So JPAN's modified use of this showfossil special lets us display uncompressed images from a table located at 0x1A4600.
I followed the format he provided in the hacked engine doc and set var 0x8004 (the table value) to 0, but no matter what I do, the image displayed in-game is a bunch of garbage-OWs.
I followed the format he provided in the hacked engine doc and set var 0x8004 (the table value) to 0, but no matter what I do, the image displayed in-game is a bunch of garbage-OWs.