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Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

I'm not really sure how to start fixing the Mega Garchomp's parts that you've mentioned... I might focus with Mega Alakazam first...

Speaking of Mega Alakazam, I did some modifications with the outlines, as well as the right hand middle finger... I'm not sure how to fix the colors below (leg) as they are very close to each other, the boundary between the face and the beard and the spoons' outlines... About the right hand, any suggestions? The fist is closed there...

Here:

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


About the maybe try, I'm pertaining to your Primal Kyogre but, I changed my mind because I'm obviously very horrible when it comes to coloring...
The outlines are looking much better!

So, about the right hand: Even if it's a closed fist, Mega Alakazam has pose-able thumbs, so it's fist wouldn't close like that at all. It would probably close more like a human fist, only with two fingers instead of four. I don't recommend keeping his fist closed, however, as there isn't a lot of artwork of Alakazam with his fist closed that you can reference from. Besides, I remember seeing older versions of this sprite with the hand open, and it looked really good!
 
The outlines are looking much better!

So, about the right hand: Even if it's a closed fist, Mega Alakazam has pose-able thumbs, so it's fist wouldn't close like that at all. It would probably close more like a human fist, only with two fingers instead of four. I don't recommend keeping his fist closed, however, as there isn't a lot of artwork of Alakazam with his fist closed that you can reference from. Besides, I remember seeing older versions of this sprite with the hand open, and it looked really good!

How about these:

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
 
i found this on omega ruby hack rom


[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource




[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
 
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I fixed the greninja sprite with some changes in his eye and tongue (i didnt change the colour palettes):
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
>
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

GIF:
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
Yes! Thank you! That sprite has been bugging me for the longest time, and it's finally been fixed!

EDIT:
Added a few fixes of my own on top of what you did. Am I the only one who thinks the back foot is too long?
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
 
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Pancham doesnt have light on his eyes:
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
-->
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


Chespin and Pangoro sprites are ok, but I like more to look like they artworks than the 3d models (and I made Chespin body more short):
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
-->
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
-->
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
 
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How about these:

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

It's definitely getting there, I can probably use it as a base now.

Just found this Primal Groudon by Seth1353:

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


I wonder what else should I modify?

No sorry I don't like it.

i found this on omega ruby hack rom


[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource




[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Nope none of these work.

I fixed the greninja sprite with some changes in his eye and tongue (i didnt change the colour palettes):
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
>
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

GIF:
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Sorry I don't like these changes.

Before->After
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Don't like any of these changes either.

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Revamped version of my gbc sprite:
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

It's not bad, but I don't think it's an improvement over the current sprite.

Pancham doesnt have light on his eyes:
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
-->
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


Chespin and Pangoro sprites are ok, but I like more to look like they artworks than the 3d models (and I made Chespin body more short):
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
-->
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
-->
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Pancham works! Not the others though

I edited the backsprite too
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
-->
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

GIF:
[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Those changes are pretty good, I'll definitely use some of those for QC on Sylveon.

Here are the new Pancham and Sylveon sprites! Thanks to Soloo993 for QC on the both of them. I've tweaked Pancham's backsprite too.

Pancham

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


Sylveon

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
 
Last edited:
It's definitely getting there, I can probably use it as a base now.



No sorry I don't like it.



Nope none of these work.



Sorry I don't like these changes.



Don't like any of these changes either.



It's not bad, but I don't think it's an improvement over the current sprite.



Pancham works! Not the others though



Those changes are pretty good, I'll definitely use some of those for QC on Sylveon.

Here are the new Pancham and Sylveon sprites! Thanks to Soloo993 for QC on the both of them. I've tweaked Pancham's backsprite too.

Pancham

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource


Sylveon

[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource
I think that greninja and espurr need to be there too
 
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