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How to create your own transitions?

50
Posts
10
Years
  • Age 30
  • Seen Apr 20, 2014
Transitions are located in the folder Graphics/Transitions of your game. Add the image there, and after that, look for this piece of code at the script PokemonField:
Code:
      transitions=["Splash","Image1","Image2",
         "Image3","Image4","Random_stripe_h",
         "Random_stripe_v","BreakingGlass",
         "RotatingPieces","022-Normal02",
         "021-Normal01","Battle","Mosaic","ShrinkingPieces","zoomin",
         "computertrclose","hexatr","hexatzr",
         "battle1","battle2","battle3","battle4",
         "computertr","hexatrc"
      ]
You have to add a coma after "hexatrc" and add the name of the new transition you added. For example, I add a new image called Trans . I will edit the code to:
Code:
      transitions=["Splash","Image1","Image2",
         "Image3","Image4","Random_stripe_h",
         "Random_stripe_v","BreakingGlass",
         "RotatingPieces","022-Normal02",
         "021-Normal01","Battle","Mosaic","ShrinkingPieces","zoomin",
         "computertrclose","hexatr","hexatzr",
         "battle1","battle2","battle3","battle4",
         "computertr","hexatrc","trans"
      ]
I think the code chooses a random transition after every battle. Tell me if you want me to explain how to choose a specific transition.
 
42
Posts
12
Years
  • Seen Jun 11, 2016
How do the transition images work? Like, I realize its something about the screen sliding along the black-white gradient but how does it work exactly?
 
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