- 65
- Posts
- 10
- Years
- Seen Dec 6, 2016
Sometimes, when you play a game and beat it, you go back to play it again. Sometimes, you still want to retain your saved data but you also want a challenge. Therefore, would you guys like it if the game had more save slots like say 3 slots. Maybe you can have 1 slot as your main Pokemon competitive team/get all Pokemon slot, a second slot as your experimental slot where you experiment or whatever, and third slot where you can play the story mode over again.....just some examples.
On the other hand, when one beats the game and play it again, you feel like it's the same thing. However, would you guys have liked it if the game had more levels of difficulty? Maybe say....5 levels:
Easy
- easier than what we play now
Normal
- what we have now
Hard
-Disable the function of switch after you beat a Pokemon.
-Increase amount of Pokemon each enemy carries by 1.
-Enemy Pokemon level increased by 15% compared to normal....aka, lv 78 Mega Gardevoir
-EV/IV of all opponents increased by 50% exception of capped.
-AI will prioritize moves with element that counters you. Will do things like switch out if confused or too much debuff.
Very Hard
-All enemy carries 6 Pokemon
-Enemy Pokemon level increased by 30% compared to normal....aka, lv 88 Mega Gardevoir
-EV/IV of all enemy maxed.
-Get rid of all trash skills enemy has, developers add in good strategy for each enemy that suits their fighting style.
Extremely Hard
-Enemy Pokmeon level increased by 70%...aka, basically all elite for use 6 lv 100 Pokemon
-Enemy(trainer only) get 10% bonus base stat compared to normal
-Complete change of enemy all Pokemon's move list to deadliest moves
-Enemy AI will calculate damage and kill potential of each move and make decisions on which moves to use or switch based off that....aka, they will use move A on you if it gets your hp exactly 0 but will use a different move if it will leave you with 1 hp.
Exciting huh? These changes will give hard core gamers really exciting challenge and gameplay even after they beat the game the 10th time while also having "easy mode" which allows super casual players to just storm through the game if they are only in it for the story. What do you guys think?
On the other hand, when one beats the game and play it again, you feel like it's the same thing. However, would you guys have liked it if the game had more levels of difficulty? Maybe say....5 levels:
Easy
- easier than what we play now
Normal
- what we have now
Hard
-Disable the function of switch after you beat a Pokemon.
-Increase amount of Pokemon each enemy carries by 1.
-Enemy Pokemon level increased by 15% compared to normal....aka, lv 78 Mega Gardevoir
-EV/IV of all opponents increased by 50% exception of capped.
-AI will prioritize moves with element that counters you. Will do things like switch out if confused or too much debuff.
Very Hard
-All enemy carries 6 Pokemon
-Enemy Pokemon level increased by 30% compared to normal....aka, lv 88 Mega Gardevoir
-EV/IV of all enemy maxed.
-Get rid of all trash skills enemy has, developers add in good strategy for each enemy that suits their fighting style.
Extremely Hard
-Enemy Pokmeon level increased by 70%...aka, basically all elite for use 6 lv 100 Pokemon
-Enemy(trainer only) get 10% bonus base stat compared to normal
-Complete change of enemy all Pokemon's move list to deadliest moves
-Enemy AI will calculate damage and kill potential of each move and make decisions on which moves to use or switch based off that....aka, they will use move A on you if it gets your hp exactly 0 but will use a different move if it will leave you with 1 hp.
Exciting huh? These changes will give hard core gamers really exciting challenge and gameplay even after they beat the game the 10th time while also having "easy mode" which allows super casual players to just storm through the game if they are only in it for the story. What do you guys think?
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