Okay here is my map
Map Name: Mt. Cornria
Credits: ~
Extra comments: You can go up stairs, and there is a whole that takes you to the area with all the rocks. The switch then triggers an event which after the event it warps you out of Mt. Cornria.
Whoahhh...this is amazing. Easily the biggest cave I've ever seen (and this isn't the whole thing, right?) It has a very nice shape, overall. I like what you did with the rock-filled area. It's much more natural and easier to navigate than an actual maze.
I'd have to give you a C for playability, though. Personally, I would not have the patience to navigate through this monster of a cave. The long paths from entrance to exit are bad enough, but there are lots of paths that don't lead anywhere. Take the central set of stairs, for instance. Going up, the player can choose to turn left, and it will take him a hundred steps before he discovers it's a dead end. There are other paths like that. Even if you place some prize at the end, your players won't be very happy.
My rating: an epic map that should be resized. Shrink everything by 50% and block off the dead-end paths, and you'll have a fantastic cave.
Hm, just noticed a possible tile error. The tile with the entrance (light spilling out of it) can be reached by walking on the level above it. I don't think it's meant to serve double duty like that, which is why entrance tiles are usually in the very bottom of the map.
I'm a beginner at mapping so...
You're a beginner. So...so you want some pointers? OKAY!
1. You're using just one house in this map, and trying to modify it to make it look different. That doesn't work. In general, you should use houses only as Nintendo uses them. The bottom three houses look both skewed and blind because of the door placement and lack of windows. The top house looks low and long, like a hobbit's burrow. The overall effect is really wierd. If you want variety in houses, just use different houses (by changing your tileset).
2. Those flowers...are you trying to add variety to the landscape? Flowers can be used in two ways: arranged in lines/rectangles to mimic flowerbeds, or scattered in grass with no two adjacent. Don't try to do anything else with them. The flowers near the top house look good. They look like flowerbeds in front of a house. The other flowers look /bizarre/.
3. You seem to be using small bushes as a barrier. It just doesn't look right. Trees make good barriers. So do fences. But bushes have more of an ornamental function. They look good as hedges around buildings. You wouldn't normally find them in high concentration on the outskirts of a town.
Those are the main things I noticed about your map. And, indeed, they are the tiles you used most: blue houses, flowers, and small bushes. They really dominate this map. Give your map some variety by adding paths, more fences, and different kinds of buildings. Also, you might want to use more than one tile for the grass. A couple of tiles scattered around is all it takes to break up the pattern.
The signpost in front of the top building shouldn't be there. How often do you see a signpost on someone's lawn? (If it has a political message, I take that back.) Put it in the middle of the town instead.