Hello everyone! Thank you for taking the time to offer me some advice. As some background, I've never really worked all that hard on a competitive team - mostly theorycrafting back around Gen4/5 - so I personally don't think I'm very good at it. But Gen6 has really blown me away and I want to put in a lot of time into it. Without further ado, here's my first attempt - any and all advice/criticism is welcome.
Edit 11/18: After reading the feedback and trying some other combinations out, I've remade the team. I didn't feel it necessary to make a new thread, so the old team and all the reasons are still there, in the spoiler tag, although almost all the Pokemon have been replaced.
- - -
Old Team
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP, 252 Def, 4 SpD
Nature: Bold
- Reflect
- Light Screen
- Spikes
- Foul Play
Reasoning: While I'm not a huge fan of Klefki's appearance (I kind of hate it), I'm a huge fan of what he does. I'd plan to start with Klefki and have him set up Light Screen and/or Reflect, then Spikes. Foul Play is mostly to deal with anyone who happens to have a large Attack stat, especially at the start. After this initial setup, I mostly want to use him to just recycle screens and switch in to any major physical attackers.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP, 252 SpD, 4 SpA
Nature: Calm
- King's Shield
- Shadow Ball
- Shadow Sneak
- Flash Cannon
Reasoning: This set is something I threw together, so I honestly have no idea if it's even viable... but based on what I've gathered online (and a few assumptions), it should work just fine. This Aegislash, unlike most that I've seen, is actually geared towards Special Defense more than anything else. Because of this, I opted to use Shadow Ball and Flash Cannon with Shadow Sneak for priority. Basically, if they're going to hit me with special attacks, switch in to this. King's Shield lowers attack stat however, so this may be better suited for something else. It's mostly there to easily switch out of Blade Form.
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Jolly
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
Reasoning: Not sure if I need reasoning here... Garchomp comes in, Swords Dances, wrecks house. Earthquake is especially good for the likes of Mega Gengar and Aegislash. I opted for Fire Fang because I don't really have any other Fire attacks. Depending on the opponent's Pokemon, this would be my go-to sweeper.
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA, 252 Spe, 4 Atk
Nature: Timid
- Hydro Pump
- Dark Pulse
- Ice Beam
- U-Turn
Reasoning: Greninja was actually the first Pokemon I put on this team because it's the only one that's actually bred. Just needs EV trained and the moves. But it's one of my favorite's and I have no desire to remove it from the team, so please keep that in mind. I've been running a non-EV trained Greninja with the same move set (my starter) all game and I love it.
The last two spots are fairly debatable... for the most part, Noivern is in for another Special Sweeper, with the last spot up in the air between Scizor, Mega Lucario, and Mega Blaziken. Because of Blaziken's involvement in Uber (if I remember correctly) during previous gen games, I hesitate to use it.
Noivern @ Life Orb
Ability: Infiltrator
EVs: 252 SpA, 252 Spe, 4 Atk
Nature: Timid
- Draco Meteor
- Hurricane
- Focus Blast
- Roost
Reasoning: Like Garchomp, this may or may not be my "go to" Sweeper. The moveset is fairly obvious - hit hard and occasionally use Roost to recover.
For these last three, know that they're supposed to be another physical sweeper. I feel that if I were to use Scizor, I should replace Noivern with some other mega evolution, or potentially use it on Scizor. Possibly Alakazam or Gengar?
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP, 252 Atk, 8 SpD
Nature: Adamant
- U-Turn
- Bullet Punch
- Pursuit
- Brick Break
Lucario @ Lucarionite
Ability: Adaptability
EVs: 252 Atk, 252 Spe, 4 Def
Nature: Jolly
- Swords Dance
- Close Combat
- Earthquake
- Bullet Punch
Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Adamant
- Swords Dance
- Flare Blitz
- High Jump Kick
- Stone Edge
New Team
Forretress @ Left Overs
Ability: Sturdy
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD
- Rapid Spin
- Stealth Rock
- Earthquake
- Volt Switch
Greninja @ Life Orb
Ability: Protean
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 Atk
- Hydro Pump
- Ice Beam
- Dark Pulse
- U-Turn
Chandelure @ Choice Scarf
Ability: Flash Fire
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 Def
- Fire Blast
- Shadow Ball
- Psychic
- Energy Ball
Goodra @ Assault Vest
Ability: Gooey
Nature: Sassy
EVs: 252 HP / 252 SpA / 4 SpD
- Dragon Pulse
- Fireblast
- Thunder Bolt
- Dragon Tail
Lucario @ Lucarionite
Ability: Justified
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 Def
- Swords Dance
- Close Combat
- Earthquake
- Extreme Speed
Aerodactyl @ Life Orb
Ability: Rock Head / Pressure
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 HP
- Iron Head
- Ice Fang
- Stone Edge
- Roost
Reasoning: Basically, I plan to open with Forretress, drop Stealth Rocks and Volt Switch out, if viable. I want to keep him around for Rapid Spin and possibly, if SR gets cleared, to lay them down again.
Greninja remains the Pokemon that the team composition is based around, due to his stupidly high speed and wide move coverage. Chandelure comes in to take any fire attacks that Forretress attracts, and also as a Choice Scarfer. Smogon suggests HP Fighting instead of Psychic but because this is for WiFi battles and I'm unsure how viable it would be to try to breed a good IV Chandelure that also happens to have HP Fighting... I put Psychic.
Goodra is just a special tank that can hit back, if need be, and try to force a switch. Lucario is there to setup and sweep, Extreme Speed over Bullet Punch to deal with Talonflame. Aerodactyl is also there to deal with Talonflame, and also just stay in and bully, if possible.
Edits: Changed Goodra's nature to Sassy.
Edit 11/18: After reading the feedback and trying some other combinations out, I've remade the team. I didn't feel it necessary to make a new thread, so the old team and all the reasons are still there, in the spoiler tag, although almost all the Pokemon have been replaced.
- - -
Old Team
Spoiler:
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP, 252 Def, 4 SpD
Nature: Bold
- Reflect
- Light Screen
- Spikes
- Foul Play
Reasoning: While I'm not a huge fan of Klefki's appearance (I kind of hate it), I'm a huge fan of what he does. I'd plan to start with Klefki and have him set up Light Screen and/or Reflect, then Spikes. Foul Play is mostly to deal with anyone who happens to have a large Attack stat, especially at the start. After this initial setup, I mostly want to use him to just recycle screens and switch in to any major physical attackers.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP, 252 SpD, 4 SpA
Nature: Calm
- King's Shield
- Shadow Ball
- Shadow Sneak
- Flash Cannon
Reasoning: This set is something I threw together, so I honestly have no idea if it's even viable... but based on what I've gathered online (and a few assumptions), it should work just fine. This Aegislash, unlike most that I've seen, is actually geared towards Special Defense more than anything else. Because of this, I opted to use Shadow Ball and Flash Cannon with Shadow Sneak for priority. Basically, if they're going to hit me with special attacks, switch in to this. King's Shield lowers attack stat however, so this may be better suited for something else. It's mostly there to easily switch out of Blade Form.
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Jolly
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
Reasoning: Not sure if I need reasoning here... Garchomp comes in, Swords Dances, wrecks house. Earthquake is especially good for the likes of Mega Gengar and Aegislash. I opted for Fire Fang because I don't really have any other Fire attacks. Depending on the opponent's Pokemon, this would be my go-to sweeper.
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA, 252 Spe, 4 Atk
Nature: Timid
- Hydro Pump
- Dark Pulse
- Ice Beam
- U-Turn
Reasoning: Greninja was actually the first Pokemon I put on this team because it's the only one that's actually bred. Just needs EV trained and the moves. But it's one of my favorite's and I have no desire to remove it from the team, so please keep that in mind. I've been running a non-EV trained Greninja with the same move set (my starter) all game and I love it.
The last two spots are fairly debatable... for the most part, Noivern is in for another Special Sweeper, with the last spot up in the air between Scizor, Mega Lucario, and Mega Blaziken. Because of Blaziken's involvement in Uber (if I remember correctly) during previous gen games, I hesitate to use it.
Noivern @ Life Orb
Ability: Infiltrator
EVs: 252 SpA, 252 Spe, 4 Atk
Nature: Timid
- Draco Meteor
- Hurricane
- Focus Blast
- Roost
Reasoning: Like Garchomp, this may or may not be my "go to" Sweeper. The moveset is fairly obvious - hit hard and occasionally use Roost to recover.
For these last three, know that they're supposed to be another physical sweeper. I feel that if I were to use Scizor, I should replace Noivern with some other mega evolution, or potentially use it on Scizor. Possibly Alakazam or Gengar?
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP, 252 Atk, 8 SpD
Nature: Adamant
- U-Turn
- Bullet Punch
- Pursuit
- Brick Break
Lucario @ Lucarionite
Ability: Adaptability
EVs: 252 Atk, 252 Spe, 4 Def
Nature: Jolly
- Swords Dance
- Close Combat
- Earthquake
- Bullet Punch
Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Adamant
- Swords Dance
- Flare Blitz
- High Jump Kick
- Stone Edge
New Team
Forretress @ Left Overs
Ability: Sturdy
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD
- Rapid Spin
- Stealth Rock
- Earthquake
- Volt Switch
Greninja @ Life Orb
Ability: Protean
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 Atk
- Hydro Pump
- Ice Beam
- Dark Pulse
- U-Turn
Chandelure @ Choice Scarf
Ability: Flash Fire
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 Def
- Fire Blast
- Shadow Ball
- Psychic
- Energy Ball
Goodra @ Assault Vest
Ability: Gooey
Nature: Sassy
EVs: 252 HP / 252 SpA / 4 SpD
- Dragon Pulse
- Fireblast
- Thunder Bolt
- Dragon Tail
Lucario @ Lucarionite
Ability: Justified
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 Def
- Swords Dance
- Close Combat
- Earthquake
- Extreme Speed
Aerodactyl @ Life Orb
Ability: Rock Head / Pressure
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 HP
- Iron Head
- Ice Fang
- Stone Edge
- Roost
Reasoning: Basically, I plan to open with Forretress, drop Stealth Rocks and Volt Switch out, if viable. I want to keep him around for Rapid Spin and possibly, if SR gets cleared, to lay them down again.
Greninja remains the Pokemon that the team composition is based around, due to his stupidly high speed and wide move coverage. Chandelure comes in to take any fire attacks that Forretress attracts, and also as a Choice Scarfer. Smogon suggests HP Fighting instead of Psychic but because this is for WiFi battles and I'm unsure how viable it would be to try to breed a good IV Chandelure that also happens to have HP Fighting... I put Psychic.
Goodra is just a special tank that can hit back, if need be, and try to force a switch. Lucario is there to setup and sweep, Extreme Speed over Bullet Punch to deal with Talonflame. Aerodactyl is also there to deal with Talonflame, and also just stay in and bully, if possible.
Edits: Changed Goodra's nature to Sassy.
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