New question: How does anyone use Landorus?
I have one, but Landorus seems to be way too slow, has that annoying yet common 4x weakness to ice, and despite being a Flying/Ground type it learns no Flying moves.
Any advice is appreciated.
Landorus doesn't need a Flying STAB to function. Its move pool is just good enough for it to function well, offensively or defensively.
Landorus comes in two flavors: Incarnate and Therian.
The Incarnate form utilizes the Sheer Force ability to power up Earth Power (and other coverage moves that benefit from it) to powerful levels. However, cartridge users will have a hard time getting a hold of this kind of Landorus, as it's only obtainable via Pokemon Dream Radar (when the Therian genies captured there are turned to Incarnate form with the Reveal Glass, they'll have their Dream World/Hidden abilities). While it may seem tempting to use Incarnate Landorus with Sand Force, this forces you to run Pokemon that share its weaknesses to make that effective (Tyranitar and Hippowdon).
The Therian form of Landorus has the Intimidate ability, which is a major help against physical attackers. It's versatile; it can run offensive or defensive sets.
Here are possible move sets for both forms if you're interested:
Incarnate:
-Rock Polish
-Earth Power
-Hidden Power (Ice)
-Sludge Wave/Knock Off
Nature: Modest/Rash
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Sheer Force
or
-Earth Power
-Sludge Wave/Knock Off
-Hidden Power (Ice)
-Stealth Rock/Focus Blast
Nature: Timid/Naive
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Sheer Force
or
-Calm Mind
-Earth Power
-Focus Blast
-Psychic/Hidden Power (Ice)
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Sheer Force
Therian:
-Earthquake
-Stone Edge
-U-turn
-Knock Off/Superpower/Explosion
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf
or
-Stealth Rock
-Earthquake
-U-turn
-Stone Edge/Knock Off/Rock Slide
Nature: Impish
EVs: 252 HP/240 Def/8 SDef/8 Spe
Item: Leftovers/Rocky Helmet
or
-Stealth Rock
-Earthquake
-Stone Edge/Knock Off
-U-turn/Explosion
Nature: Adamant/Jolly
EVs: 72 HP/252 Atk/184 Spe
Item: Soft Sand/Earth Plate/Focus Sash
or
-Swords Dance
-Rock Polish
-Earthquake
-Stone Edge
Nature: Adamant
EVs: 56 HP/220 Atk/252 Spe
Item: Soft Sand/Earth Plate/Leftovers
(for the last set, you don't try to set up both boosts at once; you pick the boost based on the team you're up against; Rock Polish for offensive teams, Swords Dance for defensive ones)