You play as a silent 'protag' krogan. (You own a pet varren!)
You work in an Omega club.
However you don't live the life you've dreamed of.
You're not standing outside keeping violent street thugs out.
You're. . . In the back washing the used dishes from the club.
Recycling, cans, glasses, and bottles, keeping the back up-kept.
Moving stock and supplies strategically. While on your breaks,
Getting to know the rest of the staff.
The boss would be a Batarian female,
worried about making a mark on the club life.
If you level up your relationship with her,
She'll unlock bonus levels; tossing out unwanted drunk rabble.
(Not important enough to gain the interest of the bouncers,
But still worthy enough of getting kicked out by SOMEONE)
The DJ a male Qurrian who lost his pilgrimage ambition,
after getting a taste of the open wide galaxy.
With it's exotic lifestyles, aliens, and psychedelics.
He mostly deals with keeping the beats going, but
now and then he'll, begrudgingly, 'fix' the air-conditioning, or fog-machines.
("I left the fleet lifestyle behind to get away from all this! >:( ")
Along with other notable Employees and Customers, each romance-able,
regardless of gender or species.
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Note: You can choose your gender, male or female, but you can also chose 'undisclosed'.
(Many will assume you're a male, but some question you could be female, as little is known
of female krogan.)
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Outside of the work place the player would be able to choose from three living locations, and upgrade/customize each living quarters, within limits. The player character also has slight customization abilities regarding clothing etc.
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Gameplay would include:
>Washing dishes minigame.
(Hands+rag or tongue. Optional; headbutts & stomps)
+ Credits mouth clean.
++ Credits for Hand clean.
--Credits for every dish destroyed.
>Recycling minigame.
(toss bottles into glass location, and plastic into plastic location etc.
--Credits for putting items in wrongly designated locations.
--Credits for Stomping, Headbutting, dropping glass.
++ Credits for Stomping, or headbutting; plastic, cardboard, tin. )
>Stocking minigame:
(Shipment crates of various food and drink must be accessible neat and tidy.
Stack heavy metal crates on the bottom, and light crates on top of heavy crates.
This would be similar to Tetris maybe. )
----Credits if light crates get crushed by heavy metal crates.
+++Credits for finishing.
>Romance simulation:
(An optional part of the game which would unlock bonus minigames or items depending on who the player-character dates. )
+MiniGame, Date boss. (unlocked at end of game)
+MiniGame, Date DJ. (unlocked at end of game)
+New living location, Date [____] (unlocked if played 'Bad ending')
+Alternate living pet, Date [____] (unlocked for player home)
*Other romance options include no bonus content.
>Purchasing upgrades/Environment evolution:
(The boss asks staff what they'd like to see in their work environment
The player can unlock different upgrades for the Club as the game progresses)
1000 Credits: [item]
1500 Credits: [item]
3000 Credits: [item]
3001 Credits [item]
2000 Credits [Employee]
5000 Credits [Item]
>Bonus minigame:
(Low level thug. Unlocked by befriending or dating the boss.
Remove 'sickly' patrons from designated location with either verbal or physical abuse.)
0 extra/negative Credits
>Bonus minigame:
(Vermin catcher. Unlocked by befriending or dating the DJ.
Stomp and headbut Pyjacks from designated locations or sick your pet varren on them.)
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During the credits if the payer had chosen a romance option,
some still images of presumed dates would roll with the credits.
After the ending, the game opens up into sandbox mode, where the player can continue to play if they want.
The game unlocks both romance/friends-only minigames.
(Low level thug: Remove sickly patrons from designated location with either verbal or physical abuse. 0Credits
Vermin catcher: Stomp and headbut Pyjacks from designated locations or sick your pet varren on them.)
Ontop of that both the minigames receive an added feature and difficulty incline, including randomly generated minibosses.
Lastly, playercharacter is awarded with an alternative costume.
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Ending one:
'Job done', The boss is pleased to see business booming,
her establishment is fully upgraded, and producing [+#Credits daily].
She throws a party for her employees.
Ending two:
'Slave life', The player broke and destroyed to much equipment,
the club is in ruins, the staff are unhappy, and most of all the boss is unhappy.
She reasons that you've put her in so much dept, that she now owns you.
She sells you off as a slave to a mining facility moon under batarian surveillance.
>>>If the player got the bad ending they are forced to play through a minigame 'Slavers Mine'.
They can only return to their former job by completely emptying the mine.
They must Have: Charged through 20 walls, Stomped 50 large boulders, and headbutt 35 Vorcha, in order to unlock a cutscene of a batarian male, returning the krogan to the Omega bar, tearing up a contract.
(>If the player befriends, or dates [___] this location is unlocked early, with the option to leave this location at any point, prior to bad ending or good ending. If dating [__] but received the bad ending, [__] will not be there to take playercharacter back to omega.)
Once Slavers Mine is completed, The player will then resume sandbox mode, as if they had received the first ending.
~~~