I was able to find the Start Menu folder to create icons from thank gosh, but I honestly don't have a problem at all with Windows 8. The new start menu doesn't really bother me, but particularly because I don't really use it.
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I think I'll hold off on upgrading the version of Windows installed on my laptop until a new Internet Explorer version stops being compatible with Windows 7.
Have you ever even tried IE 11 yet? Internet Explorer is NOT the same browser it was when it was still version 8. IE has improved significantly since version 9.Internet Explorer?
Boy you crazy!
Why you're running 1080p graphics on a CPU that's only 200 MHz faster than my processor is beyond me. Is it a game invented after the loom?Note to self: don't play games at 1920x1080 on this laptop or else Windows will create a "running too low on memory" message after I exit the game :P
Note to self: don't play games at 1920x1080 on this laptop or else Windows will create a "running too low on memory" message after I exit the game :P
Why you're running 1080p graphics on a CPU that's only 200 MHz faster than my processor is beyond me. Is it a game invented after the loom?
Hmm, does anyone have a suggestion on what percentage I should plug in my laptop battery at to charge, and which percentage to discharge it at? I really want to have my laptop on battery power as much as possible, especially after what happened with my previous laptop, which I made the mistake of keeping it plugged in a lot early in its life.
The Group Policy Services failed the sign-in.
The Universal Unique Identifier Type (UUID) is not supporter.
Is it on single-core or multi-core mode by default? I haven't touched any settings and play it on a dual-core 1.4 GHz E-series AMD processor; it's only crashed once on me, and that only happened when the lag got so big from playing a large city at Cheetah speed that it just quit.Sim City 4 still needs enough processing power on a single core to run smoothly, though. It will crash to desktop every time it starts to use more than one core. Running it on a multi-core/multi-CPU system, it's a matter of when it'll crash, not if it'll crash.
I'm curious as to what you're running now and if you've chosen to limit the game to a single core.
I've actually had a game crash my entire system (actually my current system) once because there was more memory available to the system than the game could actually recognize. The game was barely even 10 years old at the time, too, so it was presumably a 32-bit game, so emulation should have generally played nice!