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Monkey Team

Hot of Dog

Failed Earth Adept
  • 11
    Posts
    10
    Years
    For a joke UU team, I'm using all monkeys. This team wasn't really made for expected victory, but I want some feedback on improving it in anyway possible. I have used this team and lost many times, and won a few. It's a pretty fun team overall though.

    === [uu] ===

    Ambipom @ Life Orb
    Ability: Technician
    EVs: 252 Spd / 252 Atk / 4 SDef
    Jolly Nature
    - Fake Out
    - Double Hit
    - Knock Off
    - Thunder Wave

    Basic Ambipom set with thunder wave support. He takes a little too much damage from the life orb for U-turn in my experience

    Primeape @ Choice Scarf
    Ability: Vital Spirit
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Close Combat
    - Earthquake
    - U-turn
    - Stone Edge

    I wasn't sure what was the best ability for primape. I dont really have too much problems with this set, but if you think thunder or ice punch is needed...

    Simisage @ Salac Berry
    Ability: Gluttony
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Giga Drain
    - Substitute
    - Focus Blast
    - Nasty Plot

    It's hilarious when your opponent underestimates the elemental monkeys and allows you to set up. Focus Miss is it's best coverage move unfortunately besides maybe Hidden Power. Also, I'm not sure if Salac berry is neccessary.

    Simipour @ Focus Sash
    Ability: Torrent
    EVs: 252 Spd / 4 HP / 252 SAtk
    Timid Nature
    - Scald
    - Ice Beam
    - Grass Knot
    - Endeavor

    Simipour has coverage and saves us from many water types, and thats about it really

    Simisear @ Focus Sash
    Ability: Gluttony
    EVs: 252 Spd / 4 Atk / 252 HP
    Jolly Nature
    - Will-O-Wisp
    - Endeavor
    - Protect
    - Knock Off

    He's my burn go-to guy. He stalls with protect and uses knock off on switches. I used to run Dig on him instead of endeavor to help stall out the burn.

    Darmanitan @ Choice Scarf
    Ability: Sheer Force
    EVs: 56 Spd / 252 Atk / 200 HP
    Adamant Nature
    - Flare Blitz
    - U-turn
    - Superpower
    - Rock Slide

    Choice Scarf Darmanitan speaks for itself really. He has only some speed to get past unscarfed opponents while having more reinforced durability. Seemed neccessary what with FlareBlitz recoil and all.

    Again it's only a joke team, but i'm open to suggestions. I'd appreciate it.
     

    ganesha

    The Graphical Master
  • 182
    Posts
    14
    Years
    Use the Simis as Special Sweepers, teach all 3 of 'em Nasty Plot.

    Simisage @ Grass Gem
    Ability: Gluttony
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Giga Drain
    - Acrobatics
    - Focus Blast
    - Nasty Plot

    Simipour @ Focus Sash
    Ability: Torrent
    EVs: 252 Spd / 4 HP / 252 SAtk
    Timid Nature
    - Scald
    - Ice Beam
    - Nasty Plot
    - Endeavor

    Simisear @ Focus Sash
    Ability: Gluttony
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Heat Wave
    - Hidden Power [Dark]
    - Nasty Plot
    - Protect


    STAB + Nasty Plot is a good combination on these primates.
     

    Hot of Dog

    Failed Earth Adept
  • 11
    Posts
    10
    Years
    I kinda wanted to differentiate the simis by giving them different kinds of movesets and filling in specific roles. The team has utter trash for durability, so I thought Willowisp was a good idea to help with it, and knockoff for its utility. I had grass knot on simipour to be a safe switch on water types. I might keep the grass gem on Simisage though.
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    I don't think Ambipom is cut out for Thunder Wave support, as most everyone else on the team is fast:
    -Fake Out
    -Return
    -Low Kick/Low Sweep
    -Beat Up/Shadow Claw
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Technician

    Ice Punch > Earthquake on Primeape. EQ is redundant with Close Combat.

    A defensive set isn't cutting it for Simisear, as Fire is a terrible defensive typing:
    -Overheat
    -Grass Knot
    -Hidden Power (Rock)
    -Flamethrower/Fire Blast
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Specs
    Ability: Blaze

    Better ways to use Simipour can be seen below. Scald really only sees use on defensive Pokemon:
    -Nasty Plot
    -Hydro Pump
    -Ice Beam
    -Hidden Power (Grass)/Grass Knot/Substitute
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Salac Berry
    Ability: Gluttony

    Simisage can also go physical. Just putting this out there, as it's the best out of the elemental monkeys for the job:
    -Substitute
    -Seed Bomb
    -Acrobatics
    -Low Kick/Endeavor
    Nature: Jolly
    EVs: 8 HP/248 Atk/252 Spe
    Item: Flying Gem
    Ability: Overgrow

    or
    -Substitute
    -Giga Drain
    -Hidden Power (Rock)
    -Superpower
    Nature: Hasty/Naive
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Overgrow

    @ganesha: Timid weakens Acrobatics as well.

    The Nasty Plot Simisage set should look something like this:
    -Nasty Plot
    -Giga Drain
    -Focus Blast/Substitute
    -Hidden Power (Rock)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Gluttony
     
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