Ok, so I found the post on the forums, but the images in h14's post are removed. CAn't seem to find any guidance on setting up honey trees elsewhere. Anybody able to share the script and set up of a honey tree event?
Hello, Lexxilion! I can assist you with this as I happen to have this script archived on my computer.
I'm going to assume you have this script already loaded into Essentials above "Main".
Create an event named "HONEYTREE". The ID of the event is important to note! If an error occurs, please make sure that (in any place where they are prompted) they match the event's ID. Now, with this event paired with your tree graphic, follow the steps using my attached screenshots:
PAGE 1:
As you can see, 77 is the ID and anywhere where this number repeats is where you should place your event's ID number. Should also make sure it checks with
$PokemonBag.pbQuantity(PBItems::HONEY)>0 first and then takes away 1 Honey away from the player when true upon slathering it to the tree...
You should also probably make the
$HONEY_TIME wait longer than just 5...
PAGE 2:
Now here's the list of Pokemon that appear! The "10" in this case is just the level of the specific species listed in the array. Go nuts. You can make this different for any tree... The 77, again, is the ID of the event shown.
Hope that helps! Works just fine for me.