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General game making help

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chriskid198

Happy New Year!
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  • Another problem, I have tried to fix it. But I have no idea what to do. Does anyone know?

    2d0c76o.png
    2ykn7g4.png


    The spacer disappears after a couple of seconds. Also, how do I change the background of the top screen?
     

    me2hack

    Graphics Artist
    286
    Posts
    14
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    • Seen Mar 12, 2011
    The spacer should be a global variable in the main script. Also the z of the spacer should be pretty high.
    As for the background just use one that's 512x784 it would cover the whole screen.
     
    6
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    • Seen Sep 2, 2011
    Hey

    Hey it's me again. One question, I'm using pokemon essentials with RPG Maker XP.
    Anyway
    In battle i want to change some things like if a pokemon faints i want it to say something like "{1} has died." <Just an example.

    So as usual i found the text in my intl.txt changed the second line of it, compiled it, renamed it as messages.dat and placed it in my DATA folder. now when i ran the game it still says "{1} fainted".

    How can I change it? It gets really frustrating :P Any-help is greatly appreciated!
     

    Cilerba

    the hearts of lonely people
    1,162
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  • To change that, open up your Script Editor, and go to PokeBattle_Battler. Search for "{1} fainted."
    The line should look like this:

    Code:
    @battle.pbDisplayPaused(_INTL("{1} fainted!",pbThis)) if showMessage

    Change "{1} fainted!" to whatever you want it to be. If this doesn't work, there may be other lines to change in that script.
     

    chriskid198

    Happy New Year!
    159
    Posts
    13
    Years
  • The spacer should be a global variable in the main script. Also the z of the spacer should be pretty high.
    As for the background just use one that's 512x784 it would cover the whole screen.
    How do I make it a Global Variable?
    What Script do I put the background, I just want it to be on the top screen when you select New Game, or Options.

    EDIT: I got the Global Variable, I change the $bar=Sprite.new(@viewpoint) to $scene=Sprite.new(@viewpoint)
     
    Last edited:

    pkmntrainerpaul

    New account: P-Sign
    440
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    15
    Years
  • When I enter a battle, I'm getting a black backdrop instead of battlebackground 1.
    The black also covers the player and enemy bases.
    Can someone help me?

    Spoiler:
     

    me2hack

    Graphics Artist
    286
    Posts
    14
    Years
    • Seen Mar 12, 2011
    Manually change it in the PBS/metadata.txt. Worked for me when I got this error.
     

    pkmntrainerpaul

    New account: P-Sign
    440
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  • The wild battles work, but the trainerbattle doesn't.
    I'm not sure if I used the right Comment in the event page, so if someone can post the correct comment for backdrop, I'd really appreciate it.
     

    me2hack

    Graphics Artist
    286
    Posts
    14
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    • Seen Mar 12, 2011
    Essentials Wiki said:
    @>Script: pbTrainerIntro(:CAMPER)
    @>Script: Kernel.pbNoticePlayer(get_character(0))
    @>Text: Battle me now!
    @>Conditional Branch: Script: pbTrainerBattle(PBTrainers::CAMPER,"Dave",_I("I enjoyed it."),false,0)
    @>Control Self Switch: A =ON
    @>
    : Branch End
    @>Script: pbTrainerEnd
    This is the way it's supposed to be.
     

    pkmntrainerpaul

    New account: P-Sign
    440
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  • This is the way it's supposed to be.

    I actually meant this comment:

    Pokémon Essentials Notes said:
    Backdrop: Sets the battle background for this Trainer battle (see Battle Backgrounds). For example, if this value is "Water", the backgrounds would have filenames of Graphics/Pictures/battlebgWater.png, playerbaseWater.png, and enemybaseWater.png.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    I actually meant this comment:
    It should be quite simply:

    Code:
    Backdrop: Water
    This is also very much an Essentials question, and this is very much not the Essentials thread. Please make sure you ask questions in the right place.

    I wouldn't mind if the mods moved such posts into the right thread, but...
     

    ashthebest10

    Creator of Pocket Monsters
    81
    Posts
    13
    Years
  • I've searched the threads and the web for a while now, I really have, and had no luck. I have the animated GIF battle sprites for all pokemon, even GEN5. I cannot figure out how to use them with essentials. Someone please help.
     

    pkmntrainerpaul

    New account: P-Sign
    440
    Posts
    15
    Years
  • Hello, I need help with these two scripts:
    Spoiler:

    Spoiler:

    The problem is, outside battles I've got on the lower screen LowerScreen (1) , but in-battle, I've got the same screen instead of Battlesystembg.
    Can someone help me with this, I'd really appreciate it.
     
    10
    Posts
    14
    Years
    • Seen Apr 21, 2024
    [RMXP] Help in linking maps together

    Could anyone tell me how to link maps together? Is there a script? Cause for me, i have to transfer my player around using the Transferring event. I'm hoping for a much better solution :D
     

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • Could anyone tell me how to link maps together? Is there a script? Cause for me, i have to transfer my player around using the Transferring event. I'm hoping for a much better solution :D

    Simple, either look at the notes provided, use the editor.exe or just search youtube for Pokémon essentials map connections.
     
    10
    Posts
    14
    Years
    • Seen Apr 21, 2024
    Can i edit RMXP settings? like,the input buttons to the buttons of my own?
     

    flamemaster

    No school like the old school
    195
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    14
    Years
    • MI
    • Seen Mar 23, 2016
    sup people, i want to know how to put an animated video before the title screen appears, like i ruby, and urainium.
     
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