I can see your point, but the two ideas aren't mutually exclusive as far as I'm concerned. The games do market themselves heavily around their apparent difficulty, yes, but things have come a long way since Demon's Souls and pretending that it's ONLY the challenge that makes these games appealing to their audience is a farce. The difficulty hype is built-up mostly around the more rabid sections of the fandom who think other people actually give a damn about how apparently good they are at games. It was what drew a lot of people to the games, but it's not what is keeping a lot of them playing. If that were the case we wouldn't have had three interconnected titles steeped in hidden lore and a complex narrative you take the time to explore it. They would have been standalone titles like Demon's Souls and Bloodborne. They've made their name being challenging titles, but I'd say that is about it.
I think what bothers me is the attitude of the fandom more than anything else, though. The idea that an easy mode would somehow tarnish the game is utterly ridiculous. Accessibility and maintaining a high level of difficulty are not mutually exclusive; this is why difficulty options exist in the first place. Difficulty options aren't a new thing in games, and taking less damage or whatever they'd do to make Dark Souls less punishing for newer players wouldn't change the default difficulty of the game. It wouldn't stop experienced players from playing how they choose, and it would allow the less experienced to enjoy themselves. The whole point of playing is to have fun.
Also, using exploits to make the game easier is fine, but having the game actually BE easier because of a difficulty option isn't? It amounts to the same thing.
That whole video is especially stupid cause invading someone who rolls with 3 other phantoms isn't fun at all. Trying to fight 4 other players at once? No thanks, fam. It's all dumb, but I digress.
Moving on to the issue of an easier difficulty in a souls game, they've had...what, 3 games to consider that option? And Bloodborne had a stealth version of it, where if you took too long to get past a certain area, that particular boss was substantially weaker and has much less health. I don't have a problem with that because difficulty shouldn't get in the way of progression to a point where you can't enjoy the game. But again, the souls games have been known for difficulty, and as much as I don't really want to say this, if people waited until Dark Souls 3 to give a damn about the souls games anyway, that's their own faults, and they're the only ones who want the difficulty to be lower in the first place. The thing to note is that most of these games are simply learning and using knowledge gained to advance where you couldn't before. Only a few bosses are actually problematic, and most enemies are manageable as long as you use your brain. None of it is unfair enough to warrant wanting an easy mode. Scholar of the First Sin made the game HARDER. No complaints from anyone. DKS3 comes out and suddenly people want to ask for an Easy mode? Where were you guys at when Dark Souls came out? (I'll leave out Demon's Souls cause that was a PS3 exclusive)
I don't think the whole problem is even the games having an Easy mode, a lot of the problem for me is that people who legit don't play the game/have never had enough interest in the games until 3 lack competence, and want something that the games never had. And when there isn't an accommodating option for said people, they want to cry "THIS GAME ISN'T ACCESSIBLE I JUST WANT TO ENJOY IT AND HAVE FUN". And if we want to use the lore as an argument, then uh...wouldn't it make sense to start with the earlier games in the series? You're going to have to anyway, unless you just go on youtube and watch lore videos, and at that point you should just do the same for 3 and NOT BUY IT. If you bought a game known for its difficulty and expected anything else, that's your own fault, Yes, the point of games is to have fun, but if the game was designed from the jump to be a certain way and have been that way, you can't come in and be like "MUH FUN" when you knew what you were walking into. You don't jump into an MMO game and be like "Well I just wanted to have fun". If you don't learn how to play, you won't get any enjoyment, cause you actually won't be able to do the content of the game. And if you're getting carried, you aren't even really playing. Same with this. What's the point of buying a game and you summon your friends to do all the work? You aren't even playing the game at that point. You're playing a mini-game in a Blu-Ray movie. You could have....WATCHED VIDEOS ON THE LORE. Where's the fun in that?
But if I go on a tirade about how the game is partially established by the difficulty itself and the idea of getting good at a game and the sense of accomplishment provided by surpassing the trials that the game lays out to me, there's a problem? If the guys at FromSoft actually didn't believe in the "Git gud" thing we would have had an Easy mode long time ago, in DKS3 and in Armored Core. Which, btw, are ALL pretty damn tough. There's Easy mode in any of the Armored Core games whatsoever.
EDIT: Seeing as the summoning thing is pretty free anyway, I'll retract a bit on the sole fact that I can't tell someone else how to enjoy their game. If you want to summon people, go ahead. But don't go asking for an easy mode when summoning people makes the game easy enough to get through it anyway.
EDIT 2: The Bloodborne thing was a bug. I apologize, you can disregard that.
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