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Crystal hack: [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)

ugh that sucks...............the lack of a phys spec split really hurts...
 
I have some updated Screenshots to show:

[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)
[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)
[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)
[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)
[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)
[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)


And a sneak peak at Golden Island, an island where a strange Meowth cult lives...

[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)


I'd like to thank Rangi for their help with cleaning up code in Orange, I now have much much much more space to work with! (around 20ish percent free space to over 50).
 
There's another pull request on GitHub, and I have a few graphical suggestions; curious if you like any of them.

[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)


  • Replace the useless "menu account" with a visible clock, since there's no Pok?gear
  • Make the Pok?dex white, more like a notebook than a digital screen, to match the "Gen 1.5" feel
  • Vary the Town Map island shapes with different corner tiles
  • Show the tops of the heads on the Trainer Card, and get rid of the space left over from having only four (didn't you have some plans for more info to display there?)
 
Hey Rangi, have not been able to get on since I came back to school, but I will merge as soon as I can! All those sound fine to me, I have no real preference over the graphical changes above, but for sure Trainer Card is in need of an overhaul more so than the rest. I'm not sure if Pokedex would look good like that, especially with the orange sprite masking the dex currently has.


As for additional info on the Trainer Card, I believe we were discussing having customizable Trainer Classes? There's also no current use for the back of the trainer card.
 
Hey Rangi, have not been able to get on since I came back to school, but I will merge as soon as I can! All those sound fine to me, I have no real preference over the graphical changes above, but for sure Trainer Card is in need of an overhaul more so than the rest. I'm not sure if Pokedex would look good like that, especially with the orange sprite masking the dex currently has.

As for additional info on the Trainer Card, I believe we were discussing having customizable Trainer Classes? There's also no current use for the back of the trainer card.

Hey, Pia! Yeah, I thought a post here would be easier to notice whenever you are back than an old Discord @mention.

IIRC I suggested a B/W-style trainer class and you didn't think there'd be any purpose to it. And someone had the idea of a counter for some thing other than Pok?mon that you'd be collecting, but that was pretty vague.

How about just having one page? Like these:

[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)
[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)
 
Hey, Pia! Yeah, I thought a post here would be easier to notice whenever you are back than an old Discord @mention.

IIRC I suggested a B/W-style trainer class and you didn't think there'd be any purpose to it. And someone had the idea of a counter for some thing other than Pok?mon that you'd be collecting, but that was pretty vague.

How about just having one page? Like these:

[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)
[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)



One page works, how about stars for the free space on the first page then (one for becoming champion, one for beating Red, and one for completing the dex)?
 
Will have to do that later today, I have no access to my ROM or any file sharing site at the moment (I'm honestly amazed PokeCommunity isn't blocked here).

Sure! In the meantime, I've added the clock and map edits:

[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)


Edit: Here's the new Trainer Card.

[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)


Edit: And the new Pok?dex.

[PokeCommunity.com] [Hack of the Year 2017] - Pokémon Orange (GBC) [Suloku Patch] (Fin)


If you don't like the orange overlay on the sprite, gray might also work; like a charcoal/pencil sketch of the Pok?mon.
 
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MOOORE POKEMON ORAAANNGE glorious game so far Alpha tested it. It seems like it would be a good challenge too but I grind too much XD
 
And I'm sure with Rangi's help you get this easily done by at most the end of this year.
 
Working on my own fan game rn thanks to Pia who got me the things to make it on RPG Maker hoping mine be as popular as this one seems to be.
 
Very Good work... You make it very great. FIrst good Orange Islands Game from time of Pokemon O.I.A which is Pokemon Red Hack. I have one question. Did you make Surfboard?

There is no surfboard, you get a Lapras with Surf very early on, like the anime. There is a Skateboard that replaces Bicycle.
 
Kinnow Island is finished, very close to second gym, now. Running into some bugs with Pinkan from removing code but hopefully will be resolved soon.
 
Thanks to Rangi most of the reported bugs have been fixed, and Kinnow Island has been finalized (aside from the Café, but not sure if I'm going to do anything special with it).


Once I have the remaining small bugs fixed, I will continue with Route 57, the first Unnamed Island, Route 58, Navel Island and the Seven Grapefruit Islands. After that's all been mapped and scripted, I will finalize the titlescreen, TMs and Learnsets and release Beta 1.


Oh, also, Charmander now learns Metal Claw at the proper level, and it replaces Smokescreen.
 
Thanks to Rangi most of the reported bugs have been fixed, and Kinnow Island has been finalized (aside from the Café, but not sure if I'm going to do anything special with it).


Once I have the remaining small bugs fixed, I will continue with Route 57, the first Unnamed Island, Route 58, Navel Island and the Seven Grapefruit Islands. After that's all been mapped and scripted, I will finalize the titlescreen, TMs and Learnsets and release Beta 1.


Oh, also, Charmander now learns Metal Claw at the proper level, and it replaces Smokescreen.

I was wondering why it didn't learn that move. Thanks for that! I will play Beta 1 when it comes out and do the same thing as before, rip the music and explore the new areas.
 
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