I finally beat last release with this list:
Best version at the date. I love all the sprites and names edits, the experience was so immersive with all that new details =D
It was a lot more challenging and interesting that last time.
As usual, some notes. Even if I know that you're not doing new releases at the moment, the more I play the more I learn from the game and its environment so this time I took a lot of notes separated by Type ^^' :
[GRASS]
[FIRE]
[WATER]
[ELECTRIC]
[EARTH]
[DARK]
[COLORLESS]
[ETC]
* Some attacks says "cool huh?" (Gotsumon) or "neat eh?" (Kyubimon Touhakken) and I don't know what do they do ^^'
Overall, an amazing game. Thank you so much for all the effort and the dedication and even listening to the feedback of all of us. It was really cool to participate =)
Thank you as always for the extensive playtesting! Most of your feedback has been implemented:
-Palmon's HP is now 60
-Stingmon's retreat cost is now C
-Floramon's Photosynthesize is now C
-Hachi Hachi call no longer deals damage, that was an oversight (sorry, I know you liked it lol)
-Flymon's Deadly Sting is now GGG
-Yanmamon's Bite is now CC and its retreat cost is now 0
-Guilmon's HP is now 60
-Tyranomon (Slash Claw) now has 90 HP and its Crimson Breath now deals 60 instead of 50
-Apollomon's Resistance is now Lightning
-Gekomon's Crash Symphony is now CWW
-Frigimon's Subzero Ice Punch is now CCC
-Tentomon (Dynamo Spin) now has 60 HP
-Vorvomon's retreat cost is now CC and Lavorvomon's is now CCC
-Drimogemon's Treasure Hunt is now CC
-Mephistomon's Dark Cloud is now DDDDD
-Biyomon (Sharp Claws) has had its Sharp Claws attack replaced with Fetch (identical to Hawkmon's)
-Lucemon's Hand of Fate is now FLDC
All these improvements are thanks to your hard work! Thank you again for the detailed documentation and playtesting. Even "playtester" doesn't feel like enough; you're practically a co-developer at this point lol
P.S. "Automatic Damage" means its not affected by Weaknesses and Resistances. The "cool huh" or "neat, eh?" are there because they have to be. Some Digimon have a second page of description for their attacks hard-wired into their code, and I feel like leaving it blank may confuse players more than anything.