the user, squeezing the life out of the opposing Pokemon. :badsmile:

     
    147
    Posts
    14
    Years
    • Seen Sep 10, 2014
    Honorable Suicide/Seppuku
    Fighting
    Status
    Power --
    Accuracy --
    10 PP

    The user faints upon using this move. In return, the Pokemon taking its place will have Attack and Special Attack raised six stages.
     

    Alternative

    f i r e f l y .
    4,262
    Posts
    15
    Years
  • Ground Rush
    Type: Ground
    Physical
    Power: 50
    Accuracy: 85
    PP: 15

    The user rushes at the foe through the ground at a lightning pace. This move will always strike first, and has a high critical hit rate.
     
    24
    Posts
    13
    Years
    • Seen Nov 19, 2012
    Wing Pulse
    Type: Flying
    Category: Special
    BP: 80
    Accuracy: 100%
    PP: 15
    Description: The user fires a radiating energy wave from its wings or fins. Has no secondary effect.
    Distribution: Any pokemon with wings or fins.
    Learnability: TM, level up or move tutor.

    Plummet Wave
    Type: Flying
    Category: Special
    BP: 120
    Accuracy: 100%
    PP: 10
    Description: The user charges up energy on the 1st turn and then on the 2nd turn, summons a huge energy wave from the sky to attack all opponents. Can hit targets even in the semi-invulnerable turn of Fly and Bounce.
    Distribution: All Flying-types, any winged/finned pokemon and any levitators.
    Learnability: Level up or breeding.

    Jet Blast
    Type: Flying
    Category: Special
    BP: 95
    Accuracy: 100%
    PP: 15
    Description: Fires a sky-blue fireball that has a 10% chance of burning the target.
    Distribution: All Flying-types and any pokemon who can learn Flamethrower.
    Learnability: Level up, breeding or move tutor.

    I need to sleep right now, so I'll come up with some more moves later on.

    Dodon Ray
    Type: Flying
    Category: Special
    BP: 95
    Accuracy: 100%
    PP: 15
    Description: Fires a scathing ray of avian energy. Has an increased critical hit ratio.
    Distribution: All Flying-types and most, if not all, pokemon who can learn TMs.
    Learnability: TM, level up, breeding or move tutor.

    Phoenix
    Type: Flying
    Category: Special
    BP: 120
    Accuracy: 70%
    PP: 5
    Description: Releases fiery energy in the shape of a phoenix.
    Distribution: Only bird-like pokemon and Fire-types.
    Learnability: Level up, breeding or move tutor.

    Falling Sky
    Type: Flying
    Category: Special
    BP: 150
    Accuracy: 100%
    PP: 5
    Description: Releases a devastating shockwave from the sky so huge it hits all pokemon including the user on the battlefield. Can also hit any pokemon in the semi-invulnerable turn of Fly and Bounce.
    Distribution: All Flying-types and legendaries.
    Learnability: Level up or breeding.

    Wisp Attack
    Type: Ghost
    Category: Special
    BP: 65
    Accuracy: 100%
    PP: 10
    Description: Throws a ghostly fireball at the target. If the target is burned, the move's BP is doubled.
    Distribution: All Ghost-types and any pokemon who can learn Flamethrower.
    Learnability: TM, level up, or breeding.

    KameHameHa
    Type: Dragon
    Category: Special
    BP: 120
    Accuracy: 70%
    PP: 5
    Description: Fires a huge draconic beam.
    Distribution: All Dragon-types and any pokemon who can learn Focus Blast.
    Learnability: Level up, breeding or move tutor.

    Blade Pulse
    Type: Steel
    Category: Special
    BP: 80
    Accuracy: 100%
    PP: 15
    Description: Fires a scathing metallic pulse. Has an increased critical hit ratio.
    Distribution: All Steel-types and any pokemon who has claws or other sharp parts.
    Learnability: TM, level up or breeding.
     
    Last edited:

    chinpoko

    iternational trainer
    28
    Posts
    14
    Years
    • Seen May 23, 2020
    name:ftw
    type: ????/physical
    pow:150 acc:100
    description: user hits opponent in the crotch
    secondary effect: power doubles if opponent is male
     
    46
    Posts
    13
    Years
  • Name: Ball Bust

    Type: Dark
    Category: Physical
    Power: 40
    Accuracy: 100
    PP: 5

    Description: It's a relatively harmless attack, except it totally destroys 2 random Pokéballs in your inventory. Now that's dark!
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Name: Static Field
    Type: Electric
    Category: Status
    Power: --
    Accuracy: --
    PP: 20
    Effect: Electrifies the opponent's field. Any Pokemon that switches in is paralyzed. This doesn't apply to Pokemon with the Limber, Volt Absorb and Motor Drive abilities.
     

    bOxieLiciOus

    not here 4 lipsyncing
    58
    Posts
    13
    Years
    • Seen Feb 16, 2011
    glitter punch. ;;
    type: normal
    base power: 90
    base accuracy: 80
    pp: 25/25
    category: status

    ;;description;; a fun-powerful move for normal type pokemons.
     

    SmashBrony

    Epic Adventurer
    1,278
    Posts
    15
    Years
  • Windy Day
    Type: Flying
    Catergory: Status
    BP & ACC: N/A
    PP: 5
    Effect:
    Changes the weather to windy for 5 turns.
    (Flying type pokemon gets double speed, the power of Flying attacks will be boosted by X1.5, doesn't affect moves such as Moonlight, Synthesis, etc., Solarbeam has it's normal effects, Weather Ball turns into a Flying type move & get 100 BP.)

    Thunderstorm
    Type: Electric
    Catergory: Status
    BP & ACC: N/A
    PP: 5
    Effect:
    Changes the weather to thundering.
    (Electric attacks get X1.5 boost, the Motor Drive ability activates, have a 30% chance of damaging non-Electric/Ground pokemon every turn by 1/4 of total HP, 1/2 for pokemon with electric weakness & 3/4 HP for pokemon with double Electric weakness, pokemon with Volt Absorb ability has a 30% chance of getting 1/4 HP restored, Weather Ball becomes a Electric move with 100 BP.)

    Soul Crush
    Type: Ghost
    Catergory: Physical
    BP: 120
    ACC: 80%
    PP: 5
    Effect:
    The user makes it's soul a physical form to crush the foe.
    (has a 20% chance of lowering all stats by 1.)
    NOTE: Hey, Dusknoir needs a good physical ghost attack...
     

    nm legend

    ...................
    322
    Posts
    13
    Years
  • the move i just created:

    ASSUALT

    to use the move you HAVE to do DOUBLE TEAM first
    the next turn you select the move then the poke and its copies will attack in a blind crazy rage
    its just as strong as explosion but has heavy recoil damage ( 50% of your remaining HP)

    fighting type
    physical
    350 damage harsh recoil damage
     
    24
    Posts
    13
    Years
    • Seen Nov 19, 2012
    Here's some more

    Feather Flash
    Type: Flying
    Category: Special
    BP: 80
    Accuracy: 90%
    PP: 10
    Description: Shoots an intense ray of light from the user's feathers. Has a 20% chance of lowering the target's accuracy.
    Distribution: Any pokemon with feathers.
    Learnability: Level up, breeding or move tutor.

    Beak Beam
    Type: Flying
    Category: Special
    BP: 55
    Accuracy: 100%
    PP: 20
    Description: Fires a beam from the beak. No secondary effect.
    Distribution: Any pokemon with a beak.
    Learnability: Level up, breeding or move tutor.

    Mazoku Breath
    Type: Dark
    Category: Special
    BP: 60
    Accuracy: 100%
    PP: 20
    Description: The user exhales a mighty gust of demonic power. Has a 30% chance of poisoning the target.
    Distribution: All Dark-types, some Poison-types, some fish pokemon and some pokemon who can learn either Flamethrower or Dragon Breath.
    Learnability: TM, level up or move tutor.

    Knuckle Sandwich
    Type: Fighting
    Category: Physical
    BP: 70
    Accuracy: 100%
    PP: 15
    Description: Throws a sucker punch to the mouth. Has an increased critical hit ratio.
    Distribution: Any pokemon who has hands.
    Learnability: Level up, breeding or move tutor.

    Low Blow
    Type: either Normal or Fighting.
    Category: Physical
    BP: 60
    Accuracy: 85%
    PP: 10
    Description: Strikes the target in the genitals. How much the attack's BP increase depends upon the kind of genitals the target has. If it's the male kind, then the BP doubles. If it's the female kind, then it just increases by 1.5x. If the target has no genitals what so ever, then the attack just inflicts base damage.
    Distribution: Most pokemon who can fight decently at all, esp. female pokemon.
    Learnability: TM, level up or move tutor.

    Twilight
    Type: Dark
    Category: Special
    BP: 90
    Accuracy: 100%
    PP: 15
    Description: Fires a shadowy beam at the target. Never misses.
    Distribution: Some pokemon with a degree of dark coloration on their bodies.
    Learnability: Level up, breeding or move tutor.

    Impious Fist
    Type: Dark
    Category: Physical
    BP: 100
    Accuracy: 85%
    PP: 10
    Description: Throws a punch imbued with an evil aura. Lowers both physical and special defense.
    Distribution: Some pokemon who can learn elemental punches.
    Learnability: TM, level up or breeding.

    Hydra Blast
    Type: Dragon
    Category: Special
    BP: 50
    Accuracy: 100%
    PP: 15 if only 1 head, 10 if 2 heads or 5 if 3 heads.
    Description: Fires a beam of draconian power. How much the attack's BP increases depends upon how many heads the user has. If only 1 head, then it inflicts base damage. If 2 heads, then the BP doubles. If 3 heads, then the BP triples.
    Distribution: Monozu line only.
    Learnability: Level up only.

    Daeva Force
    Type: Dark
    Category: Special
    BP: 150
    Accuracy: 90%
    PP: 5
    Description: The user blasts the target with an evil power so devastating it shakes the heavens. Has the same secondary effect as Hyper Beam and its other variants.
    Distribution: Legendaries only.
    Learnability: Level up or breeding.
     
    Last edited:

    Asrodrig

    #1 Meowth fan
    126
    Posts
    13
    Years
  • Here's some I thought of:
    Name: Exhaust
    Type: Poison
    Category: Status
    Power: --
    Accuracy:90
    PP: 10
    Description: Harsh fumes are sprayed at the foe. It inflicts a random Status Ailment.

    Name: Rust
    Type: Water
    Category: Special
    Power: 80
    Accuracy:90
    PP: 10
    Description: Has a 30% chance to lower Def & SpD if the target is Steel-type.

    Name: Water Attack
    Type: Normal
    Category: Physical
    Power: 60
    Accuracy: 100
    PP: 15
    Description: Ignores weakness against the Rock type. 10% chance of causing the target to flinch.
    (Only learnable by Meowth)

    Name: X-ray vision
    Type: Psychic
    Category: Stauts
    Power: --
    Accuracy: --%
    PP: 5
    Description: Allows the user to ignore Substitutes, Light Screen, Reflect, and Barrier for 2 to 5 turns.

    Name: Nail Storm
    Type: Steel
    Category: Physical
    Power: 30
    Accuracy: 85
    PP: 10
    Description: Fires nails at the target 2 to 5 times. 30% chance of causing the target to flinch

    Name: Doom Dance
    Type: Dark
    Category: Status
    Power: --
    Accuracy: --%
    PP: 10
    Description: Attack and Speed are raised two stages, but PP usage is doubled.

    Name: Chili Bomb
    Type: Grass
    Category: Physical
    Power: 75
    Accuracy: 100%
    PP: 15
    Description: Has 30% chance of causing a burn. In Sunlight, it has a 50% chance of causing a burn. In Rain, Hail, and Sandstorm, it has a 10% chance of causing a burn.

    Name: March
    Type: Bug
    Category: Physical
    Power: 80
    Accuracy: 100%
    PP: 10
    Description: After damage is done, the target is forced to switch. Has no effect against Flying/Levitating foes.

    Name: Wet Clay
    Type: Ground
    Category: Special
    Power: 60
    Accuracy: 70%
    PP: 10
    Description: Causes the target to move last for 2 to 4 turns. In Rain, this time doubles. In Sunshine, it halves.
     
    Last edited:

    Danketzu

    Areon Master
    4
    Posts
    13
    Years
    • Seen Jan 16, 2011
    Type : Dark

    Name: Intricate Malevolence

    Attack Type: Special Attack

    Attack Power: 85

    Attack Accuracy: 100

    PP:5

    Description:
    The user attacks the victim with an non-visual dark energy. The amount of HP damage that is done to the victim is taken out of every pokemon in that victims party.
     

    Jabberwocky

    A man ain't nothin' but a man
    91
    Posts
    13
    Years
  • Riptide
    Water
    10PP
    Physical
    Base power: 110
    Accuracy: 75%

    A powerful tide causes the foe to be swept under the raging waters. May cause paralysis.
     
    598
    Posts
    15
    Years
  • My move would be a range of moves similar to that of Submission but it would be literal submission moves similar to that in wrestling. That would be for P1 Grand Prix type tournaments though where only normal/fighting type moves are allowed and not special moves. Also, Pin as well..
     
    Last edited:

    Necrø

    Paramore <3
    43
    Posts
    13
    Years
  • Solarball

    Attack with a harsh green ball which is so bright it hurts to look at, It may sent the user asleep.
    95 POWER 100 ACCURACY
     

    MEGAS

    Bestow5000 from YouTube
    350
    Posts
    15
    Years
  • Move: Freezer
    Accuracy: 100%
    Type: Ice
    Damage: NONE
    Secondary Effect: Freezes the foe
    PP: 10
    Does not affect Ice Types only
     

    JezzaRules

    Charmander Lover
    215
    Posts
    15
    Years
  • Ice Claw
    Ice
    Physical

    Base power: 70
    Accuracy: 100%

    Descripion: Rakes foes with frozen claws

    Secondary Effect: Has a high critical hit ratio



    Yes I'm unoriginal but it would be kickass for Weavile XD



     

    Iqid Loopz

    This sentence is a lie.
    359
    Posts
    14
    Years
  • Move: Boredem
    Accuracy: 100%
    Type: ?
    Damage: NONE
    Secondary Effect: Lowers all stats in half
    PP: 20
    Description - The Pokemon that uses this move acts extremely bored, that makes its foes bored. After 2 moves the foes stats cut in half.
     

    TomE22

    Feelin' fine...
    28
    Posts
    14
    Years
  • Move: Icy contamination
    Type: Ice
    Accuracy: 95 %
    Description: The attacker launches a bunch of Ice virus into the air. On the next turn the opponent is contaminated and so its speed goes down to half and all his moves change to the Ice type. Once it's contaminated it lasts for 5 turns, and because it stays on the air for 7 turns, if you switch out for another Pokémon he also gets cxontaminated with the same effects.
    Doesn't work on Fire types and on Ice types it's attack and speed are raised by 1.5% .
     
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