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Extreme Scripting Tutorial

+Sneasel™

It's a meeee, itman!
1,032
Posts
16
Years
  • Ask in the proper thread. Anyway. I am not sure if this thread should be called EXTREME when those are things that many people knew. My opinion. The thing can be useful, of course. but it shouldn't have such name. And with the project HackMew has prepared, Pokéscript and it's scripting language will be outdated. I think it would be better to use ScriptED language, as it will make a comeback and will be even better!

    It was supposed to be extreme n00b scripting tutorial, but i guess i didn't put that, or something...sorry if this bothered you...

    As for that, its not like we are just going to change, like thethethethe said. I for one, am not going to change to scriptED even if pokescript will be outdated, i will probably still use it...
     
    5,814
    Posts
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    • Age 30
    • Seen May 19, 2021
    For trainer color scripts, would you add something like this to it:
    /c/h013?

    Do you also put the unknown and var numbers in the person or script on A-Map
     
    Last edited:

    Khan6195

    Michael Jackson Died. Parté!
    24
    Posts
    14
    Years
  • Hey, nice tut and all, but my XSE Doesn't know what "pausemove" is in the movement scripts. If you know how to fix, just PM me, thanks.
     

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    Hey, nice tut and all, but my XSE Doesn't know what "pausemove" is in the movement scripts. If you know how to fix, just PM me, thanks.

    If you didn't notice this is not an XSE tutorial.
     

    cooley

    ///Keepin' it simple
    1,148
    Posts
    17
    Years
  • It was supposed to be extreme n00b scripting tutorial, but i guess i didn't put that, or something...sorry if this bothered you...

    As for that, its not like we are just going to change, like thethethethe said. I for one, am not going to change to scriptED even if pokescript will be outdated, i will probably still use it...
    Yeah. I agree with you...thethethethe left, so why don't we all leave :D
    We should all jump over a bridge while we're at it!


    For trainer color scripts, would you add something like this to it:
    /c/h013?

    Do you also put the unknown and var numbers in the person or script on A-Map
    It's \c\h013 not /c/h013...You'd get a serious bug in Pokescript with that.
    You put the information into trigger scripts. The only info, that I know that belongs to people (which are more commonly used) are the Movement, View radius, Script, and Person ID.
     

    saison

    Black Knight of Dusk
    17
    Posts
    15
    Years
  • Okay, I have somehow messed this up as well. I guess I'm not the greatest in hacking :l

    Code:
    #ORG $begin
    lock
    faceplayer
    message $talk
    boxset 6
    release
    end
    #org $talk
    $talk 1 = Shh!

    I followed the steps, and I'll attach the script I made, but I've done this twice and it ends up the same way. I'll talk to the guy that I gave the script to, and half a text-box will appear at the bottom right hand corner, then right away it'll dissappear and then this will happen
    l_l
    \/
     
    1
    Posts
    15
    Years
    • Seen Sep 19, 2021
    I did all what you wrote but the game stucks than back to title!
    Does someone know why did it happn?
     
    Last edited:
    9
    Posts
    16
    Years
  • what's the bug with this script? #org $script
    lock
    faceplayer
    message $Wouldyouliketogo
    boxset 5
    compare LASTRESULT B_TRUE
    if B_False goto $Ok
    message $Alright
    boxset 6
    release
    applymovement 0x02 $crewmove
    applymovement 0xFF $memove
    pausemove 0
    warp 0x3 0x8 0xFF
    #raw 0x31 0x00 0xF0 0x00
    end
    #org $Wouldyouliketogo
    $Wouldyouliketogo 1 = Would you like to go to\n Cinnabar Island?
    #org $Ok
    $Ok 1 = Ok!
    release
    end
    #org $crewmove
    $crewmove 1 ; 0x08 0xFE
    #org $memove
    $memove 1 ; 0x08 0x08 0xFE
    #org $Alright
    $Alright 1 = Let's go! like, when the crew person says like do you wanna go and you pick NO she still says Alright lets go and u know.. yeah well and that when they come to Cinnabar Island they come to a random place not the coords I chose (I checked from thex4's tutorial how to make coords) but it still doesn't work. please debug for me?

    correction:
    #ORG $begin
    lock
    faceplayer
    message $talk
    $talk 1 = Shh! you're welcome. (do not add this in the script of course µ_µ)
    boxset 6
    release
    end
     
    Last edited:

    .Seth

    .explorer.
    1,644
    Posts
    15
    Years
  • This is a great tutorial, however, can you make it a bit better organized? Like, for example, when you write 3. Making a giveitem/givepokemon script, make it bold or stand out, like this 3. Making a giveitem/givepokemon script or make it a bit bigger. Awesome tut though!

    Am I the only one that notices this tutorial could use better organization?

    Am I the only one who notices this tutorial is extremely old, outdated, and that the author doesn't come on much anymore (Last Activity: June 7th, 2009)?
     
    14
    Posts
    14
    Years
  • how will i create a rival battle like, your rival will walk to you then he will battle you then he will say something then he will walk away?help pls!
     
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