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[Gen 3] Halfcadence's Ultimate Muzzlocke Challenge

Halfcadence

Monocolorist
  • 247
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    12
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    • Seen Jul 14, 2024
    Halfcadence's Ultimate Muzzlocke Challenge
    (First thing's first: I didn't come up with this on my own. The concept is lifted from some of the optional rules from the first Communitylocke, organized by Reddit user Mattersofdarkness)



    Welcome to what I'm calling a Muzzlocke (or Muzzle-locke, if you prefer. I think it's really clever) Also, subsequently, welcome to my slow descent into madness.......

    Alright, so, core Nuzlocke rules apply here. The new part is that in gyms and during the E4, neither offensive nor defensive type advantage is to be used. This results in deeper strategy, hyper-specialized teams, and a f**kton of grinding. I might die.

    I will have a infosheet for each run that I organize through Google Docs that will track progess. I will also post videos when I can of gym leaders and the like, in lieu of proper written updates.

    Official Ruleset:
    (core rules lifted from the Nuzlocke thread)

    -Any Pokémon that faints is considered dead, and must be death-boxed
    -Only the first encounter on each route can be caught
    -Gift Pokemon aren't special, route roules still apply
    -Trading is banned [in-game trades and trade evolutions are fine]
    -Battle Style on SET
    -No Legendaries
    -Species Clause
    -Pinwheel Clause (new area namecard = new route/catch)
    -Shiny Clause
    -No O-Powers
    -No Pokemon Amie / Refresh
    -No Mega Evolutions / Z-Crystals
    -No super-effective moves may be used on gym trainers, gym leaders, trial captains, totem Pokemon, kahunas, Elite Four members, or champions.
    -No Pokemon that resist/are immune to the thematic type of the gym/E4 member/etc may be used. Resisting secondary types or coverage moves is permitted
    -Levels are capped at that of the next gym leader's/kahuna's/champion's ace.


    For now I'm gonna do this for the first 5 gens. I'll see how I feel after that. I'm starting with LeafGreen.
     
    Last edited:
    MASTERPOST
    LeafGreen - COMPLETE
    Spoiler:

    SoulSilver - In Progress

    Platinum - In Progress

     
    Last edited:
    LeafGreen - Koga

    Spoiler:


    Newly Honored Dead
    [PokeCommunity.com] Halfcadence's Ultimate Muzzlocke Challenge

    Lento the Jolteon, Lv. 25-28: Selfdestruct from a Lv. 28 Weezing in Silph Co.
    [PokeCommunity.com] Halfcadence's Ultimate Muzzlocke Challenge

    Dipp the Pidgeotto, Lv. 2-27: Boosted Revenge from a Lv. 29 Machop in Silph Co. Thought I could one-shot it with Fly : /


     
    LeafGreen - COMPLETE
    Spoiler: Elite Four and Champion


    Overall I would say this run was /exceptionally/ easier than I was expecting. From my limited experience in this sort of thing (in Emerald), this was quite the step down. Trainers in this game seem to not like coverage moves all that much, which makes team building significantly easier. Granted, a lot of careful planning on my part went into ensuring the run went as smoothly as I could make it, but the same was true with Emerald as well.

    The MVP was without a doubt Sloan. The mixed bulk of Snorlax with the addition of Normal typing makes it the /perfect/ mon for this sort of thing. I feel like I cheated by giving it Belly Drum near the end, but hey, I'm just using the tools I'm given : p

    One thing I do feel weird about is that because the Champion doesn't have a "thematic type", I used a bunch of resistances on him, making him probably one of the easier fights of the E4. I don't know if that was the right call to make on my part, but I'll think about that going forward

    I'm sure the runs will start to ramp up in difficulty rather signicantly. After all, not every game will provide a Snorlax for me to lean on ; )​

    FINAL TEAM
    Spoiler:


    On to HG/SS!
     
    Quick thing: updated the second post in the thread so it can act as a sort of hub going forward as a I get more and more runs in here.
     
    SoulSilver - Bugsy

    Spoiler:
     
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