• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Home

ForeverBurning

Part-Time Person
41
Posts
8
Years
  • Home


    That is exactly what I would want.

    What I hope to get, at least, is a cave system with water inside of it. Also a source of wood nearby, and a place for my flying types to fly around.
     
    Last edited:
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen May 10, 2024
    Home
    Home
    Home
    Home
    Home
    Home
    Home

    Location (Home): (it's late... tomorrow)

    Actions:

    TANGELA:
    - Begin clearing debris from cave entrance. Pile sizable logs for use.
    - Commune with nature (and perhaps gain useful insight from the local plants).

    EMOLGA:
    - Ascend to top of outcropping (highest point on the island) in order to find a proper lookout nest, and proceed to clean it up a bit. Actual construction will have to wait.
    - Once comfy, take in the sights and get a better view of the local flora and fauna from above.
    - Relax in the sun.

    KABUTOPS:
    - Begin patrolling the main underwater entrance. Nothing shall enter our new caves. Nothing.
    - Enjoy the feel of the water against your shell-head.

    MAGMAR:
    - Find a nice little sub-cave to turn into a kitchen.
    - Discover you enjoy cooking.
    - Be a Fire type.

    WHISCASH:
    - Begin the slow process of of blockading other underwater entrances to the main cave with silt, in preparation for wooden fencing in the future.
    - Nothing shall enter our new caves.
    - Nothing.

    CLEFABLE:
    - Be somewhat of a neat-freak.
    - Begin cleaning out small house-caves further in the main complex.
    - Start with your own, obviously.

    GOREBYSS:
    - Put your name to the test. Be an evil sea monster.
    - Hunt about for weak prey. Something like a Magikarp would do. Drain them of their fluids, and bring the carcass to Magmar to cook for the tribe.
     
    10,769
    Posts
    14
    Years
  • Home
    Drifblim:
    - Carry Porygon up into the air for better reception.
    - Don't drop him.
    - Keep a lookout for nice real estate.

    Home
    Porygon:
    - Try contacting the real Mewtwo by email or social media.
    - Don't spend all day on Facebook.

    Home
    Breloom:
    - Knock down some trees.
    - Pile up the wood.
    - Practice karate chopping.

    Home
    Home
    Whiscash and Quilladin:
    - Dig some trenches in a circle for a moat.
    - Pile up the dirt in the middle.
    - We can make mud pies later.

    Home
    Accelgor:
    - Run around and look for fruit or berries to bring back.
    - Small animals are edible, too.

    Home
    Lampent:
    - Follow Accelgor.
    - Catch and store all the spirits of things it kills.
    - Leave spooky messages on trees like "Beware!" to keep anyone else away.
     
    1,446
    Posts
    8
    Years
  • Home
    Home

    Floette:
    Float around and gather flowers to decorate the campsite

    Home
    Home

    Volbeat:
    Fly up above the trees and scout out the area

    Home
    Home

    Quilava:
    Become the leader of the tribe and start training your fighting skills.

    Home
    Home

    Snorlax:
    Eat the unidentified red berries and hope they're not poisonous

    Home
    Home

    Torkoal:
    Knock down trees and carry them back to camp

    Home
    Home

    Bibarel:
    Use the wood to build some small houses and a fire-pit

    Home
    Home

    Medicham:
    Fast and meditate to become the tribe's ghandi, gaining wisdom and knolage
     
    Last edited:
    211
    Posts
    10
    Years
    • Seen Nov 6, 2017

    UPDATES are being edited into this post as they are completed. If your UPDATE is not yet in this post, I am either still working on it or I don't love you.

    Nakuzami
    Spoiler:


    Mimi
    Spoiler:


    Foxrally
    Spoiler:


    ForeverBurning
    Spoiler:


    Mana
    Spoiler:


    Anna
    Spoiler:


    Cheshire
    Spoiler:


    Lost
    Spoiler:


    Wizard
    Spoiler:

     
    Last edited:
    49
    Posts
    8
    Years
    • Seen Jan 1, 2016
    Persian(leader) and Pansear -- Amethyst and Bucky
    +Carefully sense the groups surroundings, alert the team of nearby pokemon.
    + Stealthfully scan the mouth of the cave and confirm suspicions of victreebell
    + If victreebell are present use hypnosis and roast them with fire attacks. (If possible take one prisoner)
    <3 Get in the booty mood, make me a meowth egg

    Chansey and Pansear -- Joy and Chilli
    + With the protection of Chilli (Pansear) scout the toxicity level of a fruit near camp by eating it and using refresh if it is toxic.
    + If if the fruit is safe for the others to eat grab 7 with chilli's help. (enough for everyone)
    - If the fruit is toxic, bring back 3.
    + Make sure a fire gets light before nightfall

    Scollipede -- Scooter
    + Steamroll the perimeter, create a flat spot for camp.
    + Dine worry free on some nearby berries, report their flavor and texture.
    + Use your Long neck to grab leaves for a little leaf tent.

    Donphan -- Phancy
    + Assist Scooter if help is needed.
    + Dig various holes around folliage near base to collect drinking water.
    + Use rapid spin on the wood tyranitar (Ricky spanish) collects to create spike traps.

    Tyranitar -- Ricky Spanish
    + Assuming the surrounding area is safe, cut down shrubs and trees around base for wood.
    - If not attempt to scare off any threats with scary face.
    + Secure the perimeter around base with spike traps made with Phancy's rapid spin.
    + Stay alert

    Things will be rough this first night, shifts of at least 3 pokemon will be needed to ensure safety. 1 pansear must be awake at all times for fire and lighting. And chansey must be left asleep only to be awoken should there be an emergency.
     
    Last edited:

    Aquacorde

    ⟡ dig down, dig down ⟡
    12,512
    Posts
    19
    Years
  • DODRIO
    + Ascend hill.
    + Relieve Duosion of lookout duty.
    + Face the sun.
    + Determine if it is setting or rising.
    + Look as far as you can forward, to the left, and to the right.
    + See what is there.
    + Report findings back to Scyther and construction team.

    DUOSION
    + Go help Whimsicott bring Heracross back by using Psychic to levitate it.
    + After that, go with Whimsicott to collect fruit.

    HERACROSS
    + Wake up, fool.

    NIDORINO
    + Continue digging. Remember to pack dirt firmly into walls.
    + You will create an entryway big enough to accommodate the largest of your tribe with some room to spare.
    + The interior will be excavated to four times your height and six times your length.
    + From the entry, a path twice your width will spiral downward until you have completed a circle.
    + You will excavate an area at the bottom.
    + This is your base.

    SCYTHER
    + Collect all brush you have cut into pile.
    + Go chop and collect sturdy branches to support the hole.
    + Do not **** with the poison sap trees.

    WHIMSICOTT
    + Duosion will help you drag Heracross back.
    + After that, go collect fruit and bring it back.

    YAMASK
    + Continue piling spoil.
    + Make sure it is well-packed.
    + Take branches from Scyther and use them to make the interior of the hole sturdy.
    + Help pack in walls of hole as needed.
     
    Last edited:
    25,544
    Posts
    12
    Years
  • Ideal Habitat: On a beach on the outskirts of a forest. Lots of dry sand as well as that wet from the tides preferably.

    Sorry this is so late.
     

    Foxrally

    [img]http://i.imgur.com/omi0jS3.gif[/img]
    2,791
    Posts
    11
    Years
  • Home
    Home
    Home
    Home
    Home
    Home
    Home

    Life's a Beach


    Home
    Ring the Weepingbell

    - Lay around on the sand, looking into the horizon
    - Attempt to catch a Shellder
    - Cry yourself to sleep you lil muk

    Home
    Flair the Servine

    - Motivate the rest of the team
    - Go off with the Roselia the Dodrio trio to find fresh drinking water at the river
    - Try to find food there if you can

    Home
    Athos, Aramis and Porthos, "The Three Musketeers", the Dodrio

    - Go off with Flair and the Roselia to find fresh drinking water at the river
    - If you catch any food there share it between all three heads

    Home
    Tuliep the Roserade

    - Watch out for any ambushes
    - Go off with Flair and the Dodrio trio to find fresh drinking water at the river
    - Kindle a fire using a few of your dead petals

    Home
    Sgt. Zweilous Jr. III the Zweilous

    - You're too old to go explore along with the others
    - Keep watch along with the Gligar, scan the surrounding perimeter
    - If Voltige brings back anything eat that and don't be picky
    - Stop arguing with yourself you old fool
    - Help start the campfire at night

    Home
    Voltige the Gligar

    - No, you may not leave the group
    - Fly around the area scouting for food if you find anything share it with the others
    - Gather wood while you're at it
    - Lighten up the mood or something, and that doesn't mean kill someone
    - You'll be the second to go keep watch

    Home
    Splash the Azumarill

    - You enjoying here, aren't you? Make the most of it
    - Explore the far-off island on your own, since you can swim
    - Hunt for whatever you find to be edible
    - Keep watch for a bit before letting Voltige take over
     
    211
    Posts
    10
    Years
    • Seen Nov 6, 2017

    UPDATES are being edited into this post as they are completed. If your UPDATE is not yet in this post, I am either still working on it or I don't love you. Esper's update is delayed pending a confirmation PM.

    Luster Purge
    Spoiler:


    GimmePie
    Spoiler:


    Mimi
    Spoiler:


    Cheshire
    Spoiler:


    Anna
    Spoiler:


    Foxrally
    Spoiler:

     
    Last edited:
    49
    Posts
    8
    Years
    • Seen Jan 1, 2016
    [Naming]
    Unidentified fruit of exorbitant size becomes RoyalPlums.
    Cave becomes Laboratory.
    [Individual Actions]

    Chilli
    + Practice your cooking skills on 2 berries
    + Use mud and fire to make crude pottery for storing water.
    + Go to the stream with Ricky Spanish and fill the pottery with water, (put the water near the wall in camp.)

    Bucky

    + Leave the Laboratory, go back to camp.
    + while with phancy, STEALTHILY climb a tree to see whats out there.
    + Bucky, carefully begin burning a path to the laboratory for safer travel
    ♡ Pick some flowers for Amethyst <3

    Scooter

    + Keep watch around base camp, alert the others of any problems.
    + Toss some toxic spikes around base.
    + Harden and roll out the charred path Phancy and Bucky make.
    + Take a short nap


    Ricky Spanish

    + Keep watch around base camp, alert the others of any problems.
    + Go to the stream with Chilli and fill the pottery with water, (put the water near the wall in camp.)
    + On your free time help build the wall with joy.

    Joy
    + Things are tense, keep moral up. Cheer up the others when you have a chance.
    + Scout around base for more RoyalPlums
    + Begin making a wall around base with wood, mud, and rocks


    Amethyst

    + When back at camp use your whiskers to sense a rough number and size of the unidentified mons in the immediate area.
    +  Begin cutting foliage around base with your claws. collect leaves and    small bits of wood and put them in the center of camp for Chilli,  Joy,   and Ricky.
    ♡ Take a hint, Bucky likes you, girl.

    Phancy
    + Phancy, roll over stray fires and smother them with sand-attack or any other ground type move. Keep things under control for the love of god.

    [Eating]
    You guys are smart enough but I will make sure.
    Just eat from the berry reserve unless you are Scooter who doesn't need to worry about poison berries.
     
    Last edited:
    1,446
    Posts
    8
    Years
  • Home
    Home

    Floette:
    Create flower headbands for your friends and also start making a garden near camp.

    Home
    Home

    Volbeat:
    Fly upstream along the river and search for anything interesting. Make sure not to wander too far away from the river.

    Home
    Home

    Quilava:
    Start fire in the fire-pit. Supervise the construction of camp.

    Home
    Home

    Snorlax:
    Pound on your belly like a drum to make music that entertains your friends.

    Home
    Home

    Torkoal:
    Dig various small pits for each of your friends, Bibarel will finish the dwellings. Begin digging a trench of considerable size around the camp.

    Home
    Home

    Bibarel:
    Finish gathering wood. Use the wood to build some small roofs to the pits and fill the fire-pit.

    Home
    Home

    Medicham:
    Continue meditating.


    Reference image for the shelters:
    Spoiler:
     
    Last edited:

    Aquacorde

    ⟡ dig down, dig down ⟡
    12,512
    Posts
    19
    Years
  • DODRIO - F
    + Watch where the Pyroar goes; attempt to pinpoint its den.
    + Be sure to keep observing the area.
    + I know it's boring, but it's important. Sorry.
    + When Scyther brings you wood, you will make buckets.
    + i.e. hollow them out by pecking in from a cut side of the log. Leave a surface along the bottom. Do not pierce sides or bottom.


    DUOSION - F
    + Bring as much fruit as you can carry back to camp.
    + Put it just inside the hole.
    + Go help pack dirt into barricades by gently throwing yourself at it.
    + Break fruit open.
    + Report smell, texture, color, taste.
    + Please don't die.
    + Take a nap with Yamask.

    HERACROSS - M
    + C'mon buddy, wake up.

    NIDORINO - M
    + That hole's looking great. Keep doing what you do.
    + Once you finish the main room, you can dig a tiny room at the current floor level, to the left of the entry. This can be your room. You earned it.

    SCYTHER - F
    + Keep collecting brush/plants/grasses, thanks.
    + When you cut branches that are about the diameter of your head, chop them into pieces that are about the length of your head.
    + Bring them to Dodrio.
    + Repeat until nightfall.

    WHIMSICOTT - F
    + Bring as much fruit back as you can.
    + Put it just inside the hole.
    + Start weaving grasses and the like into pallets for sleeping on.

    YAMASK - M
    + Keep supporting the hole.
    + Get a little better at it?
    + Keep packing/removing dirt.
    + Take a nap with Duosion.

    When night falls, YAMASK and DUOSION will go collect more fruit. DODRIO will keep watch from the top of the hill. HERACROSS will keep watch near the hole entrance if he wakes. NIDORINO, WHIMSICOTT, and SCYTHER will sleep in the hole.
     
    Last edited:
    49
    Posts
    8
    Years
    • Seen Jan 1, 2016
    Camps of Home:
    Throughout this mysterious land we know as Home groups of clones have settled camps.
    Here are just a few of the settlements you may find on your journey's across Home.


    Camp Mana

    Home

    Camp Flora
    Home



    Time is a bit short today so I can't write out summaries of local mons just yet. However, over the course of the next few weeks I will be updating this post with visuals of the camps and their progress. I'm hoping to make this post into the go to encyclopedia for all things Home.
    I am looking for help, If you want to help write (because my writing skills are below par) or make some pretty CSS let me know!
     
    Last edited:
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen May 10, 2024
    Home
    Home
    Home
    Home
    Home
    Home
    Home

    Location (Home): (one day...)

    Actions:

    TANGELA & CLEFABLE:
    - Work together to begin creating simple dwellings
    - Necessary furnishings right now are basic beds, which can be made from soft leaves

    EMOLGA:
    - Attempt to incapacitate a Starly with an Electric-type attack.
    - This Starly will make a nice meal.
    - Abscond to Magmar with Starly.
    - Repeat for a larger meal.

    KABUTOPS:
    - Continue guarding cave entrace.
    - Now is a good time for a bit of self-training.

    MAGMAR:
    - Begin using a small, focused Fire-type attack to start carving out an oven in the cave wall
    - When Emolga arrives with Starly, attempt to cook a few for feeding

    WHISCASH:
    - Begin to explore underwater portion of the caves

    GOREBYSS:
    - Take a break from hunting to observe wildlife near underwater entrance
     
    211
    Posts
    10
    Years
    • Seen Nov 6, 2017

    UPDATES are being edited into this post as they are completed. If your UPDATE is not yet in this post, I am either still working on it or I don't love you.

    Mimi
    Spoiler:


    Wizard
    Spoiler:


    Anna
    Spoiler:

     
    Last edited:
    10,078
    Posts
    15
    Years
    • UK
    • Seen Oct 17, 2023


    Home
    Home
    Home
    Home
    Home
    Home
    Home


    Home

    @MimiMatters: Thanks! This looks awesome!
    Spoiler:


    Home
    Shuppet: SCOUT
    Shuppet wanders around the lake, keeping herself out of sight darting from cover to cover.

    Home
    Home
    Garbador & Swalot: SEARCH FOR FOOD
    The poison duo investigate the shrubs closeby and gather the UNIDENTIFIED PLUMP RED BERRIES. They decide whether they were edible or not.

    Home
    Home
    Seaking & Sharpedo: SEARCH FOR FOOD
    The fish-type pokemon escort each other around the lake, looking for plants of MAGIKARP to eat and take back to the others. Their hunt is not very efficient nor lasts very long, Sharpedo is too town up to reach his maximum speeds.

    Home
    Gabite: MAKE CAMP
    Gabite uses his ground abilities to start digging out an alcove in a cliffside.

    Home
    Snover: IDLE
    Suffering depression, Snover feels unable to help her friends. Snover sits on the ground and plays with a flower she found.
     
    1,446
    Posts
    8
    Years

  • Home
    Camp Flora
    Home

    Home


    Home
    Home

    Floette:
    Start creating the garden. Plant some of the berries into your garden. Plant colorful flowers in your garden.

    Home
    Home

    Volbeat:
    Try to impress medicham with your graceful flying skills.

    Home
    Home

    Quilava:
    Train your fighting skills by attacking dummies.

    Home
    Home

    Snorlax:
    Go on a trip south to try and find other clones.

    Home
    Home

    Torkoal:
    Leave snorlax's pit unfinished for now and start digging the trench.

    Home
    Home

    Bibarel:
    Leave snorlax's shelter unfinished for now and build some training dummies.

    Home
    Home

    Medicham:
    Try to impress volbeat with your vast knowledge.


    Home

     
    Last edited:
    Back
    Top