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Make an attack

marcc5m

what
1,116
Posts
13
Years
  • What, were you expecting a description of the topic? Title says it all.

    Power Gift
    Normal
    If the user is switched out on the next turn, its stat changes are given to the Pokemon switched in.
    Lol, crappier Baton Pass.

    Hammer Smash
    Rock
    120 Atk, 80 Acc, 5 PP
    This move is not affected by weaknesses.
    8D
     

    2Cool4Mewtwo

    Pwning in Ubers since 1996.
    1,182
    Posts
    13
    Years
  • Wrath of Mewtwo (Mewtwo's signature move)
    Type: Dark (Special)
    Power: 999
    PP: 255
    Accuracy: Never Misses
    Special Effect: If foe survives, all of its stats are lowered by 6 stages.
    Priority: +7


    Knife Claw
    Type: Steel (Physical)
    Power: 110
    PP: 5
    Accuracy: 80
    %
    Special Effect: Has 35
    % Chance to flinch. Also has 10% chance to be a +1 Priority move.
    Priority: 0 (unless it comes across 10% chance priority)

    Sludge Cannon
    Type: Poison (Special)
    Power: 140
    PP: 5
    Accuracy: 60
    %
    Special Effect: If it hits, foe is badly poisoned.
    Priority: 0

    Earth Splice
    Type: Ground (Physical)
    Power: 120
    PP: 10
    Accuracy: 70
    %
    Special Effect: If used in sandstorm, it bypasses accuracy check.
    Priority: 0

    Nature Charge
    Type: Grass (Special)
    Power: 50
    PP: 10
    Accuracy: 100
    %
    Special Effect: Increases Sp. Attack
    Priority: 0

    Inner Charge
    Type: Fighting
    PP: 5

    Special Effect: Sharply raises Attack and Speed, but can't attack next turn
    Priority: 0
     
    Last edited:

    okjoek

    Hoenn champ
    465
    Posts
    13
    Years
  • Charged spikes. like most trapping moves except it only causes paralysis.

    I like trap moves so how about another?

    I don't know about a name but A move that freezes the floor of the field lowering the opponent's speed, evasivness or both sounds awesome.
     

    foxninja

    On that day, seven years ago..
    9
    Posts
    12
    Years
  • False Guard- Dark Type

    Acc 100
    Pow --
    PP: 5

    On the next turn, the enemy takes no damage from the user's attack. In two turns, the attack power is doubled.

    (Sorry, I couldn't find a way to make that less wordafied...)

    Example:

    Zoroark used False Guard! [Text:] The foe has been protected.

    Foe Milotic did whatever.

    Zoroark used Night Slash! [Text:] The foe guarded the attack!

    Foe Milotic did whatever again.

    (You don't get to choose a move, it's automatic)

    Zoroark used Night Slash! (or whatever move was used) It's power was doubled!



    *If the opponent tries to use Endure, Encore, Detect, or Protect, (or any other things like that I cant remember) It won't do anything.

    *The foe can use baton pass/volt switch (alll the others..) or just switch which will cancel the move.



    ^ I understand it's complicated, but I just wanted to put my idea out -__-;;
     

    Ice.

    Ice.
    69
    Posts
    12
    Years
  • Name: Bounce Back
    Type: Psychic
    Power: ---
    Acc: 95%
    PP: 5
    Description:
    When the Opponent attacks the User, the User will take no damage and the opponent will be hit with the same attack that the opponent used.

    Name: Circuit
    Type: Electric
    Power: 55
    Acc: ---%
    PP: 15
    Description:
    The user connects it's limbs to the opponent and releases an electrical current that shocks the opponent. This move hits every time.
     

    Vrai

    can you feel my heart?
    2,896
    Posts
    15
    Years
    • Age 29
    • Seen Oct 24, 2022
    I think that's a neat idea, foxninja. :3

    Shadow Burst
    Ghost ; Special
    120 BP 85 Acc 5 PP
    There is a 30% chance for the opponent's Special Defense to drop one stage.

    I think it'd be neat to have a Ghost-type Fire Blast variant. 8D

    Stone Rocket
    Rock ; Physical
    60 BP 100 Acc 20 PP
    Priority +1 (Aqua Jet, Mach Punch, Bullet Punch, etc.)

    WOO ROCK PRIORITY \o/
    also everyone loves bad puns with names ie ROCKet
     

    jcsimpson

    Sing into my mouth
    306
    Posts
    13
    Years
  • I'd like a move called "Exploit". When you use Exploit is chooses a move that would be super affective against your foe, for example.

    If a Golem is battling a battling a Blastoise and Golem used "Exploit", Golem would then use an electric attack because Blastoise is weak against Electric attacks.
     

    VelocityQ

    Back from the dead!
    95
    Posts
    12
    Years
  • Leo's Rage
    Type: Fire (Special)
    The user summons a lion out of fire and uses it to attack.
    SE: 30% Chance of burn and a 10% chance of raising ATK and SP. ATK by 3 stages.
    40% Acc. 5 PP
    ATK: 140

    Neptune's Fury
    Type: Water (Physical)
    The user calls on the power of Neptune and covers in water to ram their opponent.
    SE: 30% chance of lowering the opponent's DEF and SP. DEF by 3 stages.
    40% Acc. 5 PP
    ATK: 140

    Flora Blast
    Type: Grass (Special)
    The user takes all of the powers of the grass and trees, then uses it to blast the opponent with it.
    SE: 30% chance of lowering all of the opponent's stats by 2 stages.
    40% Acc. 5 PP
    ATK: 140
     

    2Cool4Mewtwo

    Pwning in Ubers since 1996.
    1,182
    Posts
    13
    Years
  • False Guard- Dark Type

    Acc 100
    Pow --
    PP: 5

    On the next turn, the enemy takes no damage from the user's attack. In two turns, the attack power is doubled.

    (Sorry, I couldn't find a way to make that less wordafied...)

    Example:

    Zoroark used False Guard! [Text:] The foe has been protected.

    Foe Milotic did whatever.

    Zoroark used Night Slash! [Text:] The foe guarded the attack!

    Foe Milotic did whatever again.

    (You don't get to choose a move, it's automatic)

    Zoroark used Night Slash! (or whatever move was used) It's power was doubled!



    *If the opponent tries to use Endure, Encore, Detect, or Protect, (or any other things like that I cant remember) It won't do anything.

    *The foe can use baton pass/volt switch (alll the others..) or just switch which will cancel the move.



    ^ I understand it's complicated, but I just wanted to put my idea out -__-;;
    Or you could just use Swords Dance or Nasty Plot. I honestly don't see much point with this, though I've seen more useless moves before.


    Stone Rocket
    Rock ; Physical
    60 BP 100 Acc 20 PP
    Priority +1 (Aqua Jet, Mach Punch, Bullet Punch, etc.)

    WOO ROCK PRIORITY \o/
    also everyone loves bad puns with names ie ROCKet

    Whoa... 60 BP for a priority move is a LOT... especially if it has 20 PP @_@ (Unless it's a signature move for a weaker pokemon or in general available to small amount of pokemon, I can see this getting easily abused). The idea of rock priority itself is not bad though.


    In the meantime I've come up with couple more moves.

    Burn Out
    Type: Fire (Special)
    Power: 300
    Accuracy: Never Misses
    PP: 5
    Special Effect: User faints after using this move. This move will be stopped by Damp.
    Priority: -7 (Always goes last unless someone slower uses same priority move)

    Earth Shield
    Type: Ground
    PP: 10
    Special Effect: Creates barrier of soil which will make ally immune to electric type attacks for 3 turns. If Light Clay is held by the user, duration increases to 4 turns.
    Priority: 0

    InvisiSlash
    Type: Ghost (Physical)
    Power: 100
    Accuracy: 80
    %
    PP: 5
    Special Effect: Higher chance of critical hit.
    Priority: 0
     
    Last edited:

    XxSweetDreamsxX

    From the shadows~
    670
    Posts
    13
    Years
  • Grip On

    Type: Fighting (Physical)
    Power: 50
    Accuracy:
    100%
    PP:
    15
    Description
    : The pokemon gets a hard, firm hold on its foe, preventing it from using an escaping move.
    Extra: Only goes first if the opposing pokemon uses an escape move (Fly, Dig, Bounce etc). Does double damage in that position.


    Pidgeot used Wing Attack. Its super effective. (Machoke takes massive damage.)

    Machoke used Grip On. (Pidgeot takes average damage.)

    Pidgeot used Fly-

    Machoke used Grip On. (Cuts move usage. Pidgeot takes massive damage.)
     

    miju-kun

    soaring
    531
    Posts
    13
    Years
    • Seen May 28, 2014
    Black Hole

    Type: Dark (Special)
    Power: OHKO (One-hit KO)
    Accuracy: --
    PP: 5 (max. 8)
    Description: The user makes a Black Hole which sucks the foe in and releases it from the black hole; thus making it faint.

    Immunity Veil

    Type: Psychic (Special)
    Power: --
    Accuracy: --
    PP: 10
    Description: The user protects itself from its weaknesses by creating a wondrous veil.
     

    Mew~

    THE HOST IS BROKEN
    4,163
    Posts
    15
    Years
    • Seen Apr 13, 2016
    Flash Inferno
    Type: Fire (Other)
    Power: 30
    Accuracy: 100
    PP: 15
    Description: The user creates a fire that flashes in front of the target, inflicting little damage but cutting the targets accuracy. This move always hits first.
     

    Perriechu

    i make this look easy tik-tik boom like gasoline-y
    4,079
    Posts
    15
    Years
  • Ivory Blade
    Grass ; Physical
    100 BP 100 Acc 15 PP
    40% Chance of the opponent becoming poisoned.

    Swift Vine
    Grass ; Physical
    40 BP 100 Acc 20 PP
    Priority +1

    Inferno Break
    Fire ; Physical
    120 BP 95 Acc 10 PP - Exclusive to Flareon
    10% of the inflicted damage is dealt to the user. 5% chance of the attack stat being raised by 1.

    Past Blow (Couldn't think of a decent name)
    Normal ; Status
    xx BP xx Acc 15 PP
    The user charges up a turn and then unleashes the attack it used two turns ago at 1.5x power

    - Gyarados uses Waterfall (User)
    - Heatran used HP Ice (Opponent)
    - Gyarados uses Thunder Wave
    - Heatran uses Flame Charge
    - Gyarados uses Past Blow
    - Heatran uses Flame Charge
    - Gyarados is charging
    - Heatran uses Dragon Pulse
    - Gyarados attack came forth.
    - Gyarados uses Waterfall at 1.5x Power)

    Anyway.

    Yay grass priority! Yay Physical grass move. Yay physical fire attack that Flareon can use!
     
    1,796
    Posts
    13
    Years
  • A+ Thread, Fireworks.

    Chi Constrict [or something of the chi-blocking nature]
    Type: Fighting
    Power; --
    Effect: Paralyzes the foe
    Acc: 100

    Pebble Shot
    Type: Rock
    Power: 40
    Effect: Priority of 1
    Acc: 100

    Deep Fog
    Type: Ghost
    Power: --
    Effect: Summons a thick fog to the field.
    Acc: 100

    Void Blast
    Type: Ghost
    Power: 120
    Effect: None, but accuracy is boosted to 100 in Thick Fog.
    Acc: 70
     

    Raizhu

    the end
    328
    Posts
    12
    Years
    • Seen Feb 19, 2012
    Since I'm ticked off at GF for never making a weather condition that benefits Grass-types... (Sunny Day has a tendency to backfire due the boost it gives to Fire-type moves)
    Autumn Leaves
    Type: Grass
    Power: --- (status move)
    Accuracy: ---
    Description: The user causes leaves to fall for several turns, powering up Grass-type moves and weakening Fire-type moves. Leaf Storm does not lower Special Attack while this condition is on the battlefield.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Electrified Spikes
    Type: Electric
    Category: Status
    PP: 15
    Effect: Sets up a layer of electrified spikes (max 2) that does 1 of the following effects depending on the amount of layers:
    1: The Pokemon switched in is paralyzed
    2: In addition to the above effect, the Pokemon takes 20% damage.

    Edit: Electric Pokemon are immune to both effects; not only that, they absorb those Spikes upon switching in, unless they are part Flying or have Levitate.
     
    Last edited:
    95
    Posts
    12
    Years
  • Iron Star
    Type: Steel
    Category: Physical
    PP: 5
    Power: 150
    Accuracy: 90
    Description: The user blasts the foe with an armor piercing metal star. The user must rest on the next turn.
     

    Perriechu

    i make this look easy tik-tik boom like gasoline-y
    4,079
    Posts
    15
    Years
  • Icy Dust
    Ice ; Status
    xx BP 100 Acc 10 PP
    Lowers the foes Speed and Attack. 15% that it could freeze the opponent.

    Glacier Bomb
    Ice ; Special
    100 BP 100 Acc 10 PP
    The user creates an icy-bomb and hurls it at the foe. 50% it could bypass Protect/Detect

    Icicle Spike
    Ice ; Status
    xx BP xx Acc 15 PP
    The user hurls several sharp Icicles around the foe. This attack can be used up to 3 times.
    1 Layer - 10% Damage and 5% of Freezing
    2 Layers - 15% Damage and 10% of Freezing
    3 Layers - 30% Damage and 50% of Freezing.

    If a fire Pokemon enters the field, a layer will melt away. If an Ice-type enters the field it will absorb them and regain health.

    Ice Barrier
    Ice ; Status
    xx BP xx Acc 10 PP
    The user creates a huge barrier of ice that protects it and it's ice-type team mates from super effective physical attacks.
    Fighting/Steel/Fire/Rock type attacks with have their power reduced by 50% whilst this move is in play. It lasts for 8 rounds.
     
    15
    Posts
    12
    Years
    • Seen Aug 6, 2011
    Pyroclasm
    130 BP
    85% accuracy
    Hits both enemies in a double battle and has a 33% chance of inflicting a burn
     
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