- 2
- Posts
- 13
- Years
- United Kingdom
- Seen Mar 25, 2011
Hey guys at Pokecommunity. I'd just like to state that I'm new here and am only 15 so please be nice. What I'm going to say may be perceived as being stupid by everyone else here.
Anyway I've played and enjoyed Generations 2-4. I haven't brought Poke'mon Black/White because all my friends say it is similar to all the previous games and hasn't changed much at all. But you may say to this "Why fix what isn't broken?" I agree Poke'mon is very addictive, but nothing really has changed in the main series in fifteen years.
I lost interest because the story has never changed. You are a ten year old trainer who is about to embark on his first adventure in what ever region he is in. Your trainer gets a rival and chooses from one of three "Rare" Poke'mon. After this you collect 8 badges, defeat some evil team, capture some legendaries and defeat the elite 4. This hasn't changed through Generation 1-5.
I'm going to suggest some quite radical things in the ways of story here. So please bare with me.
1. Give the hero a supporting cast. I personally would like a kind of fellowship whilst I adventure in a world. I think it really helps to add depth to the world and make the adventure seem less lonely and more personal. On the world screen they could be seen walking around with you (Or not what ever.) They could have other uses as well, like when in Double battles their Poke'mon could be in the battle. There may be a romance sub-plot, or what ever really.
2. Change the story formula a bit. I mean Colosseum and Gale of Darkness done a good job mixing up the story (Although I despised Shadow Poke'mon.) and I the endings weren't completely predictable. How about a medieval Poke'mon? (Lol this ain't a suggestion, I would like it though.)
3. More sub plots. The amine is a good place to take inspiration from here. In the games there is a very small amount of sub-plots. You simply get on with the main story most of the time. How about a starter (Sub mission.) like when your starting out, to go into somebodies basement and kill a few Ratata's (Sorry it's been a while, I used to know all their names. Now they escape me.)
4. The only game play suggestion I would offer is to make status changing moves more useful. At the moment it's nearly always more advantageous to use an attack move or a move that inflicts paralysis or poison. Tail whip not that useful.
Thoughts?
Anyway I've played and enjoyed Generations 2-4. I haven't brought Poke'mon Black/White because all my friends say it is similar to all the previous games and hasn't changed much at all. But you may say to this "Why fix what isn't broken?" I agree Poke'mon is very addictive, but nothing really has changed in the main series in fifteen years.
I lost interest because the story has never changed. You are a ten year old trainer who is about to embark on his first adventure in what ever region he is in. Your trainer gets a rival and chooses from one of three "Rare" Poke'mon. After this you collect 8 badges, defeat some evil team, capture some legendaries and defeat the elite 4. This hasn't changed through Generation 1-5.
I'm going to suggest some quite radical things in the ways of story here. So please bare with me.
1. Give the hero a supporting cast. I personally would like a kind of fellowship whilst I adventure in a world. I think it really helps to add depth to the world and make the adventure seem less lonely and more personal. On the world screen they could be seen walking around with you (Or not what ever.) They could have other uses as well, like when in Double battles their Poke'mon could be in the battle. There may be a romance sub-plot, or what ever really.
2. Change the story formula a bit. I mean Colosseum and Gale of Darkness done a good job mixing up the story (Although I despised Shadow Poke'mon.) and I the endings weren't completely predictable. How about a medieval Poke'mon? (Lol this ain't a suggestion, I would like it though.)
3. More sub plots. The amine is a good place to take inspiration from here. In the games there is a very small amount of sub-plots. You simply get on with the main story most of the time. How about a starter (Sub mission.) like when your starting out, to go into somebodies basement and kill a few Ratata's (Sorry it's been a while, I used to know all their names. Now they escape me.)
4. The only game play suggestion I would offer is to make status changing moves more useful. At the moment it's nearly always more advantageous to use an attack move or a move that inflicts paralysis or poison. Tail whip not that useful.
Thoughts?