Okay. I actually feel really positive about this year's GT and I think most of our members do too, so while I'm going to bring up negative things, please don't take it the wrong way.
First of all, we need a bigger team and more collaboration next year. Many of us (including me) dropped off the map for various reasons during parts of the GT, and gimmepie was the only person who was consistently working at it for the entire event and planning phase before it. Those kinds of setbacks will always happen, but a bigger team will give us more of a safety net so it doesn't just come down to one person. We had 4 people with the GT manager role this year and a handful of others helping out on-and-off, it would be nice to see more like 8 of the former next year.
Also, the pings. I'm sorry, but the pings were absurd, and I know for a fact that they caused several people (including Riki, myself to some extent, and several members) to not want to participate much of the time because of the absurdly high volume of notifications. We absolutely need to get a handle on those next year. In my opinion the announcements channel is very prominent and it's not hard to see announcements in there, not every single one, or even most of them, needs to also be a ping. The only things I'd say would be worth pinging are a) a realtime event (CAH/Jackbox) is starting right now or b) the requirements for an event that a lot of people signed up for has changed and people need to be aware. Other things are not critical and people should be able to easily see them just by looking at the announcements channel.
Though we do have an alternative to being sparing with pings, and it's something that Discord already does, though it would be more work for us. For events that involve lots of pings, we could make specific roles and assign them to people who want to play or sign up for the event. For example, "@[VG Trivia Players] Four hours left for today's questions!", et cetera. We could have Tapu be able to add or remove people from these roles easily.
Okay, enough about pings. On to the teams and the village thing. I liked the teams, and it's not hard to make any divide competitive, but not gonna lie, I think we as a management team cared way more about the village building mechanic than the players did. Maybe if we'd leaned more into the AC theme it would be different, but pretty much the only time I saw it brought up was us asking for building placements. Players are more interested in the points and the actual events than any kind of meta-contest we put on top imo, so I don't think we should spend so much time on that next year. I'd much rather put our efforts into things like coming up with more events, expanding the lore and artwork of the teams and building a short quiz for team placement.
That's all I can think of right now. Might post more later.