I know this idea probably seems silly to you, but I have my reasons and yes, throwing
5 RATTATA from Level
1-2,
2-4,
1-3,
3,
3-4, onto a route when I could just simply stick
1 RATTATA Level
1-4 and have that pan out, seems the same, just less work, we all do things differently I suppose, I don't mind what levels are found, after all, it's unlikely I'm going to put a rare level 6 Rattata in an area with puney level 1-4's...
I battled 15 times with the orignal land and my new way... I now have 4 different rare counters, unique to my game and splits it from the rest, and I may add more, not too sure yet;
Common
Uncommon
Rare
More Rare (
I'm floating between: super, elite, ultra, epic and legendary. So until I work some things out, "more" is what I'm using.)
I play tested both these methods the same, used the same Pokémon (
Level 11 Butterfree, Tackle, String Shot, Confusion, Harden), same amount of battles (
15), same Wild Pokémon (
Bulbasaur, Charmander, Squirtle, Pikachu, Dratini):
The oringinal
Land encounter in 15 battles, I encountered,
5 Bulbasaur,
5 Charmander,
2 Squirtle,
2 Pikachu,
1 Dratini... This is as clear as day that you will encounter the 20/100 more often than any other, but because there are more 10/100 encounters to be made, ironically, this equalled the highest end result, but, Dratini appeared once and Pikachu appeared twice.
My new way in 15 battles, I enountered,
8 Charmander,
5 Bulbasaur,
1 Squirtle,
1 Pikachu... However, Dratini didn't appear (
I actually continued to play after this to see, IF, I used 20 battles instead, would I of found a Dratini, but 6 levels, 20 minutes and 30+ encounters later, I saw 1 Squirtle, the rest were Bulbasaur and Charmander)... So evidentally my way makes Pokémon more rare... I hope this makes sence on what I'm trying to achieve... Maybe this is the, "
more information" you needed to understand what I'm doing.
Right, I took a look at the script myself and I see not using
if self.hasEncounter, causes a problem, I added a new encounter method and they both work fine, so this probably would of fixed that, if I added an encounter I would of seen this, but thanks for saving me some time... I'll look into Caves and Water battles now.