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Level screen ending prematurely

pokemonmasteraaron

The blind Pokémon Master!
323
Posts
13
Years
  • Hello,
    I am attempting to add a dll call to the exp screen. This call has worked in all other locations I've added it, including the shop, battle text, etc.
    the line is
    $speaker.call(some_string)
    This line causes the gain experience method to end prematurely, even when called from a method which is called by the method, E.G. PBScene's levelup
    Why am I getting this behavior?
    I thought it had something to do with one line if statements, but there are none around that point.
    I'm pretty sure that code is rapped in a do loop, so if you break the loop I expect you'd get the same behavior.
    Cheers,
    Aaron
     
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