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- Seen Aug 14, 2020
Is it possible to, in the move animation editor, to squash/stretch/rotate the Pokémon battler's sprite as part of a move animation? (To emulate the style of Ruby Sapphire and Emerald) I know about making the "pattern" a negative number (and therefore using the Pokémon's sprite) but there doesn't seem to be any squash/stretch/rotate functions on the cell editor. Are these located anywhere else?