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Make an attack

Pwnyta Jockey

Bees Hate You, Pwnyta!
342
Posts
13
Years
  • Would rather add to existing moves...

    Stockpile: still adds 50% defensive boosts, per use, to max x3
    x1 = weight of user becomes multiplied by 1.3
    x2 = weight of user multiplied by 1.5
    x3 = weight of user muliplied by 2
    **defensives can be Baton Pass'd, not the weight increase

    Why does Snorlax not get fatter when it eats? Does it poop that quickly?
     
    41
    Posts
    12
    Years
  • Plasma Cutter
    Psychic/Physical
    120 Base Power
    100 Accuracy
    5 PP
    -30% chance of flinching the opponent.

    Hell Gate
    Ghost/Special
    -Base Power
    30 Accuracy
    5 PP
    -One hit KO moves,if used at night Accuracy goes up to 50%.

    Diamond Dust

    Ice/Special
    150 Base Power
    65 Accuracy
    5 PP
    -Always frozen the enemy after the attack.Accuracy up to 100% when it is hailing.

    Freeze
    Ice/Special
    - Base Power
    60 Accuracy
    20 PP
    -When hit,the enemy is frozen solid.
     

    Pwnyta Jockey

    Bees Hate You, Pwnyta!
    342
    Posts
    13
    Years
  • Sucker Toss

    Type: Fighting
    PP: 1
    Base power: 1 (fluctuates)
    Stat used for damage calc: user attack, opponent defense

    What happens:
    User hurls its own Trainer at the opponent. Damage dealt depends on size of Trainer (height, width, weight) and the users attack power. User goes back to its Poke Ball after using this move, switching with a partner (if Trainer can do so).

    https://kol.coldfront.net/thekolwiki/index.php/Toss
     
    41
    Posts
    12
    Years
  • Sucker Toss

    Type: Fighting
    PP: 1
    Base power: 1 (fluctuates)
    Stat used for damage calc: user attack, opponent defense

    What happens:
    User hurls its own Trainer at the opponent. Damage dealt depends on size of Trainer (height, width, weight) and the users attack power. User goes back to its Poke Ball after using this move, switching with a partner (if Trainer can do so).

    https://kol.coldfront.net/thekolwiki/index.php/Toss
    lmao...And if the attack was hit successfully,the battle automatically ends with a black out.
     

    The Nightmare

    "I fight for what I belive in"
    589
    Posts
    13
    Years
  • not quite sure if this is a bit overpowered.
    Comet Dash
    Type:Fire
    Accuracy:100
    Power:90 or 100
    PP:10
    Special
    Info: A very strong fire dash that can never be missed, when hit it may leave a burn to the foe.
    Level:You learn this move at level 50+
     
    Last edited:
    95
    Posts
    12
    Years
  • not quite sure if this is a bit overpowered.
    Comet Dash
    Type:Fire
    Accuracy:100
    Power:90 or 100
    PP:10
    Special
    Info: A very strong fire dash that can never be missed, when hit it may leave a burn to the foe.
    Level:You learn this move at level 50+

    If it is a guaranteed hit move, then it shouldn't have a number for Accuracy at all. Moves with 100 accuracy can still miss if the opponent uses something like Sand Attack. Guaranteed hit moves are completely unaffected by those types of moves.

    Also, yes, it is somewhat overpowered. All of the guaranteed hit moves are only 60 base power.
     
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