Okay, I wanna know what's about this grass deck, named Light Leaf's Deck.
This name comes in two parts, "Leaf" is because it's a deck with the type Grass and Light is because of the low energy and retreat cost.
Here's the cards in the deck:
Energys: 31
31x Grass Energy
Trainers: 2
1x Life Herb (Ex: Hidden Legends)
1x Professor Oak (Base Set)
Pok?mons: 27
1x Venasaur (Base Set)
1x Venasaur (E - Expedition)
1x Ivysaur (Base Set)
1x Ivysaur (E - Expedition)
1x Bulbasaur (Base Set)
1x Bulbasaur (E - Expedition)
1x Bulbasaur (Ex: FireRed & LeafGreen)
1x Butterfree (Neo Discovery)
1x Metapod (Neo Discovery)
1x Carterpie (Base Set)
1x Jumpluff (E - Aquapolis)
1x Skiploom (Neo Revelation)
1x Hoppip (Neo Discovery)
1x Victreebel (Ex: FireRed & LeafGreen)
1x Weepingbell (Ex: FireRed & LeafGreen)
1x Bellsprout (Ex: FireRed & LeafGreen)
1x Breloom (Ex: Emerald)
1x Shroomish (Ex: Emerald)
1x Dark Arbok (Ex: Team Rocket Returns)
1x Ekans (Rocket (Old one))
1x Parasect (E - Aquapolis)
1x Paras (E - Aquapolis)
1x Ninjask (Ex: Deoxys)
1x Nincada (Ex: Dragon)
1x Pinsir (Ex: Hidden Legends)
1x Scyther (Neo Discovery)
1x Tropius (Ex: Deoxys)
The main idea is that near every Pok?mon has low energy and retreat costs, but still can deal great damage.
The Base Set Venasaur got high energy cost, I know, but it's for swapping energys too...
The Breloom also need a lot of energys, but it balances the deck a bit, it takes the not-used energys and does quite high damage.
And no, I don't like trainer cards that mush, that's why trainers aren't that common in my decks.
WHat should be improved?
This name comes in two parts, "Leaf" is because it's a deck with the type Grass and Light is because of the low energy and retreat cost.
Here's the cards in the deck:
Energys: 31
31x Grass Energy
Trainers: 2
1x Life Herb (Ex: Hidden Legends)
1x Professor Oak (Base Set)
Pok?mons: 27
1x Venasaur (Base Set)
1x Venasaur (E - Expedition)
1x Ivysaur (Base Set)
1x Ivysaur (E - Expedition)
1x Bulbasaur (Base Set)
1x Bulbasaur (E - Expedition)
1x Bulbasaur (Ex: FireRed & LeafGreen)
1x Butterfree (Neo Discovery)
1x Metapod (Neo Discovery)
1x Carterpie (Base Set)
1x Jumpluff (E - Aquapolis)
1x Skiploom (Neo Revelation)
1x Hoppip (Neo Discovery)
1x Victreebel (Ex: FireRed & LeafGreen)
1x Weepingbell (Ex: FireRed & LeafGreen)
1x Bellsprout (Ex: FireRed & LeafGreen)
1x Breloom (Ex: Emerald)
1x Shroomish (Ex: Emerald)
1x Dark Arbok (Ex: Team Rocket Returns)
1x Ekans (Rocket (Old one))
1x Parasect (E - Aquapolis)
1x Paras (E - Aquapolis)
1x Ninjask (Ex: Deoxys)
1x Nincada (Ex: Dragon)
1x Pinsir (Ex: Hidden Legends)
1x Scyther (Neo Discovery)
1x Tropius (Ex: Deoxys)
The main idea is that near every Pok?mon has low energy and retreat costs, but still can deal great damage.
The Base Set Venasaur got high energy cost, I know, but it's for swapping energys too...
The Breloom also need a lot of energys, but it balances the deck a bit, it takes the not-used energys and does quite high damage.
And no, I don't like trainer cards that mush, that's why trainers aren't that common in my decks.
WHat should be improved?