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Maker4D - the 3D RPG game maker engine

41
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    • Seen Mar 31, 2021
    Maker4D - the 3D RPG game maker engine



    Maker4D can do 3D RPG-s with pre-rendered background, and real time 3D battle. (Similar to Final Fantasy 7 or 8, or Alone In The Dark). It is also capable to make Visual Novels, and it can dynamically switch bethwen 2D or 3D mode. Maker4D is a free RPG game maker engine that automatically generates your playable 3D characters from 2D picture of your hero.

    Maker4D - the 3D RPG game maker engine


    Maker4D has no editor, it automatically generates the game based on the files you created. To make a game with Maker4D, you have to do a directory for every room (map), then copy the background to the map directory (background.jpg), and put your playable character in as hero.png. Maker4D can be also used to create 2D Visual Novel games.

    Maker4D - the 3D RPG game maker engine


    With Maker4D, you can create your game within a few hours without any programming or modeling!

    download: https://users.atw.hu/gerigeri/maker4d/index.html
     
    Last edited:

    JoelMatthews

    Trans Dude with a Chill 'Tude
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  • I personally don't see how this program could be actually used to make any games of note. It looks more like a tool to get new developers used to importing and using assets...

    Plus those '3D' models are terrifying. Eep.
     
    41
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    • Seen Mar 31, 2021
    You are actually right even much more than you think, This engine goals low-effort game development, this is what the users demanded. To have more quality, graphics, and complexity in a game, that requires a lot of work from the game developer - which my buyers didnt want to put into games any more. They wanted a more simpler solution than my previous engine. They wanted something where they can just simply throw in they files in, and the game magically becomes alive - and they got it. I personally love this more than my older engine, if i personally would make games i would choose this mostly due to the time it needs to make a game in it (and due to other technical factors, such as the software renderer).
     
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    • Seen Apr 29, 2024
    This is actually pretty neat. I'm all for enabling low-effort development because it's a great way to give people a creative outlet that they don't already have.

    Would I use it? No. But as you say it's targeted at a wholly different group. :)
     
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    I have released the Android version.

    Limitations:

    -Android 4.0 or above is required to use the engine.
    -1.4 GHz CPU (arm v7 or above) is needed for playable speed.
     
    41
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    • Seen Mar 31, 2021
    2019 april 22.
    -Some graphics bug causing a line on background on some computers were fixed .
    -Animation code is now more optimized.
    -The software renderer is optimized.
    -Fixed a loss of keypress-processing on very low frame/second when running on Linux.
    -Added new code paths for x86-32 and ARM builds that uses more branching and less FPU instructions.
    -5% overall speed-up. 40% speed-up on old Cyrix based computers.
    -More than 50% speed-up in the Android version on ARM CPU-s.

    Video: Optimizing Maker4D to run on retro computers
    https://streamable.com/3acft
     
    41
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    • Seen Mar 31, 2021
    2019, april 30.
    -Background menu music now can be in .wav format
    -50% speed-up when generating 3D characters, resulting faster teleportation
    -10% speed optimization in rendering.
    -Fixed a graphics glitch on Cyrix, Vortex86DX, IDT WinChip, AMD K5 processors.
    -Shadow rendering has been optimized.
    -Modell loader is optimized, now the overall loading speed is almost twice as fast.
    -Fixed an input-doubling bug with Windows9x.
    -Background was mistakenly not rendered when NPC mode battle system automatically engages if entering a map.
    -If there is only one hero on the scene, the battle system now still displays the avatar.
    -Automatic teleport chain now properly processes scene settings.
    -Fixed segmentation fault with missing attackname1.txt when battle system engages with flawed text parameters.
    -Hero avatars was not properly restored after loading a game.
    -Fixed a bug causing the collision engine staying engaged on dead enemies.
    -Fixed an ID bug in object management.
    -New menu element allows to gentle exit from the battle system.
     
    41
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    • Seen Mar 31, 2021
    2019, dec 23.
    -Fixed a crash bug with 64 bit binaries when resizing the window in doublescan mode
    -Better culling algorithm to filter non-visible objects
    -The rendering skips an automatic screen cleaning if its possible, which results more frame per second
    -Small bugfixes in the 2D to 3D algorithm
    -Battle camera does not stops when pressing escape
    -Fixed a bug that caused text corruption on some systems


    2019, oct 20.
    -ARM v5 and ARM v7 ports for Linux has been finished.
    -The engine now should work on Raspberry PI microcomputers, and on Wondermedia smartbooks too.
    -Fixed a rendering glitch with 16 bpp display modes on Linux.
    -Fixed a rendering bug with non-standard frame buffer bitmasks on Linux.


    2019, may 5.
    -Fixed a bug causing GDI overallocation and crash under older versions of Windows.
    -The animation system now runs loosely on objects far away, resulting an extra 10% performance.
    -If FPS falls below 7, the engine halfs down the 3D rendering resolution.
    -The engine is now runs sort of fluid even on stronger Pentium1 computers and older Android 4 based phones.


    2019, may 1.
    -More optimization in the animation system, overall performance is up by 5%.
     
    41
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    • Seen Mar 31, 2021
    2020, dec 09.
    -25% speed-up on Linux and Windows
    -Audio engine can be disabled on vintage computers
     
    41
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    Years
    • Seen Mar 31, 2021
    2021, march 30. - Massive engine upgrade
    -Speed optimizations in the animation system and in the renderer
    -40% speed-up on every platforms
    -Added support for 64 bit ARM linux systems (ARMv8)
    -Support for background animation in 3D mode added
    -A new camera angle has been added.
    -Fixed a bug that covered out error messages in some cases.
    -Support for executing the games directly from CD or DVD discs: save games will
    be automatically saved and loaded from the HDD in such cases.
    -Full screen mode can now be toggled with the f button on your keyboard.
    -Halfscan rendering mode can be toggled with the h button.
    -Battle camera system was redesigned.
    -Hero walk speed is redesigned, the protagonist will accelerate more if you press the key for a good half second.
    -Character walking speed is increased by 10%.
    -Fixed a rendering glitch when an enemy gets activated directly after teleport, or after loading a game.
    -Now the NPCs can sit.
    -Increased the number of possible attack options in the battle system from 5 to 10.
    -On 64 bit systems, battle system will use texture filtering on the background, if the texture size is small.
    -Texture filtering can be activated on small background textures.
    -On Windows 98 if there is an ISA sound card assumed, the playback is throttled down to 22.025 KHz and 8 bit sound sampling.
    -Battle system now can play a win and lose sound effect at the end of battle.
    -Map background musics now can be played from the data directroy, so no need for duplicate music files in some cases.
    -Music will not be restarted, if the same music file is being requested to play when walking between maps.
    -Attacks with magic will use a different camera angle in the battle system.
     
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