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Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


hoopa's sprites and a volcanion icon :-)
 
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


Gothica-The-Eevee from Devian Art made the front, I just tried to resize it, make the back and I made the shiny colors. I know it's not that's good but if someone more skilled want to improve it, go ahead I'd be happy :)
 
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Hey!
There already was a good resource indeed for Gen5 sprites in Gen4 style and I happily added/replaced them to the standard essentials.
Before I attempt to make a game of my own, I wanted to get the Gen6 sprites in the essentials style as well - exactly what you are doing!
As a thanks I'll try to upload all your sprites formatted to Essentials here. I figured out how to do it even though I had no idea how.
I tested it and it works. This is the first sprite I formatted for everyone to use in standard essentials (not DS):
 

This isn't really the place for that Ferocca. If you want to add these to essentials feel free to do so yourself, but I don't think doubling the size of my images and removing the background is particularly difficult. Plus because there's no size constraints you may want to use sprites from elsewhere for the fronts anyway.

Plus I would consider your posts to be bordering on becoming spam.

Anyhow, I've actually done Binacle! Credits to Spherical Ice for the front sprite.
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


Also here are a lot of long overdue icon sprites.

Binacle
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Dragalge (credits to orly32123)
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Noibat (credits to Thundrake)
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Noivern (credits to Thundrake)
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
 
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i used the mega rayquaza sprite on advanced sprite editor but the backsprites have a problem whit the colors
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
 
i used the mega rayquaza sprite on advanced sprite editor but the backsprites have a problem whit the colors
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Just so you know for the future, questions like this belong in the ROM Hacking section. There's an entire forum dedicated to it so if you have any questions, that's the place to ask them! That's all. :)
 
I made some MEGAs,
Spoiler:

Some of these are quite good, but I don't know if I'm going to accept them at this stage, because they need to match the sizes and proportions of the existing DS style sprites.

Here's an example in fact! I've just finished Mega Venusaur

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


and here is its icon sprite!

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
 
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psst.. just a reminder that double posting is against the rules.
 
Can I just ask, is this thread also going to include Emerald-styled sprites (with the two frames) like the Ken Sugimori palette thread?
 
On that thread it has a GEN 6 list for the sprites so expect the second frames to be posted there :)
Thanks a lot. Although I was hoping that there would be second frames with the regular palettes (although are there really "regular palettes" with the move to 3D objects based off Ken Sugimori's artwork?).
 
heres a mega pokemon icon pack,i dont make them,and only primal kyogre and primal groudon are animated,but they are not 6gen plus(sorry for my bad english,i am from brazil

No thanks, that's not actually all that helpful but thanks anyway.

Thanks a lot. Although I was hoping that there would be second frames with the regular palettes (although are there really "regular palettes" with the move to 3D objects based off Ken Sugimori's artwork?).

No I won't be making second frames with the original colours for this thread, though you can always recolor them should you want to. That being said, if you plan on using those brighter colours you'd have to recolor Gens I - V as well, because I'll only be releasing second frames in the sugimori colours.

Now in lieu of Touched getting so far with his mega evolution code I'll be working more on Mega sprites in the immediate future. I'm getting fussed about this not being done though, so after a few more megas I'd plan to power through the rest of the Pokemon I haven't done yet.

Here's Mega Charizard X

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


and its icon sprite!

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


I've also updated Mega Charizard Y!

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
 
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what about the mega rayquaza?

Give him some time he still has around 60 Pokemon left to sprite and I believe mega rayquaza will the one of the hardest if not the hardest to make a good quality 64x64 sprite of so just wait and I'm sure mega Ray will be completed :]
 
what about the mega rayquaza?

I have nothing more to say, Seth summed it up completely.

updated pyroar front

currently working on the back sprites

That's pretty good but I'm stil not sure if I'lll use it. I think it needs to be a little more horizontal, to show more of its body.

Here's the next sprite I've done: Mega Blastoise!

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


and its icon!

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
 
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