Considering you have max Attack and Defense, you could try running a Curse set. Max out your HP and Attack, with 4 EVs in Defense investment. Besides the obvious Rock STAB in the form of either Rock Slide or Stone Edge, you should also run Earthquake as coverage. You could try running Thunder Wave as utility. If you don't mind having to spend a turn recovering from the debuffs, you could try Superpower.
Hiya, gonna move this to Battling & Team Building because there are a lot of experts there that can help you out ^_^
How cometitively viable is Hasty Greninja?
How does everyone get their pokes to be competitive by breeding. My ditto is locked in ORAS until Janurary. Any suggestions?
You can chain Dittos for a good one at Mount Hokulani :)
So 2 things:
1) Does Psychic Terrain prevent both players from using priority moves?
2) Does Light Clay extend Aurora Veil's duration or no?
So 2 things:
1) Does Psychic Terrain prevent both players from using priority moves?
2) Does Light Clay extend Aurora Veil's duration or no?
Ok, I'm not a serious competitive battler, but I still like to come up with solid movesets for my single-player mons. Here's what I was thinking of for Drifblim:
Drifblim @Leftovers
Phantom Force
Fly
Protect
Toxic or Will-o-Wisp
The idea is to use Toxic or WoW, then combine Fly or Phantom Force with Protect to make Drifblim only vulnerable every 3rd turn. This would basically triple the effectiveness of leftovers and the opponent's status ailment.
Here's a question though, would y'all replace Phantom Force with Hex? Hex would have a higher power after the opponent is poisoned / burned (130 over 90 I think), but Phantom Force would allow for an extra turn of invulnerability for the stalling strategy.
What would you do?