Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Hey golipoed user Plz create a text file in which you explain all the code you modified to Make Pokeride compatible with 18.1 with Following Pokemon plz tell how you do I m making a game and I need both Pokeride and Following Pokemon Plz.
And also Pokeride works but if we mount a Pokemon and then take the Pokemon that is gonna follow us not follow us and If take a Pokemon that follow them mount a Pokemon it will follower after refresh it will hide does the both things work with your heavily modified script
Funnily enough, something similar happened to me. While writing the code for loading the path of the Following Pokemon Character sprites, I spelled the folder name as "Folowing" and then was driven to the brink of insanity because the Follower didn't load any charset for some reason.
Hey golipoed user Plz create a text file in which you explain all the code you modified to Make Pokeride compatible with 18.1 with Following Pokemon plz tell how you do I m making a game and I need both Pokeride and Following Pokemon Plz.
Funnily enough, something similar happened to me. While writing the code for loading the path of the Following Pokemon Character sprites, I spelled the folder name as "Folowing" and then was driven to the brink of insanity because the Follower didn't load any charset for some reason.
It hasn't been loading the follower, I have the sprites in my files, I thought it wouldn't work with them in both Graphics/Characters and Graphics/Characters/Followers (I'm using most of the following sprites as overworlds), so I deleted the Followers folder and it's still not loading, I've even pressed Control (it said something about it in the script)
It hasn't been loading the follower, I have the sprites in my files, I thought it wouldn't work with them in both Graphics/Characters and Graphics/Characters/Followers (I'm using most of the following sprites as overworlds), so I deleted the Followers folder and it's still not loading, I've even pressed Control (it said something about it in the script)
The naming of the sprites should be the same as Icon sprites ie 001, 649s_2 etc. The script will not be able to load graphics if you have named the sprites anything else.
No you do one thing and quit bothering me about this. If I wanna share it, I'll share it for everyone, like I did with Following Pokemon, or I will not share it at all.
The naming of the sprites should be the same as Icon sprites ie 001, 649s_2 etc. The script will not be able to load graphics if you have named the sprites anything else.
No you do one thing and quit bothering me about this. If I wanna share it, I'll share it for everyone, like I did with Following Pokemon, or I will not share it at all.
The naming of the sprites should be the same as Icon sprites ie 001, 649s_2 etc. The script will not be able to load graphics if you have named the sprites anything else.
I can't help you any further because I'm not aware of the exact edits you've made in your scripts, but I can try directing you in the right direction for errors.
1) Check if you actually have Pokemon in your party and atleast one of them isn't fainted.
2) Restart your save if you were using the old Following Pokemon script before this.
3) Try putting this in the script command of a Blank Event
Code:
p $PokemonTemp.dependentEvents.refresh_sprite(false,true)
If on interacting with this event, it says true that means your graphics are misplaced and if it says false then it's an error in Follower_Config.
I have imported the sprites and data from https://www.pokecommunity.com/showthread.php?t=442507 in my project, however if I let dreepy follow me he looks in the wrong directions, this also only seems to happen with dreepy. When going left, he looks up. When going right, he looks left. When going up, he looks right. When going down, he looks down. If I look at the sprite sheet it seems correct to me, at least it has the same directions as bulbasaur ? Is there some setting I need to change, or is this intended behaviour for the pokemon dreepy ?
Following Pokemon EX Highly Improved version of the Following Pokemon script by help14 and mej71 for Essentials v18
Overview:
The Following Pokemon script made by help14 was truly a groundbreaking script. It brought the Walking Pokemon functionality from HGSS to Essentials allowing players to walk around with their Pokemon and talk to them, just like those games. However, that script was made with v15.1 in mind, which is 6 years old now! Not only that, people (including myself) who tried to update the script to the latest version of Essentials, didn't change that. What happened was that each new updated added new features to a dated script, making it bloated and riddled with bugs. This version of the script aims to fix that. I've rewritten almost all of the script with v18 in mind. I've also fixed many bugs, added several new features, added built-in compatibility with a few common Essentials scripts, and would go even as far as to call this, the definitive version of the Following Pokemon script.
New Features:
Split code into 2 sections Follower_Main and Follower_Config for organizational purposes. Most users should have no need to look at the Follower_Main script because all customization is handled in Follower_Config
Added a system to include new Dialogue for the Following Pokemon easily
Added a system to include new Conditions to refresh the Following Pokemon easily
Added accurate Animation for Entry of Following Pokemon in Battle (Not in EBS/ EBDX)
Added accurate Animation for HM Usage by Follower in the Overworld
Made the Follower alot more interactive by increasing the amount of default dialogue. (Thanks to Aki!)
Native Support for Marin's Overworld Shadow Script
Native Support for Marin's Footprint Script
Native Support for Marin's and Boonzeets Sideways Stairs script
Native Support for KleinStudio's Always on Bush script
Native Support for Pokemon Amie script by Bhagya Jyoti
Native Support for Pokeride script by Marin
Fixes from the Original Script:
Compatibility for Essentials v18
Dropped support for all older version of Essentials
Optimized and rewrote most of the code to increase Performance greatly
The first unfainted Pokemon in the party will follow you instead of having no follower when the first party member faints
Fixed the need for using 100 different commands to toggle followers. Now pbToggleFollowingPokemon should suffice in all cases
Your follower pokemon are now reflected in any water the player is
Fixed the need for extra game switches and variables
Fixed bugs with Forms and Shiny Overworlds
Fixed issues with Ledges
Fixed issues with Ice Sliding
Fixed All issues with blacking out
Fixed all map transfer issues
Fixed Duplicate Followers
Fixed some HMs not working when a Pokemon is following you
Please Credit the following people if you use this script. Credits:
Spoiler:
Golisopod User
Help-14
zingzags
Rayd12smitty
mej71
Help-14
PurpleZaffre
Akizakura16
This script is not compatible with Essentials v17.2, or any other older version of Essentials. I do not plan to add compatibility for any of them.
Instructions Please read this because the installation instructions are slightly different from the Original Following Pokemon Script.
Spoiler:
Installation of Script:
Spoiler:
Close RMXP
Paste the Contents of Animation Data folder in your Game. This will lead to permanent changes so make sure to backup your game.
Open RMXP
Place the contents of Follower_Config.txt in a new script section above Main called Follower_Config
Place the contents of Follower_Main.txt in a new script section above Main called Follower_Main.
Make sure that the scripts you pasted in are below these scripts.
Code:
Overworld Shadows by Marin
Marin's Footprints bt Marin
Enhanced Staircases by Marin
Pokeride Functionality by Marin
Boonzeet's Terrain Tag Sideways Stairs by Boonzeet
Always on Bush by KleinStudio
Pokemon Amie by Pizza Sun and Bhagya Jyoti
In the Database Option, create a new Common Event with the ID number of Follower_Common_Event from Follower_Config. It should have only one script command in it pbTalkToFollower
Create a blank event in the map where you get your 1st Pokemon. The name of this event should be FollowerPkmn. Note down the Event ID of this event, you can see it the the top left corner of the Event Editor as ID:ABC
Now inside the event where you want to spawn the Follower, add the script command
Code:
pbPokemonFollow(ABC)
# Make sure the extra 0's from the ID are removed so if the ID is 010, your script command will be pbPokemonFollow(10)
Start a new save (Compulsury)
Note: You can put the Following Pokemon sprites directly in the Graphics/Characters folder or in a new Folder called "Following" inside Graphics/Characters
Script Commands for Following Pokemon:
Spoiler:
pbPokemonFollow(XXX)
The main command used to activate Following Pokemon. Detailed instructions are in Installation of Script:
pbToggleFollowingPokemon(forced,anim)
Info:
The main command used to toggle the Following Pokemon
Arguments:
forced => Set this to "off" if you want to force the followers to turn off and "on" if you want followers to turn on.
anim => Set this to true/ICODE] if you want to play the Pokeball Animation when the Follower is toggled on and [ICODE]false if you don't.
Info:
The main command used to initiate the dialogue when speaking to a follower.
pbPokemonFound(item,quantity,message)
Info:
The command used to initiate a special dialogue which gives the player an item.
Arguments:
item => Set this to an item you want the Pokemon to find. (Compulsury)
quantity => Set this to the quantity of the item you want the Pokemon to find
message => A special message to go along with the Item Find
Syntax:
Code:
pbPokemonFound(:POTION)
pbPokemonFound(:ORANBERRY,5)
pbPokemonFound(:POKEBALL,1,"{1} is holding something round...")
pbRemoveDependenciesExceptFollower
Info:
The command used to remove all Dependent events except your Following Pokemon.
Could you support different types of pokeballs? I want to animate the effect of a Greatball if the Pokémon is in it. Or also of other types, could you support different animations for other Pokeballs?
I have imported the sprites and data from https://www.pokecommunity.com/showthread.php?t=442507 in my project, however if I let dreepy follow me he looks in the wrong directions, this also only seems to happen with dreepy.
It's a necessary evil. Refreshing the sprite plays the animation by default because the sprite needs to be updated on various occasions, like surfing, and updating without the animation looks odd. You can remove it by changing the remove_sprite(true) to remove_sprite(false) in def come_back, but I don't recommend that.
Could you support different types of pokeballs? I want to animate the effect of a Greatball if the Pokémon is in it. Or also of other types, could you support different animations for other Pokeballs?
Recheck your sprite. I also use the same Project and I don't get this issue.
It's a necessary evil. Refreshing the sprite plays the animation by default because the sprite needs to be updated on various occasions, like surfing, and updating without the animation looks odd. You can remove it by changing the remove_sprite(true) to remove_sprite(false) in def come_back, but I don't recommend that.
Sure. If someone is ready to make the animations for 26 different Pokeball types then I'll add that functionality.
I believe that because the Pokémon Follower is considered an event that cannot be overcome as in previous versions, it caused a serious drop in FPS on average PC's.
does anyone suggest anything to improve game performance?
I believe that because the Pokémon Follower is considered an event that cannot be overcome as in previous versions, it caused a serious drop in FPS on average PC's.
does anyone suggest anything to improve game performance?
A singular dependent event will not cause a drop in FPS. What will cause a drop in FPS is things like Parallel Processes. Keep those at a minimum and you should be golden.