Danny0317
Fluorite's back, brah
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- Age 24
- Seen Nov 19, 2023
D&D Pokémon Editor
Hey guys, I'm Danny0317 and I've been working on this tool recently. It's the Java version of D&D Pokémon Editor. As of right now it's quite early in it's development and semi-funtional. By the time I'm done with this tool hopefully it'll be one of the best pokemon editing tools around.
Hey guys, I'm Danny0317 and I've been working on this tool recently. It's the Java version of D&D Pokémon Editor. As of right now it's quite early in it's development and semi-funtional. By the time I'm done with this tool hopefully it'll be one of the best pokemon editing tools around.
Features
Some of these have not been programmed yet in the Java version. I'm working on it, so coming soon.
- Support for pretty much expanded everything - Evolutions, Pokémon, Attacks, Abilities, etc!
- Flexible XML File to suit your needs - Customize things to your liking.. No need to worry if you repoint offsets, the tool will check the pointer of a pointer so it'll always have the right offset!
- Import and Export Pokemon - Save Pokémon information into small .pkmn files for whatever reason you may have. There will be online resources eventually!
- Mass Import or Export Pokemon - Same as above, but for more than one Pokémon at once.. Wanna import all the pokemon from further generations? No problem!
- Fluid EV System - Not programmed yet, but much like the C# Version, EV's will be extremely customizable!
- Cross Compatiblity - That's right! Since it's in java the tool is able to be used on most common OS's!
Screenshots
More to come! I just finished programming this window today!
Downloads
~Coming soon~
Source code
Meh.. eventually when I clean it up.
Help needed!
If anyone can explain to me how to decompress lz77 images, that'd be super cool.
Huge thanks to Locksmitharmy, Joexv, and Lost Heart for answering my questions back when I was a noob. Obviously to Dark Zeta as well for programming a majority of the C# Version.
Anyways, that's all. Hope you guys like the tool. Feel free to comment suggestions.